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Post by 2stanton on Sept 1, 2014 13:36:44 GMT -5
The Rhynoc tribe of the Frozen North
1,000 wood, 800 stone, 800 metal, 500 cloth, and 400 hides are collected this month. A research project dubbed Project Thick Skull enters development. A group of 200 Spearmen and 100 archers are to head to Mammoth Strip, a word of specification to them, keep your weapons sheathed unless necessary and keep your distance from/mind the mammoths although you should know that they won't attack unless threatened, there are also judging by the report kyatts in the area so be prepared to combat those as well. And 100 of my people enter training to become swordsmen. Annnd the party heading for kyatt glacier should be arriving there this month. RESOURCES | 1,000 + 1,000/1,000 + 0 - 0 = 2,000 | 800 + 800/800 + 0 - 0 = 1,600 | 800 + 800/800) + 0 - 0 = 1,600 | 500 + 500/500 + 0 - 0 = 1,000 | 400 + 400/400 + 0 - 0 = 800 | 0 + 0/0 + 0 - 0 = 0 | 1,000 + 1,000 + 0 - 2,000 = 0
FACTION FBP - FrostBite Point
Garrison: 300 Spearmen | 300 Archers | 300 Mages | 200 Riders | 100 Rhynoc Fighters | (Champion) Warlord Sigurd Swiftcharge
Recruiting: 100 swordsmen Buildings: Palace | Barracks | Research Center{Copy/Paste hide}((Region Code - Region Name)) Garrison: ((Troop 1)) | ((Troop 2)) Recruiting: ((Troop 1)) | ((Troop 2)) Buildings: ((Building 1)) | ((Building 2))((Region Code - Region Name))
BATTLES & MOVEMENT 100 Spearmen | 100 archers | 100 Rhynoc Fighters| FBP → KYT [0 turn (arriving this turn)] 200 Spearmen | 100 archers | FBP → MAM [1 turn ]
PARAGONS Champion: Warlord Sigurd Swiftcharge : Idle at FBP
ESPIONAGE None
SCIENCE Project Thick Skull
DIPLOMACY Placeholder [NPC]: Placeholder RP number Treaties: None
Placeholder [Placeholder god] Treaties: None
EXPEDITIONS None
ARTIFACTS None
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Post by Jasband on Sept 1, 2014 14:06:25 GMT -5
Kingdom of BrantiaMoevyng, Year 100 of the Seventh Age My scouts have returned with important information! It has been duly noted. Next, I send scouts to MSI and see what kind of creatures dwell there.
l gather all available resources: 1,000 , 800 , 800 , 400 , and 500 .
In SOA, I recruit 25 and 25 , costing 1,000 . Additionally, I commission a new Market in Siegrand, costing 1,500 and 500 .
RESOURCES | 1,000 + 1,000/1,000 + 0 - 1,500 = 500 | 800 + 800/800 + 0 - 0 = 1,600 | 800 + 800/800 + 0 - 0 = 1,600 | 400 + 400/400 + 0 - 500 = 300 | 500 + 500/500 + 0 - 0 = 1,000 | 0 + 0/0 + 0 - 0 = 0
| 200 + 1,000 + 0 - 1,000 = 200
FACTION SOA - South Asgarnia (Siegrand) Garrison: 100 | 100 | 100 | 100 | 20 Recruiting: 25 , 25 | 1 Buildings: Palace (Free Slot) | Barracks (Free Slot) | Research Center | Market (0%)
BATTLES & MOVEMENT 200 , 200 , 200 , 100 , 100 | SOA → MZL [1 ]
PARAGONS Gregor Reinholt (Champion): Marching | SOA → MZL [1 ]
ESPIONAGE No Spy Dens.
SCIENCE Tithes: Explore (C2) [0%] Application (C1) [0%]
DIPLOMACY No diplomatic relations.
EXPEDITIONS No Expeditions.
ARTIFACTS No Artifacts.
Edit 1: Formatting.
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Post by Thorlah on Sept 1, 2014 14:34:09 GMT -5
The Third Zarosian Empire
Our reports have given us keen insight, and has inspired our next actions. We recruit 20 Riders, 13 Crossbowmen 5 Spearmen and 21 Silent Riders for a total cost of 1600 . On the matter of the scouts, their reports have given rise to a segmented plan. To Northern Kandarin [NOK], we send 150 150 100 50 and 20 to sort out our side of the heavily forested lands. As for Eagle's Peak [EGP], we send 120 100 100 100 and 40 to deal with the local beasts around the mountain (once the second group enters the mountain), and send 20 30 70 10 30 as the initial unit to enter the mountain's caverns, to ensure no 'surprises' sneak out at us.
RESOURCES | 1000 + 1000/1000 + 0 - 0 = 2000 | 800 + 800/800 + 0 - 0 = 1600 | 800 + 800/800 + 0 - 0 = 1600 | 400 + 400/400 + 0 - 0 = 800 | 500 + 500/500 + 0 - 0 = 1000 | 0 + 0/0 + 0 - 0 = 0
| 1000 + 1000 + 0 - 1600 = 400
FACTION WOG - The World Gate Garrison: 300 | 300 | 300 | 200 | 100 → 10 | 20 | 30 | 40 | 10 Recruiting: 20 | 13 | 5 | 21 Buildings: Palace | Barracks | Research Center
BATTLES & MOVEMENT 150 | 150 | 100 | 50 | 20 → NOK [Transit Length: 2 ] 120 | 100 | 100 | 100 | 40 → EGP [1] [Transit Length: 2 ] 20 | 30 | 70 | 10 | 30 → EGP [2] [Transit Length: 2 ]
PARAGONS Pontifex Maximus - Andreus Agatho: Moved near SE border of WOG
ESPIONAGE None...?
SCIENCE
((Completed Project Name)): Complete | ((Effect)) ((Project Muspah Dawn)): 1/8 turns remaining
DIPLOMACY ((NPC Faction Name)) [NPC]: ((Reputation Number)) Treaties: ((All Active Treaties))
((Player Faction Name)) [((Faction God))] Treaties: ((All Active Treaties))
EXPEDITIONS None
ARTIFACTS None
{Journal Log of Gram Collinson Year 100-Seventh Age}Entry #28 of the Year. I am reminded of a phrase often spoken in the years before these most recent events: "Dulce Bellum Inexpertis." Attributed to Zaros himself, it means in the common tongue "War is sweet to the inexperienced.", referring to the zeal the new warriors have for battle, compared to hardened veterans, and in my experience, it is always true, even when a new soldier shows reverence to the veterans and to the history that is before them. I must say however, the men and women of this particular time frame seem to be smarter, more aware of the inherent costs of warfare unrestrained. Still, a historian such as myself can see the signs of imminent conflict. Perhaps the first battles themselves will answer the questions I have?
Dictum Meum Pactum
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Post by Urzanko on Sept 1, 2014 15:05:27 GMT -5
The Free People of MoryTania
As Lord Lestor ponders over the scouts reports, his advisors continue to gather resources as followed 1,000 Wood, 800 Stone, 800 Metal, 500 Hide and 400 Cloth. Afterword's it was decided that the Haunted mines might still contain something worth while in them. So in order to clear them out, an Army of 200 spearmen, 200 Archers, 200 mages, and 100 Riders are Dispatched to go and clear the mine. But, as to insure that they are not hurdling towards hell, the 1st Corpse Corps goes back to Haunted Mines ahead of the army to gather Intel on the enemies within. The 2nd Corpse Corps goes to North Myre to scout it out. Training for 100 Spearmen has also begun back at the capital for the cost of 2,000 gold. With that Done, all there is to do is wait to see what happens and plan for future efforts
RESOURCES |1,000 + 1,000 - 0 = 2,000 | 800 + 800 - 0 = 1600 | 800 + 800 - 0 = 1600 |500 + 500 - 0 = 1000 |400 + 400 - 0 = 800
| 1,000 + 1,000 - 2,000 = 0
FACTION Regions
-Capital - South Myre Garrison: 300 Spearmen 300 Archers 300 Mages 200 Riders 100 Zombies Recruitment: 100 Spearmen Buildings: Palace, Barracks, Research Center
BATTLES & MOVEMENT
200 200 200 100 goes to Haunted Mines behind the 1st Corpse Corps
1st Corpse Corps goes back to Haunted Mines
2nd Corpse Corps goes to North Myre
PARAGONS The New Advisor (A.K.A Mumm'Rha) - Helping with Project
ESPIONAGE None
SCIENCE Currently working on 1st Project
DIPLOMACY: None
EXPEDITIONS None
ARTIFACTS None
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Post by Unguis on Sept 1, 2014 21:36:39 GMT -5
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Post by Yuhkon on Sept 2, 2014 2:42:33 GMT -5
Serenite Realm - Turn 2 Chapter 1: It's time It would seem like we're not alone in this forest... Agh, it was probably too good to be true anyway. Soon enough they will be dead sorry they chose to settle in Isafdar.
We'll again collect as much as we can, now to stockpile it: 1,200 , 800 , 800 , 400 and 500 . I want 50 more recruited at Seren Song for 1,000 - we'll need them to hold the fort during a little foray into other territory. You see, we're sending General Gerillar with an army of 250 , 250 , 250 , 150 and 50 into the Port Tyras region to occupy it, which should take 2 . We gave them a chance and they refused; now it's too late for them.
Back in Seren Song, our research project continues as normal.
Get to work!
RESOURCES | 0 + 1,200/1,200 + 0 - 0 = 1,200 | 800 + 800/800 + 0 - 0 = 1,600 | 800 + 800/800 + 0 - 0 = 1,600 | 400 + 400/400 + 0 - 0 = 800 | 500 + 500/500 + 0 - 0 = 1,00 | 0 + 0/((Source)) + 0 - 0 = 0
| 0 + 1,000 + 0 - 1,000 = 0
FACTION NIS - North Isafdar (Seren Song) Garrison: 50 | 50 | 50 | 150 | 50 | 50 | Champion Marwyn Gerillar Recruiting: 50 Buildings: Palace | Barracks | Research centre | Lumber mill Yield counts: 1,200 , 800 , 800 , 400 , 500 , 1,000
BATTLES and MOVEMENT General Marwyn Gerillar, 250 , 250 , 250 , 150 , 50 | NIS -> TYR [2 ]
PARAGONS Champion Marwyn Gerillar: en route to TYR
ESPIONAGE n/a
SCIENCE PCC 20%, TLL 4
Poison Labs (TL2): Component 1 [C2, 1/2]
DIPLOMACY Elves of Port Tyras [NPC]: -10
EXPEDITIONS n/a
ARTIFACTS n/a
Edit 1-5 or something: corrected formatting and text colouring. I've figured it out now ^.^
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Post by Siroki Adminson on Sept 2, 2014 4:01:38 GMT -5
Turn post 2, Moevying, Year 100: EGTC:
Your project does not progress this season, but your troops arrive in Morrisane pass!
MOP: This map is scaled: 1 token = Up to 200 troops.
You have: 300 Spearmen 300 Mages 300 Archers 200 Riders 100 Bombardiers Bombardier-General Demirayak
They have: 100 Ugthanki Swordsmen More Troops Somewhere...
This section of the desert is made up of mostly dark sand - loose, hard to navigate sand that impedes movement to a flat 3 (cavalry are brought down to 5). Your troops arrive in a small peninsula of light sand.
The Bombardier General scours the area and finds a group of Ugthanki Swordsmen up ahead. It looks like these riders have no trouble navigating the sands.Rhynoc Tribe of the Frozen North:
Project Thick Skull does not advance a stage this turn.
You send off your troops to head towards Mammoth Strip. This will take another month. Fortunately, your troops arrive at Kyatt Glacier!
KYT: This map is scaled: 1 token = Up to 50 troops.
You have: 100 Spearmen 100 Archers 100 Rhynoc Fighters
They have: More troops somewhere…
Your troops enter a bit of ways into the large cavern complex. They can hear the snarling sounds of Kyatts all around them…Third Kingdom of Camelot:
Your scouts return from Seers Land with a message from their leader. Also - your research project advances a stage.
While your reinforcements will arrive in a month, your first set of troops arrive at Greater Catherby!
GCB: The map is scaled: 1 token = 100 troops
You have: 100 Spearmen 100 Mages 100 Archers
They have: 100 Mages 100 Archers
There are also: 150 Beasts on the hunt.
Greater Catherby has been utterly ransacked - if bandits weren’t enough, there’s wild beasts all around as well! On top of all this, there’s a dense fog to the South.
At least your troops haven’t been noticed yet.Third Zaraosian Empire
Your troops will arrive at their respective regions in one month more. The second group at Eagles Peak will arrive halfway through the battle as reinforcements.
Your research project does not advance a stage this time.Kingdom of Branita:
Your scouts return from Mudskippers Isthmus with information. Your research does not advance a stage this turn… Oh, and your troops arrive at Melzars Maze!
MLZ: The map is scaled: 1 token = 100 troops
You have: 200 Spearmen 200 Archers 200 Mages 100 Riders 100 Cown Infantry Gregor Reinholt
They have: More Troops Somewhere…
Your star-eyed soldiers enter the dark forests of Melzars Maze. Up ahead is the infamous structure from the 5th age, long since abandoned, towering above the trees. For now, you see there are two paths ahead of you - One leads to a clearing on the coast, the other to a wall of the maze.Free People of Morytania:
Your scouts return from the Haunted Mines with more information. Your troops will arrive there next month.
Also - your research does not advance a stage this turn.Children of the Lost Voice
Your research does not advance a stage this turn. Also - your troops will arrive in Tyras Port next turn.
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Post by Thorlah on Sept 2, 2014 20:12:30 GMT -5
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Post by Lime on Sept 2, 2014 20:26:02 GMT -5
East Gielinor Trading Company Official Report - Bennath, 7A-Y100
Congratulations are to be given to our soldiers who won the day in the Morrisane Pass. A medals are to be given to every surviving Bombardier made out of ruby to symbolize their victory in this battle, with a golden, ruby-trimmed goblet sent to Bombardier-General Murad Demirayak for his exemplary command.
The Guests from the Morrisane Pass are to be taken directly to Kaledam. By High Order of the Board of Seven, the Soldiers are to be given boarding in unused housing in the Beggars' Caravanserai, as close to the Dunya Tavern as possible. As to Master Eli Morrisane, he will be given an unused house in the Hightown District of Kaledam, along with two complementary servants. These servants are to prepare the manor for Mr. Morrisane's arrival two months hence. Mr. Morrisane will also be provided a guide, who shall be appointed to the choosing of High Proclamator Ali Jiybr, as well as cordially invited to a Congregation of the Board of Seven in the Fortress of Kaledam, as well as premium seating for the Tumeken's Day Parade.
As the Bombardiers have completed their training in the previous month, 175 more Bombardiers are to be recruited in Kaledam under the supervision of Marcus Geurreiro and his associates. The funding of this will be incorporating the spoils of the Victory at Morrisane Pass.
As Tumeken's Day approaches in two months time, Kaledam requires renovation. A new Siege Workshop shall be put under construction (with the supervision of the Epiteze family) in the Guilds' District. The Jinshu family has already purchased the deed to this establishment, and, as part of the agreement, shall be overseeing the construction of any siege weapon that the Board of Seven, Kaledam, and East Gielinor Trading Company see fit to order. The Roads of Kaledam are additionally to be renovated in order to facilitate a parade on Tumeken's Day.
Scouting/Diplomatic parties are to be dispatched from the Morrisane Pass to Pollnivneach, and also from Kaledam to the Haga Highlands. Further instructions to both parties will be sent privately.
Finally, it has not yet been determined of the claim to the Morrisanian Pass, except for the outlying Dalgin Mountains bordering the region. Although the Dalgin Mountains bordering the Morrisane Pass have been pronounced under the claim of the Altin Family, it has been decided that, until further notice, the Morrisane Pass is allowed to be traversed by any group who wishes, free of any interaction with the EGTC other than their name, their point of origin, and their intent. No action to inhibit their movement shall be made (if their intentions do not harm the EGTC, its friends, its allied groups, or its interests), and no taxes are to be levied.
EGTC Official Asset & Resource Records:
[PTabbedContent] [PTab=Resource Collections, Transactions & Taxes] || || Wood || 2,000 + 1,000/1,000 + 3,000 - 5,000 = 1,000 || || Stone || 1,600 + 900/900 + 3,000 - 3,000 = 2,500 || || Metal || 1,600 + 800/800 + 1,000 - 1,000 = 2,400 || || Cloth || 800 + 500/500 + 0 - 0 = 1,300 || || Hides || 1,000 + 500/500 + 0 - 1,000 = 500 || || Runes || 0 + 0/0 + 0 - 0 = 0 || || Lazules || 0 + [1,000 * 2] + 5,000 - 7,000 = 0
[/PTab={background-color:#FFFFFF; tab-hover-background-color:#FF00FF; tab-selected-background-color:#FFFFFF;}] [PTab=Kaledam Combined Armed Forces & EGTC Assets] |||✪||| Kaledam |||✪||| - KPD - [50 ] Movement: None. Training: 175 - 1 |⭑| Morrisane Pass |⭑| - MOP - [95 , 277 , 282 , 165 , 94 - T1, 1 ] Bombardier-General Demirayak - [Champion - ] - 100% Allied - [183 Ugthanki Swordsmen, 476 Ugthanki Archers, 50 Tough Guys, Eli Morrisane - Military Paragon] Movement: MOP ➤ [All Allied Soldiers] ➤ KPD - 2 [/PTab={background-color:#FFFFFF; tab-hover-background-color:#7FFF00; tab-selected-background-color:#FFFFFF;}] [PTab=Territories, Claims, Buildings, & Construction] |||✪||| Kaledam |||✪||| - KPD - Urban - [3/5] Barracks - Red Sands Barracks - No Upgrades - [Freebie] Palace - Kaledam Fortress - No Upgrades - [Freebie] Research Centre - Kitajami Institute of Scabaritic Arts - No Upgrades Siege Workshop - Jinshu Siege Assembly Centre - No Upgrades - [UNDER CONSTRUCTION - 2 ] Roads - [UNDER CONSTRUCTION - 2 ] |⭑| Morrisane Pass |⭑| - MOP - Wild - [0/3] None. [/PTab={background-color:#FFFFFF; tab-hover-background-color:#00FFFF; tab-selected-background-color:#FFFFFF;}] [PTab=Diplomacy, Sciences, Relics, Scouting & Other] Diplomatic Relations
Allied Soldiers from the Morrisane Pass being moved to Kaledam. Allied Soldiers being provided housing in the Beggars' Caravanserai. Cordially providing Eli Morrisane with housing and a guide. Cordially inviting Eli Morrisane to a Congregation of the Board of Seven. Gifting Eli Morrisane prime seating for the Tumeken's Day parade. Sciences Completed Technologies: Disco Tabs Current Research Projects: Kitajami Institute of Scabaritic Arts (KPD) - Project 1: Gotta Catch 'Em All - [1/11] Relics No artifacts or landmarks as of yet. Scouting Scouting POL from MOP Scouting HAH from KPD Other Nothing other yet. [/PTab={background-color:#FFFFFF; tab-hover-background-color:#FFA500; tab-selected-background-color:#FFFFFF;}] [/PTabbedContent={color:#FF6600; background-color:#000000}]
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Post by Jasband on Sept 2, 2014 22:53:39 GMT -5
Kingdom of BrantiaBennath, Year 100 of the Seventh Age Tragedy befell Melzar's Land, but we fought well and have claimed it for Saradomin. The Captain-General tells me of the horrors he witnessed there, and I can only imagine what else lurks in the dark corners of the world.
This month, I gather all available resources: 1,100 , 800 , 800 , 400 , and 600 .
The resources obtained from Melzar's Land go towards a Bazaar for the newly-completed Market in Siegrand (2,000 and 500 ). Additionally, I start construction on Roads (3,000 ) in Siegrand.
The majority of the Crusader force sent to Melzar's Land will return to Siegrand: 100 , 100 , 100 , 50 , 20 , and Gregor Reinholt. They'll be back in 2 months. l recruit 75 , 75 , and 110 (7,400 ).
RESOURCES | 500 + 1,100/1,100 + 4,500 - 2,000 = 4,100 | 1,600 + 800/800 + 2,000 - 3,000 = 1,400 | 1,600 + 800/800 + 0 - 0 = 2,400 | 300 + 400/400 + 0 - 500 = 200 | 1,000 + 600/600 + 1,000 - 0 = 2,600 | 0 + 0/0 + 0 - 0 = 0
| 200 + 2,200 + 5,000 - 7,400 = 0
FACTION SOA - South Asgarnia (Siegrand) [Urban] Garrison: 100 | 25 | 100 | 25 | 100 | 100 | 20 Recruiting: 75 , 75 , 110 | 1 Buildings: Palace (Free Slot) | Barracks (Free Slot) | Research Center | Bazaar (0%) | Roads (0%)
MZL - Melzar's Land [Wild] Garrison: 18 | 60 | 12 | 43 | 22 Recruiting: None Buildings: None
BATTLES & MOVEMENT 100 , 100 , 100 , 50 , 20 | MZL → SOA [2 ]
PARAGONS Gregor Reinholt (Champion): Marching | MZL → SOA [2 ]
ESPIONAGE No Spy Dens.
SCIENCE Tithes: Explore (C2) [0%] → Application (C1) [0%]
DIPLOMACY Savon Clan (Discovered) - 0 Reputation Capital: GDR No active treaties.
EXPEDITIONS No Expeditions.
ARTIFACTS No Artifacts.
Edit 1: Formatting. Edit 2: Formatting (again!) Edit 3: Changed recruitment. Edit 4: Added discovered faction to Diplomacy.
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Post by Urzanko on Sept 3, 2014 3:03:54 GMT -5
The Free People of MoryTania
Waiting eagerly for his troops to report there finding in the Haunted mines, Lord Lestor hopes that the man known as the Captain, leading his forces will keep as many of them safe as he can. No doubt that the drums of war have sounded off and time runs short before the true enemies appear. Still, the war effort has many fronts and he should not neglect them, his advisors continue to gather resources as followed 1,000 Wood, 800 Stone, 800 Metal, 500 Hide and 400 Cloth. The 1st Corpse Corps will stay at the Haunted Mines to warn of any incoming enemies and to gather the dead after the battle is concluded, if there is a battle. When the army arrives at the mines, they are to go in to secure it. The 2nd Corpse Corps goes to Sanguinesti to gather information on its Military might and leaders
RESOURCES |2,000 + 1,000 - 0 = 3,000 |1,600 + 800 - 0 = 2,400 |1,600+ 800 - 0 = 2,400 |1,000 + 500 - 0 = 1,500 |800 + 400 - 0 = 1,200
| 0+ 1,000 - 0 = 1,000
FACTION Regions
-Capital - South Myre Garrison: 200 Spearmen 100 Archers 100 Mages 100 Riders 100 Zombies
Recruitment: Buildings: Palace, Barracks, Research Center
BATTLES & MOVEMENT
200 200 200 100 goes to Haunted Mines
The 1st Corpse Corps Hanging out providing backup and recovery at Haunted Mines
The 2nd Corpse Corps goes to Sanguinesti for there investigation PARAGONS
The New Advisor (A.K.A Mumm'Rha) - Helping with Project
ESPIONAGE None
SCIENCE Currently working on 1st Project 1/14 done
DIPLOMACY:
EXPEDITIONS None
ARTIFACTS None
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Post by Unguis on Sept 4, 2014 10:54:15 GMT -5
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Post by Yuhkon on Sept 4, 2014 14:52:36 GMT -5
Serenite Realm - Turn 3 Chapter 1: It's time We're almost at Port Tyras, my elves! In the meantime, we'll stockpile some more resources. In fact, all the resources we can muster! That's 1,200 , 800 , 800 , 400 , 500 . We're also levying taxes, which we're using to recruit 50 sorcerers for 1,000 - we'll need them.
And that is all, I suppose. Get to work!
Oh, and let's hope those worthless gnomes manage to make some progress...
RESOURCES | 1,200 + 1,200/1,200 + 0 - 0 = 2,400 | 1,600 + 800/800 + 0 - 0 = 2,400 | 1,600 + 800/800 + 0 - 0 = 2,400 | 800 + 400/400 + 0 - 0 = 1,200 | 1,000 + 500/500 + 0 - 0 = 1,500 | 0 + 0/0 + 0 - 0 = 0
| 0 + 1,000 + 0 - 1,000 = 0
FACTION NIS - North Isafdar (Seren Song) Garrison: 50 | 50 | 50 | 150 | 50 | 100 | Champion Marwyn Gerillar Recruiting: 50 Buildings: Palace | Barracks | Research centre | Lumber mill Yield counts: 1,200 , 800 , 800 , 400 , 500 , 1,000
BATTLES and MOVEMENT General Marwyn Gerillar, 250 , 250 , 250 , 150 , 50 | NIS -> TYR [1 ]
PARAGONS Champion Marwyn Gerillar: en route to TYR
ESPIONAGE n/a
SCIENCE PCC 20%, TLL 4
Poison Labs (TL2): Component 1 [C2, 1/2]
DIPLOMACY Elves of Port Tyras [NPC]: -10
EXPEDITIONS n/a
ARTIFACTS n/a
Edits: fixing spacing.
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Post by 2stanton on Sept 4, 2014 16:57:44 GMT -5
I Dun goofed
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Post by Siroki Adminson on Sept 4, 2014 17:35:07 GMT -5
Turn 3, Bennath, Year 100: EGTC:Your project does not progress this season. Your guests from Morrisane Pass will arrive in Kaledam next month. Presumably in time for the Tumeken day festival! How quaint.Your scouts return from Pollnivneach and Uzer with information.En route to Kaledam Eli Morrisane is mostly silent and thoughtful. Near the end of the month you overhear a soldier pleading with Eli.Eli does not respond, instead inquiring further on the nature of this “Board of Seven.” He neither appear appeased nor disappointed at the explanation.Rhynoc Tribe of the Frozen North:
Project Thick Skull advances a stage this turn.
You're fighting a battle in KYT and MAM! Go to the Battles thread.Third Kingdom of Camelot:
Project Sawblade unfortunately does not progress a turn.
You're fighting a battle in GCB! Go to the Battles thread.Third Zaraosian Empire
Your project does not advance a stage this turn.
You're fighting a battle in NOK and EGP! Go to the Battles thread.Kingdom of Brantia:
Your research project proceeds a step this turn, and your troops will arrive in Siegrand next month.Free People of Morytania:
Your research progresses to the next stage.
You're fighting a battle in HTM! Go to the Battles thread.Children of the Lost Voice
Your research does not progress this turn.
You're fighting a battle in TYP! Go to the Battles thread.
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Post by Lime on Sept 4, 2014 18:28:40 GMT -5
East Gielinor Trading Company Official Report - Raktuber, 7A-Y100
The Guest Soldiers and Eli Morrisane are to be informed that although they are not going to be permitted to return home as of yet, that Kaledam will envoy letters, which they are to be informed will be read to prevent the passage of sensitive material, to Pollnivneach in order to disseminate to their families. The filtering of these messages are to be done by a team of five Viziers. The Guest Soldiers and Eli Morrisane should also be informed that any letters sent back will not be read.
The Epiteze family is now tasked to additionally begin repairing the Red Bazaar for the upcoming Tumeken's Day Festivities. Unfortunately, due to a shortage of Wood, the repairs to the Red Bazaar can only partially be completed, allowing it to produce 40% of the gold it could've before the Failed Sack of Kaledam. Progress on the Roads and the Jinshu Siege Assembly Centre is also to be completed. Roads are also ordered in the Morrisane Pass, in order to enhance the trading abilities of the region.
Diplomats, selected by the Viziers, are to be chosen and sent to Pollnivneach and the Monkey Colony in Haga Highlands. The Diplomats from Pollnivneach are to be given the baubles gifted to the EGTC from the Monkey Colony. As to what specifically will be discussed will be disclosed privately. Scouting troops, meanwhile, are to be sent from the Morrisane Pass to both Shantay Pass and Uzer.
EGTC Official Asset & Resource Records:
[PTabbedContent] [PTab=Resource Collections, Transactions & Taxes] || || Wood || 1,000 + 1,000/1,000 + 0 - 1,500 = 500 || || Stone || 2,500 + 900/900 + 0 - 2,000 = 1,400 || || Metal || 2,400 + 800/800 + 0 - 0 = 3,200 || || Cloth || 1,300 + 500/500 + 0 - 500 = 1,300 || || Hides || 500 + 500/500 + 0 - 0 = 1,000 || || Runes || 0 + 0/0 + 0 - 0 = 0 || || Lazules || 0 + [1,000 * 2] + 50 - 2,050 = 0
[/PTab={background-color:#FFFFFF; tab-hover-background-color:#FF00FF; tab-selected-background-color:#FFFFFF;}] [PTab=Kaledam Combined Armed Forces & EGTC Assets] |||✪||| Kaledam |||✪||| - KPD - [225 ] Movement: None. Training: 100 |⭑| Morrisane Pass |⭑| - MOP - [95 , 277 , 282 , 165 , 94 - T1, 1 ] Bombardier-General Demirayak - [Champion - ] - 100% Allied - [183 Ugthanki Swordsmen, 476 Ugthanki Archers, 50 Tough Guys, Eli Morrisane - Military Paragon] Movement: MOP ➤ [All Allied Soldiers] ➤ KPD - 1 [/PTab={background-color:#FFFFFF; tab-hover-background-color:#7FFF00; tab-selected-background-color:#FFFFFF;}] [PTab=Territories, Claims, Buildings, & Construction] |||✪||| Kaledam |||✪||| - KPD - Urban - [3/5] Barracks - Red Sands Barracks - No Upgrades - [Freebie] Palace - Kaledam Fortress - No Upgrades - [Freebie] Research Centre - Kitajami Institute of Scabaritic Arts - No Upgrades Siege Workshop - Jinshu Siege Assembly Centre - No Upgrades - [UNDER CONSTRUCTION - 1 ] Roads - [UNDER CONSTRUCTION - 1 ] Market - Red Bazaar - No Upgrades - [UNDER CONSTRUCTION - 1 ] |⭑| Morrisane Pass |⭑| - MOP - Wild - [1/3] Roads - [UNDER CONSTRUCTION - 2 ][/PTab={background-color:#FFFFFF; tab-hover-background-color:#00FFFF; tab-selected-background-color:#FFFFFF;}] [PTab=Diplomacy, Sciences, Relics, Scouting & Other] Diplomatic Relations
Allied Soldiers from the Morrisane Pass being moved to Kaledam. Allied Soldiers being provided housing in the Beggars' Caravanserai. Cordially providing Eli Morrisane with housing and a guide. Cordially inviting Eli Morrisane to a Congregation of the Board of Seven. Gifting Eli Morrisane prime seating for the Tumeken's Day parade. Offering correspondence with Pollnivneach to Soldiers Diplomacy with Pollnivneach Diplomacy with the Monkey Colony Sciences Completed Technologies: Disco Tabs Current Research Projects: Kitajami Institute of Scabaritic Arts (KPD) - Project 1: Gotta Catch 'Em All - [1/11] Relics No artifacts or landmarks as of yet. Scouting Scouting SHP from MOP Scouting UZR from MOP Other Nothing other yet. [/PTab={background-color:#FFFFFF; tab-hover-background-color:#FFA500; tab-selected-background-color:#FFFFFF;}] [/PTabbedContent={color:#FF6600; background-color:#000000}] EDiT 1.0 - Specified where that last 50 in Lazules are going, and also ordered Roads in Morrisane Pass.
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Post by Jasband on Sept 4, 2014 19:13:10 GMT -5
Kingdom of BrantiaRaktuber, Year 100 of the Seventh Age This month, I gather all available resources: 1,100 , 800 , 800 , 400 , and 600 .
I send scouts into Thornwood. 100 will be raised in Siegrand, as the army led by the Captain-General continues its march. I begin construction of a Siege Workshop in Siegrand (5,000 , 1,000 , 1,000 ).
RESOURCES | 4,100 + 1,100/1,100 + 0 - 5,000 = 200 | 1,400 + 800/800 + 0 - 0 = 2,200 | 2,400 + 800/800 + 0 - 1,000 = 2,200 | 200 + 400/400 + 0 - 0 = 600 | 2,600 + 600/600 + 0 - 1,000 = 2,200 | 0 + 0/0 + 0 - 0 = 0
| 0 + 2,500 + 0 - 2,000 = 500
FACTION SOA - South Asgarnia (Siegrand) [Urban] Garrison: 100 | 100 | 100 | 100 | 100 | 100 | 100 Recruiting: 100 | 1 Buildings: Palace (Free Slot) | Barracks (Free Slot) | Research Center | Bazaar | Roads (50%) | Siege Workshop (0%)
MZL - Melzar's Land [Wild] Garrison: 18 | 60 | 12 | 43 | 22 Recruiting: None Buildings: None
BATTLES & MOVEMENT 100 , 100 , 100 , 50 , 20 | MZL → SOA [1 ]
PARAGONS Gregor Reinholt (Champion): Marching | MZL → SOA [1 ]
ESPIONAGE No Spy Dens.
SCIENCE Tithes: Explore (C2) [50%] → Application (C1) [0%]
DIPLOMACY Savon Clan (Discovered) - 0 Reputation Capital: GDR No active treaties.
EXPEDITIONS No Expeditions.
ARTIFACTS No Artifacts.
Edit 1: Added a scouting mission.
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Post by Unguis on Sept 5, 2014 14:01:56 GMT -5
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Post by Thorlah on Sept 5, 2014 14:55:05 GMT -5
The Third Zarosian Empire
{A whisper permeates throughout the silent halls...}... .....a horrifying truth about this world. News from the battlefields have revealed a particular casualty from our esteemed Silent Riders. A memorial service will be held in two nights, and all are invited to come to the Funeral service at the Grand Cathedral before hand, to usher Ventir Leifson's soul to rest, along with the other casualties from the battle in Northern Kandarin.
The Council will be meeting in private for our seasonal discussions. If any news comes, you are permitted to interrupt the meeting, but it is suggested you try not to do so!
In Memory of Ventir Leifson. May our actions henceforth be of comfort to your soul in the hereafter.
To the disappointment of all, it would seem our efforts were by in large in vain. Our troops to the north have stalled, and the ones in Northern Kandarin control only a miniscule portion of the land, for a lot of bloodshed in return.
How cruel a end. All those lives lost for a few miles of useless land. Had we just been on the other side, we would have gained a veritable fortress in the area at least, but over here on our side, it is highly useless.
Forces currently in our "Sidewalk", await the rendezvous with Andreus Agatho, then head to West Ardougne. Serious negotiations are in order. Our goal is to obtain the land as a Client State. Scouts will be sent out once our forces are ready to go with them.
This is the bitter taste of wasted effort. And mark my words, its lesson will be memorized by all of us.
"If a military commander does not taste defeat every now and then, how will he know how to fight a victorious battle? In this world, there is no such thing as an ever-victorious commander. There are only commanders who do not give up after a defeat, who grow stronger from experience, and who eventually emerge as victors.
Failure is a good thing. Failure teaches us how to succeed. Failure teaches us how we can achieve victory. Failure teaches us how we can conquer the world."
RESOURCES | 4000 + 1000/1000 + 2000 - 0 = 7000 | 3200 + 800/800 + 0 - 0 = 4000 | 3200 + 800/800 + 1000 - 0 = 5000 | 1600 + 600/600 + 1500 - 0 = 3700 | 2000 + 500/500 + 0 - 0 = 2500 | 0 + 0/0 + 0 - 0 = 0
| 1400 + 1000 + 2500 - 0 = 4900
FACTION WOG - The World Gate Garrison: 15 | 20 | 30 | 60 | 31 | 13 | Recruiting: None Buildings: Palace | Barracks | Research Center
NOK* - Northern Kandarin (Aka The Sidewalk) Garrison: 151 | 150 | 94 | 44 | 8 | Recruiting: None Buildings: None
BATTLES & MOVEMENT 151 | 150 | 94 | 44 | 8 | → WEA (West Ardougne) [??? remaining] 120 | 100 | 100 | 100 | 40 → EGP [1] [Currently in Battle] 20 | 30 | 70 | 10 | 30 → EGP [2] [Waiting in EGP] 15 | 20 | 30 | 60 | 31 | 13 | → NOK* [??? remaining] PARAGONS Pontifex Maximus - Andreus Agatho: Idle near SE border of WOG → WEA (West Ardougne) [??? remaining]
ESPIONAGE None...?
SCIENCE
((Completed Project Name)): Complete | ((Effect)) ((Project Muspah Dawn)): 1/8 turns remaining
DIPLOMACY ((NPC Faction Name)) [NPC]: ((Reputation Number)) Treaties: ((All Active Treaties))
((Player Faction Name)) [((Faction God))] Treaties: ((All Active Treaties))
EXPEDITIONS None
ARTIFACTS None
{Journal Log of Gram Collinson Year 100-Seventh Age}Entry #51 of the Year. It would seem my presence has not gone totally unnoticed. It can't be helped. These are the heirs to the 'Paranoid Empire', as some would call the Second Age iteration. I have to wonder just what it was like in those days, with so many different races scrambling to gain a key place on the hierarchy. In truth, I am very curious about the one called Nex. She sounds as if her name could kill, her gaze could immolate souls, and her words could snap bones. Quite spooky!
Dictum Meum Pactum
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Post by Urzanko on Sept 6, 2014 0:39:07 GMT -5
The Free People of MoryTania
Having received an amazing battle report from the Haunted Mines front. Lord Lestor was relieved that most of the army came back alive. A Vampyre by the name of Julianne killed one of her subordinates for reasons only of Harming humans. with no real way of following the Vampyre, his forces returned home. His advisors continue to gather resources as followed 1,000 Wood, 1000 Stone, 800 Metal, 500 Hide and 400 Cloth. The 1st Corpse Corps recovery bodies at Haunted Mines after they check out the information that Treus mention that was in a separate room in Haunted Mines before he was sadly killed by Julianne. The 2nd Corpse Corps goes to The Rott for scouting. At the Capital, the Garrison works to train new troops for the growing war effort. 200 Swordsmen and 100 Mages are recruited for 6,000 gold.
RESOURCES |3,000 + 1,000 - 0 = 4,000 |2,400 + 1,000 + 4,000 - 0 = 7,400 |2,400 + 800 - 0 = 2,400 |1,500 + 500 + 2,000 - 0 = 4,000 |1,200 + 400 - 0 = 1,600 |0 + 500 - 0 = 500 | 1,000 + 1,000 + 4,000 - 6,000 = 0
FACTION Regions
-Capital - South Myre Garrison: training 200 Swordsmen and 100 Mages 1 turn 200 Spearmen 100 Archers 100 Mages 100 Riders 100 Zombies
-Haunted Mines- Garrison: None +200 stone cap
Recruitment: Buildings: Palace, Barracks, Research Center
BATTLES & MOVEMENT
164 200 189 69 goes back to base
The 1st Corpse Corps recovery bodies at Haunted Mines and investigate the Mines again
The 2nd Corpse Corps goes to The Rott for there investigation
PARAGONS
The New Advisor (A.K.A Mumm'Rha) - Helping with Project
ESPIONAGE None
SCIENCE Currently working on 1st Project 2/14 done
DIPLOMACY:
EXPEDITIONS None
ARTIFACTS None
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Post by 2stanton on Sept 6, 2014 20:15:52 GMT -5
The Rhynoc tribe of the Frozen North
1,000 wood, 900 stone, 900 metal, 500 cloth, and 400 hides are collected this month. The resources recovered from Kyatt Glacier are added to the resource pool and Kyatt glacier's resources are added to the gathering pool(already gathered from there but mentioning that anyway). A port begins construction here at Frostbite point. Also, Roads begin construction at Kyatt glacier.
Meanwhile somewhere close to Mammoth Strip:
With that Sigurd and the 100 swordsmen will arrive at a estimate 3 turns into the battle to prevent a potental mammoth trampling or goring.
RESOURCES | 3,000 + 1,000/1,000 + 2,000 - 5,000 = 1,000 | 2,400 + 900/900 + 2,000 - 3,000 = 2,300 | 2,400 + 900/900) + 0 - 1,000 = 2,300 | 1,500 + 500/500 + 1,000 - 1,000 = 2,000 | 1,200 + 400/400 + 3,000 - 0 = 4,600 | 0 + 0/0 + 0 - 0 = 0 | 1,000 + 1,000 + 0 - 0 = 2,000
FACTION FBP - FrostBite Point
Garrison: 169 Spearmen | 100 Swordsmen | 200 Archers | 300 Mages | 200 Riders | (General) Warlord Sigurd Swiftcharge Recruiting: Nothing Buildings: Palace | Barracks | Research Center | Port [2 turns until completion]KYT - Kyatt Glacier Garrison: 36 rhynoc fighters | 90 spearmen | 100 archers Recruiting: none (can't recruit here) Buildings: Roads [2 turns until completion]{Spoiler}{Copy/Paste hide}((Region Code - Region Name)) Garrison: ((Troop 1)) | ((Troop 2)) Recruiting: ((Troop 1)) | ((Troop 2)) Buildings: ((Building 1)) | ((Building 2))((Region Code - Region Name))
BATTLES & MOVEMENT 169 Spearmen | 100 archers | MAM [fighting battle ] 100 swordsmen | (general) Warlord Sigurd Swiftcharge | FBP → MAM [0 turns (arriving 'slowly'(arriving around bt 3))]
PARAGONS General: Warlord Sigurd Swiftcharge : moving to MAM from FBP
ESPIONAGE None
SCIENCE Project Thick Skull (1 stage in)
DIPLOMACY Placeholder [NPC]: Placeholder RP number Treaties: None
Placeholder [Placeholder god] Treaties: None
EXPEDITIONS None
ARTIFACTS None
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Post by Yuhkon on Sept 7, 2014 14:48:52 GMT -5
Turn 4 accidentally deleted...
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Post by Siroki Adminson on Sept 7, 2014 15:07:57 GMT -5
Turn 4: Raktuber, Year 100
This turn post has links to off-site videos WITH SOUND! If you are to follow any links in this turn post, please make sure you are in an environment where sudden computer noises are acceptable. EGTC:
Your guests arrive in Kaledam! Eli explains to his men the situation involving their letters; while disgruntled (Some by the situation, some by the age difference between them and their boss), they promise not to cause any problems. Eli himself graciously accepts your offers given to him, and makes himself comfortable in the prepared house. Many have noted that there seems to be an air of sadness in his demeanour, but despite this, many things in Kaledam forces out a smile on his face.
Your scouts return from Uzer and Pollnivneach! This will be detailed in a private report. And rejoice that your project has continued forward.
Finally... the big event! Kaledam celebrates Tumeken’s day! Huzzahs and hoorays! It’s truly quite exciting. Just like that flamboyantly coloured dreadnaught was to your people as it sailed nearby (of course still not as exciting as a festival.) The ship anchored itself far away from your town, and many oddly dressed street performers arrived by rowboat. The performers happily joined in with the festivities. Their strange, outlandish dances and carefree demeanour really helped liven things up. Every so often a performer would take off her jester hat and hold it in front of the crowds, and they would slowly collect donations that they would include in their dance later, throwing it amongst the poor kids along their route, far enough away from their donator that the latter wouldn’t notice or care. One particular performer was simple, yet fluid in her movements (she also was a head or so above the others). Her dance, while as outlandish as the others, had her moving her eyes all across her path. Eventually she makes her way in front of the “prime seating” of Eli Morrisane, where she almost stops upon seeing him. She flawlessly recovers and ends her dance with a bow, then she steps out of the way of her fellow performers. She walks up to Eli, shaking her head. She stops a few feet in front of him, breaking into conversation. After a minute or so, Eli suddenly becomes very heated. He stands up before she raises a finger in front of his face, sitting him back down. The lady then takes off a large pin from her hat and hands it off to him. She says something with a grin, then laughs as she begins to dance away.Rhynoc Tribe of the Frozen North:
Project Thick Skull does not continue this phase.
Your battle continues to the West! Refer to the hall of battles for more information. Sigurd will be arriving on the Eastern edge with his reinforcements in three turns time.Third Kingdom of Camelot:
The (former) bandits of Greater Catherby originally accepted the offer to live peacefully in the town. As the month wore on, they ended up almost becoming a vigilante police force locally. Eventually they realized that fighting was more of their thing, and inquired if they were still able to join the army (for normal recruitment costs.)
Seers Village graciously accepts everything you throw at them. They’re really feeling proud of having your kingdom watching over them. They give you a tidbit of information they received about a nearby faction via a letter sent as secretly as the post could handle.
Project Sawblade successfully continues, thanks to the efforts of Alfred Dwarborn.Third Zarosian Empire
It has come to pass, in the Zarosian Empire, that someone of great potential is ready to be officially recognized as a prodigy. Please, Concilium Dux; Niel Allenby - Announce to us your new person of import. Oh, and your research does not continue this turn.
And your battle continues! Refer to the Hall of Battles for more information.
Your scouts return from West Ardougne with information.Kingdom of Brantia:
Your scouts return from Thornwood with… Information… Indeed, quite, quite…
… Yeeesh… Your project doesn’t continue… Again.
Ah! Yes! Something else happened this month.
At some point, the gates to your town was filled with a strange, quick, tapping sound. It was identified as a drumroll shortly thereafter. Your people knew the sound came from far away, but as the minutes passed on the hour, they realized that the sound came closer, and closer…. and closer… Yet your people ignored it. There were much more important things to do in the day then sit around to wait and find out. The town guard could not help but grow slightly wary of the possibility of an enemy attack. They waited with bated breath as the drumroll grew louder. Eventually, as the drumroll comes closer, having grown very loud, it stopped with an eerie silence. Some people noticed this and looked towards the entrance when this happened. Suddenly, in a burst of music, dancers coming out of the various crevices near the entrance - around corners, out of barrels and windows, even exiting some buildings! The people later realized they recognized the dancers having hung around the town, but didn’t pay much attention to them during the day, as they flew very low under the radar. As the music went on, the dancers all began congregating in the middle of the main road, eventually parting to allow a clown in slightly eastern garb part them. The clown then briefly took a knee and moved his arms to do some sort of unknown, silent prayer. With the clown in the lead, the dancers all danced along to the music as they made their way down the street, making sure to stay out of peoples ways with their fluid movements. The clown made his way down all the way to the Halls of LIght, where he kneels, closes his eyes, and stays there motionless. The dancers still continue to do their movements until the music dies down. When this happens, the clown raises his head, opens his eyes, and speaks.Free People of Morytania: It has come to pass, Master Mumm’Rha. Someone under your haunted gaze has proven themselves full of potential - a real prodigy amongst men. Tell me, mouth of mummy; Who now stands tall for Zamorak?
47 Zombies now walk amongst us. They shamble about in the Haunted Mines. Speaking of - you find a bit of information about the vampyres in the office (could you really call it an office?) You had five, but one is currently covered in necromatic saliva. Don’t ask and you’ll be fine.
Finally your nerds managed to slap together a progression to your research project. Children of the Lost Voice
It has come to pass… that not one… But TWO people of import came to be recognized as prodigious in the empire. Tell me, Cyrista, who united the elves, who are these two that stand tall amongst your people?
The Dark Elves agree to join your army, and down the antidote as fast as elvenly possible. It will take a bit of time to learn the recruitment method of the Dark Elves. Don’t worry, you don’t have to give up researching your current project in order to do so.
Leaders!
Please be aware that I will not be available for the next week, as I will be busy immortalizing myself doing the quest competition for the Scrying Pool. In the meantime - the Architect will be taking over as GM for the weeks time (Under my supervision and suggestion, of course.)
I'm sorry for the inconvenience, but nothing should be delayed because of this.
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Post by Unguis on Sept 7, 2014 15:59:29 GMT -5
High Chronicles of the Third Kingdom of Camelot -- Pentember, 7A100 The people of Wolfchester industriously collect 1400 , 800 , 800 , 400 , 500 , and 100 as well as paying 2200 in taxes. Project Sawblade continues. The construction of a Port and Roads is completed by the Abberon Corporation in the capital. The Abberon Corporation has begun construction of a Market in CAM. In addition, a Scoutship is constructed in the newly repaired port in GCB. Another 50 and 20 have been trained in CAM.
The defeated Bandits have been accepted into the Logrean Military and 50 and 30 returned to CAM. Each division of the army dispatches 160 troops of its type to march to SSL, to defend it and also to get beyond it afterwards. If possible, scouts are dispatched through my military lanes in SSL to examine MGW and make contact with its inhabitants.
The Trade Agreement begins. All seems well with what the leaders of the Seers have to say. They have now been offered them a full alliance, with another 250 to go with it.
RESOURCES | 500 + 1400/1400 + 500 - 2000 = 400 | 1200 + 800/800 + 0 - 0 = 2000 | 1700 + 800/800 + 0 - 0 = 2500 | 2100 + 400/400 + 0 - 1000 = 1500 | 4250 + 500/500 + 0 - 500 = 4250 | 100 + 100/100 + 0 - 0 = 200
| 1500 + 2200 + 1500 - 5000 = 200
FACTION CAM - Camelot Garrison: 14 | 32 | 33 | 12 | 100 Recruiting: 50 | 20 [1] Buildings (5/5): Palace | Barracks | Research Center | Lumber Mill | Port [1] | Roads [1] | Market [1]
GCB – Greater Catherby [200 ; 100 ] Garrison: 50 | 50 | 50 Recruiting: Scoutship [1] Buildings (2/3): Water Obelisk | Port
BATTLES & MOVEMENT 126 | 108 | 107 | 78 GCB->CAM [1] 30 | 50 GCB->CAM [2] 160 | 160 | 160 | 160 CAM->SSL [2]
PARAGONS Inventor Alfred Dwarfborn: Working on Project Sawblade
ESPIONAGE
SCIENCE Project Sawblade [2/6]
DIPLOMACY Seers' Village: 80 Reputation Treaties: Trade Agreement [Buying 500 ; Selling 500 ] Military Access
EXPEDITIONS
ARTIFACTS
((Edits to updates month and add Scoutship in recruiting section. Also, edited diplomacy paragraph and the military movement and recruitment paragraphs.)) ((Edit due to formatting mistake in Resource section.)) ((Edit due to Bookkeeping errors.))
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Post by Lime on Sept 7, 2014 16:26:00 GMT -5
East Gielinor Trading Company Official Report - Pentember, 7A-Y100
In light of the concluded festivities, The Board of Seven is immediately commissioning the creation of twelve siege weapons: 5 Cannons, 5 Ballistae, and 2 Battering Rams. They are to be completed by the new Jinshu Siege Assembly Centre by the end of Pentember. Likewise, Marcus Geurreiro is to recruit 110 knights from basic taxation and the partially renovated Red Bazaar.
Diplomats at the discretion of the Viziers are to be sent to Shantay Pass, Pollnivneach, and the Monkey Colony. Scouting parties are also to be sent to Uzer and the Monkey Colony again. Details will be exchanged privately.
The Maximum amount of resources possible to be collected is again, collected.
EGTC Official Asset & Resource Records:
[PTabbedContent] [PTab=Resource Collections, Transactions & Taxes] || || Wood || 500 + 1,000/1,000 + 0 - 1,200 = 300 || || Stone || 1,400 + 900/900 + 0 - 0 = 2,300 || || Metal || 3,200 + 800/800 + 0 - 2,700 = 1,500 || || Cloth || 1,300 + 500/500 + 0 - 0 = 1,700 || || Hides || 1,000 + 500/500 + 0 - 0 = 1,500 || || Runes || 0 + 0/0 + 0 - 0 = 0 || || Lazules || 0 + [1,000 * 2 + 200] + 0 - 2,200 = 0
[/PTab={background-color:#FFFFFF; tab-hover-background-color:#FF00FF; tab-selected-background-color:#FFFFFF;}] [PTab=Kaledam Combined Armed Forces & EGTC Assets] |||✪||| Kaledam |||✪||| - KPD - [225 , 100 , 1 ] Eli Morrisane - Rider Champion - 100% Allied - [183 Ugthanki Swordsmen, 476 Ugthanki Archers, 50 Tough Guys] Movement: None. Training: 110 - 1 5 Cannons - 1 5 Ballistae - 1 2 Battering Rams - 1 |⭑| Morrisane Pass |⭑| - MOP - [95 , 277 , 282 , 165 , 94 - T1, 1 ] Bombardier-General Demirayak - Bombardier Champion - 100% Movement: None.[/PTab={background-color:#FFFFFF; tab-hover-background-color:#7FFF00; tab-selected-background-color:#FFFFFF;}] [PTab=Territories, Claims, Buildings, & Construction] |||✪||| Kaledam |||✪||| - KPD - Urban - [3/5] Barracks - Red Sands Barracks - No Upgrades - [Freebie] Palace - Kaledam Fortress - No Upgrades - [Freebie] Research Centre - Kitajami Institute of Scabaritic Arts - No Upgrades Siege Workshop - Jinshu Siege Assembly Centre - No Upgrades Roads Market - Red Bazaar - No Upgrades |⭑| Morrisane Pass |⭑| - MOP - Wild - [1/3] Roads - [UNDER CONSTRUCTION - 1 ][/PTab={background-color:#FFFFFF; tab-hover-background-color:#00FFFF; tab-selected-background-color:#FFFFFF;}] [PTab=Diplomacy, Sciences, Relics, Scouting & Other] Diplomatic Relations Allied Soldiers being provided housing in the Beggars' Caravanserai. Cordially providing Eli Morrisane with housing and a guide. Diplomacy with Pollnivneach Diplomacy with the Monkey Colony Diplomacy with Al-Kharid and Shantay Pass Sciences Completed Technologies: Disco Tabs Current Research Projects: Kitajami Institute of Scabaritic Arts (KPD) - Project 1: Gotta Catch 'Em All - [2/11] Relics No artifacts or landmarks as of yet. Scouting Scouting UZR from MOP Scouting HAH from KPD Other Nothing other yet. [/PTab={background-color:#FFFFFF; tab-hover-background-color:#FFA500; tab-selected-background-color:#FFFFFF;}] [/PTabbedContent={color:#FF6600; background-color:#000000}] EDiT 1.0: Fixing broken formatting. EDiT 2.0: Eli Morrisane - Rider Paragon has been added to the Kaledam Combined Armed Forces
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Post by Thorlah on Sept 7, 2014 18:24:20 GMT -5
The Third Zarosian Empire
{A whisper permeates throughout the silent halls...}... ...a champion arises.
After many delays, the Council has finally been able to finish their seasonal meeting. I would say it's good news, but considering the delays have been decidedly bad news, I think we'll just call it even. On that matter, I would like to be transparent, and announce the struggle I have been facing lately. Since our military mobilized, the World Gate has produced a number of voices, believed to be former users of the Gate, and one in particular, has been seeking someone to hear them through the walls of the world. This turned out to be me. At first, I had feared the stress had rendered my mind broken, and incapable of leading, but upon meeting with doctors and my fellow councilors, we have determined the truth, thanks in part to the main voice, the last known living associate of the Second Zarosian Empire. He referred to himself as a strategist of the old Empire, but upon our research, was in fact unveiled to be the Orator of the Empire. Indeed, my fellows, we have found the missing Pontifex, Lord Fredrick Nicholas, he that houses the last shred of will of our Lord. Upon a meeting with him, the Pontifex Maximus, and the Elders of Senntisten (recently returned from their pilgrimages around the world <or as far as they can get!>), a truth so sobering, so immense, I am humbled to speak of it. Ladies and gentlemen, the Elders have found the Grand Synedrus. I, am the Grand Synedrus of our kingdom. As you all know, I've been recently pursuing a dismantling of the monarchy, and this has further impressed upon me the importance of the people at large. Henceforth, the monarchy is dissolved, though my leadership as Councilium Dux will remain, so long as Lord Zaros and you all are willing. For the first few years, little will change in the way I do my daily tasks, but in time, the council will expand into a Grand Parliament, and every sector will get a voice of opinion.
On that front, the beloved "Town Hall" meetings will officially resume at the Fall Equinox, and will be held in the central courtyard of the capital building. Food and drink will be served, and if we're lucky, denizens from around the world will come to visit!
On to the military end of things, now. Our forces remain vigilant in the north, clearing Eagle's Peak for the next step forward, achieving true victory! Their resources have enabled us to finally begin to stretch our proverbial legs! A Market and Port will be made, all thanks to your considerable efforts. As for the Sidewalk and its visitors, Andreus, our esteemed Pontifex Maximus, has deemed it necessary to send further amounts of scouts into West Ardougne, and I concur, given what we've learned. The diplomatic forces should be united soon. Andreus himself, however, will return home at last, having figured out how to work the rudimentary commorb technology. Better yet, he has found the leader of the population to the south, and has begun negotiations!
Per Andreus' inquiry into the history of Saint Azzanadra, I would like to poll the opinions of the populous on the matters of reparations for our predecessors actions.
A voting station will be created in the proper location, and will be closed when the Fall Equinox arrives.
RESOURCES | 8000+ 1000/1000 + 0- 6500 = 2500 | 4800+ 900/900 + 2200 - 0 = 7900 | 5800+ 900/900 + 3000 - 1000 = 8700 | 4300+ 600/600 + 0 - 1500 = 3400 | 3000 + 500/500 + 2000 - 0 = 5500 | 0 + 0/0 + 0 - 0 = 0
| 5900+ 2000 + 3000 - 10000 = 900
FACTION WOG - The World Gate Garrison: 15 | 20 | 30 | 60 | 31 | 13 | Recruiting: None Buildings: Palace | Barracks | Research Center | Port* < 2 > | Market* < 1 >
NOK* - Northern Kandarin (Aka The Sidewalk) Garrison: 151 | 150 | 94 | 44 | 8 | Recruiting: None Buildings: None
EGP - Eagle's Peak Garrison: 222 | 118 | 158 | 102 | 65 | Recruiting: None Buildings: None
BATTLES & MOVEMENT
None
PARAGONS
Councilium Dux - Neil Allenby (Prodigy unit)** <Process to become Paragon has been paid, countdown delayed until I speak with Siroki to confirm info stuff): Idle at WOG Pontifex Maximus - Andreus Agatho: Returned to capital, with diplomatic focus currently on WEA ESPIONAGE None...?
SCIENCE
((Completed Project Name)): Complete | ((Effect)) ((Project Muspah Dawn)): 1/8 turns remaining
DIPLOMACY ((West Ardougne)) [Edgar Muntz]: ((0)) Treaties: ((An offering of a Gift, if they accept a place as a Client State.))
((Player Faction Name)) [((Faction God))] Treaties: ((All Active Treaties))
EXPEDITIONS None
ARTIFACTS None
{Journal Log of Gram Collinson Year 100-Seventh Age}Entry #68 of the Year. "The tendrils spread out from the hex-headed beast, and entrench into the flesh of the world. But does she ache? Does she cry out? No, she remains still, as if dead to the touch, yet very much alive. When there is such a push, when comes the equivalent shove?"
Dictum Meum Pactum
Edit: Corrections
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Post by Yuhkon on Sept 8, 2014 9:53:07 GMT -5
Serenite Realm - Turn 5 - Pentember, Y100 Chapter 1: It's time My elves, in order to wash over the world as its scourge, we will have to find a way to leave our homeland. The Arandar mountain range is a formidable obstacle, and it will take further scouting into eastern Isafdar to find a way across them. In the meantime, however, I want construction to start on a Port in Port Tyras. Projected resource influx is 1,300 , 800 , 800 , 500 and 500 , which should be enough to pay for the construction costs of 5,000 , 1,000 and 1,000 . we'll store for use on future projects. It is true that the elves have never been prolific sailors - but I think it is time to change that. We are the Children of the Lost Voice, and we forge our own destiny.
I am intrigued, by the way, by those Dark Elves we fought. Yes, they lost miserably, but they are still elves. Therefore, I rejoice at their decision to join our forces and in time teach us their ways of bloodshed. Tell all those of Port Tyras that they are also welcome to settle in Seren Song. The capital's south-eastern district shall henceforth be reserved for dark elf settlement. It is my hope that a growing cluster of dark elves will introduce us to more and more of their culture, cuisine and inventions. Such can only lead to enrichment of the elven people as a whole.
Indeed, our tidings are good, my elves. Our Realm is home to some incredible individuals already, some of which I know will leave a profound mark on coming history. Let us consider them a good omen: the harbingers of our supreme destiny.
...
Yes, that takes me back. I fondly remember the day I met those tenacious Tippwix twins. It was a bit more than four years ago:
{...}Excerpts from the Lady Songstress' Diary 27th Rintra, Year 96 of the Seventh Age The High Apothecary hides all manner of peculiarities in his study quarters, ranging from harmless as a Pawya to lethal-in-37-ways, and I have long since ceased to be surprised by anything he conjures from his tattered sleeves. But today he brought me something that showed me he still has the ability to amaze me. It was late afternoon, and I had just sent Marwyn away with some orders for his training ground sergeants. I was about to light up my special pipe when I heard muffled noises coming from outside. Through the great double doors to my Keep, I heard lots of shuffling, accompanied by muffled grunts and curses and high-pitched yelps of protest. One of the doors was pressed open slowly, and before he could fully reveal himself I could already smell the High Apothecary by the amalgamation of putrid poisons and foul acids that precedes him wherever he goes. Still cursing profusely, Venviall managed to wriggle himself and whatever he was dragging along through the doors. He fell flat on his face as he shot through, as did what I could now see were two gnomes. The High Apothecarry got back up quickly and managed to grab the gnomes by their collars before they could escape back outside. "Hold these for me, will ya?" he snapped at two of my door guards. The guards took the gnomes from him and held them in a chokehold with their spears, where they continued to struggle for freedom. Venviall turned back to me, wringing his hands. "Ahem... My Lady Songstress, I have returned from my expedition into the eastern forest," he said with a tone meant to evoke curiosity; in truth, he had already aroused my interest the moment he flopped onto my floor with two struggling gnomes. "I can see that, High Apothecary. And I see you have not returned empty-handed." "Indeed I have not, Lady Royse. I found these two in a thicket close to the northern shore. They would have been very well-hidden, were it not for the empty nut shells we found littered around the entrance. They're hungry buggers, they are. The girl one bit off a part of my wrist." He pulled back his sleeve to show me a still-bleeding wound on his gnarled wrist. He chuckled. The female gnome shot me a quick look of ferocity and triumph before resuming her wriggling. "I am not interested in the dietary habits of gnomes, High Apothecary, however disgusting they may be," said I, inspecting my fingernails. "Do these two have any use beyond breaking the winter day monotony?" For the first time the captives now looked at me. At the sight of me, I saw some of their fighting spirit leave them. But only a bit. "They certainly do, my Lady Songstress. You see, three men died trying to pull these out of their hiding places. Two more ran out wounded and screaming, one with a bottom full of arrows, the other missing three fingers and an eye." Venviall smiled at the thought. "So these gnomes can fight? They look scrawny enough to me," I said. "No, no fighting. Traps, my Lady Songstress. Their hideout was laced with all manner of deadly traps. Quite ingenious ones, too. We couldn't venture back in and had to torch the place to smoke them out. And in the fight to subdue them, they almost killed another one my men. Reversed his kneecap, very painful. These little rascals were carrying some advanced weaponry, too." He dug something out of his satchel. "I managed to snatch this before it went off," he continued. "It's a bomb. Very sophisticated." He held out the object; it was comprised of an explosive shell the size and shape of a large pear, attached to a wooden handle. "Lady Royse, I wish to ask you permission to keep these two in my laboratories instead of sending them to the stockades. Give me some time, and I am sure I can... persuade them to work with me. Together we could achieve great... things." The High Apothecary licked his lips with his stained tongue and grinned. I could see that his mind was already tapping into some of his twisted fantasies. The gnomes did not look relieved at all at his prospect, despite being spared the stockades - the rebellion on their faces made way for fear. I was sure Venviall had already given them a taste of his ideas of persuasion on the way here. "And what do our guests think of your proposition?" I inquired, shifting my gaze between the two gnomes. Neither of them said anything, both opening their mouths only to bare their teeth at me. I chuckled. "High Apothecary, you may show our guests to their quarters. And please, do make sure they are settled nice and comfortably. Give them a little time, and I am sure they will soon grow loathe to leave." Venviall smiled, bowed curtly and beckoned the guards to take the gnomes. As soon as they were outside again, they resumed their protests, and I am glad the High Apothecary's labs are a little ways away from my chambers. As fruitful as I know the High Apothecary's new project will be, I do not wish to lose any of my sleep over them. Indeed, my elves, I am confident that both the High Apothecary and the Tippwix Twins will soon grace us with marvelous contributions to our campaign.
note: the Tippwix Twins are one paragon together as a unit, since they are inseparable. For all intents and purposes they are one single paragon.
RESOURCES | 7,700 + 1,300/1,300 + 0 - 5,000 = 4,000 | 3,200 + 800/800 + 0 - 0 = 4,000 | 5,200 + 800/800 + 0 - 1,000 = 5,000 | 4,700 + 500/500 + 0 - 1,000 = 4,200 | 2,000 + 500/500 + 0 - 0 = 2,500 | 0 + 0/0 + 0 - 0 = 0
| 5,500 + 2,000 + 0 - 0 = 7,500
FACTION NIS - North Isafdar (Seren Song)- Urban Garrison: 50 | 50 | 50 | 150 | 100 | 100 | 50 Recruiting: - Buildings: Palace | Barracks | Research centre | Lumber mill Yield counts: 1,200 , 800 , 800 , 400 , 500 , 1,000
TYR - Port Tyras - Wild Garrison: 155 | 150 | 231 | 115 | 50 | Warchief Marwyn Gerillar Recruiting: - Buildings: Port [2 ] Yield counts: 100 , 100
BATTLES and MOVEMENT n/a
PARAGONS Warchief Marwyn Gerillar (champion): idle in TYR High Apothecary Venviall Puthrr: not yet developed in NIS Vix and Trix Tippwix: not yet developed in NIS
ESPIONAGE n/a
SCIENCE PCC 20%, TLL 4
Poison Labs (TL2): Component 1 [C2, 1/2]
DIPLOMACY
EXPEDITIONS n/a
ARTIFACTS n/a
Edit: formatting. Edit 2: minor bookkeeping correction (green viper count in North Isafdar) Edit 3: Pawyas are harmless, not harmful ^.^
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Post by Jasband on Sept 9, 2014 10:39:31 GMT -5
Kingdom of BrantiaPentember, Year 100 of the Seventh Age This month, I gather all available resources: 1,100 , 800 , 800 , 400 , and 600 .
With the grand Roads in Siegrand now completed, and the Captain-General returned, he can move out once more! No rest for the weary, Lord Reinholt. Take half the garrison of Siegrand, save 50 and 20 , and march back to Melzar's Land - which I have deemed to rename Blutig Forest due to the unexpected carnage that we found amongst its trees. The remaining Crusaders in Siegrand will march to Draynor Woods (DRW).
Domestically, 3,000 is used to begin construction of Roads in Blutig Forest (MZL). I entreat this strange entertainer who has appeared in my city; I also send a courier to the owner of Greater Draynor with an interesting proposal.
RESOURCES | 200 + 1,100/1,100 + 0 - 0 = 1,300 | 2,200 + 800/800 + 0 - 3,000 = 0 | 2,200 + 800/800 + 0 - 0 = 3,000 | 600 + 400/400 + 0 - 0 = 1,000 | 2,200 + 600/600 + 0 - 0 = 2,800 | 0 + 0/0 + 0 - 0 = 0
| 500 + 2,500 + 0 - 0 = 3,000
FACTION SOA - South Asgarnia (Siegrand) [Urban] Garrison: 50 | 20 Recruiting: None Buildings: Palace (Free Slot) | Barracks (Free Slot) | Research Center | Bazaar | Roads | Siege Workshop (50%)
MZL - Melzar's Land (Blutig Forest) [Wild] Garrison: 18 | 60 | 12 | 43 | 22 Recruiting: None Buildings: Roads (0%)
BATTLES & MOVEMENT 150 | 50 | 100 | 50 | 100 | 50 | 50 | SOA → DRW [1 ] 150 | 50 | 100 | 50 | 100 | 50 | 50 | SOA → MZL [1 ]
PARAGONS Gregor Reinholt (Champion): Marching | SOA → MZL [1 ]
ESPIONAGE No Spy Dens.
SCIENCE Tithes: Explore (C2) [50%] → Application (C1) [0%]
DIPLOMACY Savon Clan (Discovered) - 0 Reputation Capital: GDR No active treaties.
EXPEDITIONS No Expeditions.
ARTIFACTS No Artifacts.
Edit 1: Corrected Cloth.
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Post by 2stanton on Sept 9, 2014 13:47:18 GMT -5
The Rhynoc tribe of the Frozen North
The resource sources of Mammoth strip are added to the resource pool. 1,000 wood, 1,000 stone, 900 metal, 500 cloth and 500 hides are gathered. The resource cache is added to storage. Another construction project for roads is started this time at Mammoth strip(MAM). Meanwhile here at Frostbite Point 100 rhynoc fighters and 100 swordsmen are to be trained. And lastly the regions of Frozen Lake(FRL), and Frozen Meadow(FRM) are to be scouted. Oh and 1,000 gold worth in taxes arrived from Kyatt glacier a turn late.
Meanwhile at Mammoth Strip, Sigurd is told the story about the strange narwhal, which leaves him speechless, the troops thought he didn't believe them but far from it, he is surprised the legend he was told about as a calf by his father was true, with all of the telltale markings and such for a narwhal and the fact that the mammoths all ended up in the water(they can be stupid but they don't do something that stupid often).
RESOURCES | 1,000 + 1,000/1,000 + 1,000 - 0 = 3,000 | 2,300 + 1,000/1,000 + 2,000 - 3,000 = 2,300 | 2,300 + 900/900 + 2,000 - 0 = 5,200 | 2,000 + 500/500 + 0 - 0 = 2,500 | 4,600 + 500/500 + 3,000 - 0 = 8,100 | 0 + 0/0 + 0 - 0 = 0 | 2,000 + 3,000 + 1,000 - 6,000 = 0
FACTION FBP - FrostBite Point Garrison: 200 Archers | 300 Mages | 200 Riders | Recruiting: 100 Rhynoc fighters | 100 Swordsmen Buildings: Palace | Barracks | Research Center | Port [1 turn until completion]KYT - Kyatt Glacier Garrison: 36 rhynoc fighters | 90 spearmen | 100 archers Recruiting: None (can't recruit here) Buildings: Roads [1 turn until completion]MAM - Mammoth Strip Garrison: 149 Spearmen | 100 archers | 100 Swordsmen | (General) Warlord Sigurd Swiftcharge Recruiting: None (can't recruit here) Buildings: Roads [ 2 turns until completion]{Spoiler}{Copy/Paste hide}((Region Code - Region Name)) Garrison: ((Troop 1)) | ((Troop 2)) Recruiting: ((Troop 1)) | ((Troop 2)) Buildings: ((Building 1)) | ((Building 2))((Region Code - Region Name))
BATTLES & MOVEMENT None at the moment
PARAGONS General: Warlord Sigurd Swiftcharge : Idle at MAM
ESPIONAGE None
SCIENCE Project Thick Skull (1 stage in)
DIPLOMACY Placeholder [NPC]: Placeholder RP number Treaties: None
Placeholder [Placeholder god] Treaties: None
EXPEDITIONS None
ARTIFACTS NoneThe 1,000 gold as a gift/reward is just a radification from last turn I forgot to add kyatt glacier to the gold count.
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Post by Urzanko on Sept 9, 2014 15:33:08 GMT -5
The Free People of MoryTania
The wind of change is upon us. The world itself feels different and still changing. Whispers of battle come in go in the local taverns. Seems like the war his father long warned him about is coming close. Lord Lestor feels that if he does not hurray, his people will be swept away by the tide. Luckly, opportunity could be just around the corner. curios about the recent Vampyre activity, He decides that he should at least contact them. Problem is that he has no clue where there location could be. There also seems to be a new face in the council and not one for advice. This Young girl Follows the Zamorakian Advisor like a student. Interested, I asked my new advisor who she was, thinking that maybe its his successor due to his old age, apparently even for a half elf. To my surprise, it turns out that This young girl by the name of Kindra is actually a rising star. She came into my advisors attention and he took her under his wing in order to train her to become someone great. The hopes for another helping hand that could be useful like my advisors or, The Captain, is a reassuring. That aside, the North Myre is the next spot that needs to come under control of the Free People. The Mason and other workmen gather as they are given plans to construct a Spy Den and a Stone wall, a worthy challenge. but that's not the only thing. Lord Lestor Sends, The Captain, with an Army to North Myre consisting of 200 Swordsmen, 200 Spearmen, 200 Archers, 300 Mages, and 150 Riders. His advisors continue to gather resources as followed 1,000 Wood, 1000 Stone, 800 Metal, 500 Hide and 400 Cloth. The 1st Corpse Corps goes to North Myre for more investigation. Mainly to see if anyone is doing rituals in the area again. The 2nd Corpse Corps goes to The Rott for scouting.
RESOURCES |4,000 + 1,000 - 5,000 = 0 |7,400 + 1,000 - 8,000 = 400 |3,200 + 800 - 1,000 = 3,000 |4,000 + 500 - 1,000 = 3,500 |1,600 + 400 - 0 = 2,000 |0 + 0 - 0 = 500
| 0 + 2,000 - 0 = 2,000
FACTION Regions
-Capital - South Myre Garrison: 364 Spearmen 200 Swordsmen 300 Archers 389 Mages 169 Riders 147 Zombies
Recruitment: Construction: SpyDen 2 turns and Stone Walls 4 turns Buildings: Palace, Barracks, Research Center
-Haunted Mines- Garrison: None +1,000 Gold Tax +200 stone cap
Recruitment: Buildings:
BATTLES & MOVEMENT
Army moving out to North Myre 200 Spearmen 200 Swordsmen 200 Archers 300 Mages 150 Riders The 1st Corpse Corps goes to North Myre for scouting once more
The 2nd Corpse Corps goes to The Rott for scouting.
PARAGONS
The New Advisor (A.K.A Mumm'Rha) - Helping with Project
New Prodigy - Kindra The Loveless - Her story found in Zamorak Lore section under people of interests.
ESPIONAGE None
SCIENCE Currently working on 1st Project 3/14 done
DIPLOMACY: None
EXPEDITIONS None
ARTIFACTS None
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