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Post by Urzanko on Jan 20, 2015 4:51:19 GMT -5
- The Free People of MoryTania -
News travel fast, with the forces on its way to Viggora's Folly to engage the local behemoths with aid of Emil D'Tromar and
her forces. It is nice to have allies in a fight for once, and this is going to be an intense fight considering that the beasts they
are going to fight. but with the territory of The Free People growing, more measures are needed to insure the safety of the
people, and ways to get through enemies. Orders are sent to the Siege Workshop to construct machines of war for both
defense, and offensive use. The first to be constructed are Cannons, 5 of which will be the first at the cost of 2,000 Metal.
Not only will the Workshop be pumping out machines, it will add on an Engineer House to reduce future costs of all of them.
it will cost an assortment of 2,000 Wood, 500 Stone, 500 Metal, 100 Hide for the addition, a hopeful investment.
The Barracks also is busy at work with its own units in training, no rest for the wicked would be an understatement at the
Capital this month. 600 Archers and 300 Mages are trained at the capital. it will take 2 months and 9,000 gold for training
and gear. 2 Factories are to be built at North Myre to provide more metal for the war effort. it would cost another 2,000
metal. The New Advisor continues researching hoping to continue with the break through. The Council then gathers
1,000 Wood, 1,200 Stone, 800 Metal, 500 Hide, 400 Cloth and 100 Ruins.
RESOURCES:
|8,500 + 1,000 - 2,000 = 7,500 |8,800 + 1,200 - 500 = 9,500 |18,034 + 900 - 4,500 = 14,434 |9,167 + 500 - 100 = 9,567 |9,800 + 600 - 0 = 10,400 |900 + 100 - 0 = 1,000
|5,000 + 4,000 - 9,000 = 0
FACTION Regions:
-Capital - South Myre - Urban
Garrison: 500 Spearmen 970 Swordsmen 16 Archers 3 Mages 0 Riders 211 Knights 1,097 Zombies
Recruitment: 5 cannons 1 turn, 600 archers, 300 mages 2 turns.
Construction: Engineer House 1 turn
Buildings: Palace, Barracks-Improved Billets, Research Center, SpyDen, Roads, Stone Walls, and Siege Workshop
-North Myre- Wild
Garrison: None
+1,000 Gold Tax +100 Metal cap +100 Rune cap
Recruitment:
Construction: 2 Factories 1 turn
Buildings: Roads
-Haunted Mines- Wild
Garrison: None
+1,000 Gold Tax +400 stone cap
Recruitment:
Construction: roads 1 turns
Buildings: Quarry +200
-The Rott- Settled
Garrison: 50 10 190 123
+1,000 Gold Tax +200 Cloth cap
Recruitment:
Construction: roads 1 turns
Buildings:
MOVEMENT:
Army to Viggora's Folly: Nosfu, 1,500 zombies, 360 Archers, 180 Mages, 200 Riders, and 200 Knights
The 1st Corpse Corps - idle
The 2nd Corpse Corps - idle
PARAGONS:
The New Advisor (A.K.A Mumm'Rha) - Helping with Project
Prodigy - Kindra The Loveless
Prodigy - Valerian, formerly of the Myreque - 2 turns till Paragon
Nosfu - The Resurrected - Melee Paragon - strength, 100 troop worth
ESPIONAGE:
None
SCIENCE:
Currently working on 1st Project 7/14 done
DIPLOMACY:
None
EXPEDITIONS:
None
ARTIFACTS:
Drokar the Great's Helmet
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Post by 2stanton on Jan 20, 2015 20:22:39 GMT -5
The Rhynoc tribe of the Frozen North
1,100 wood, 1,000 stone, 900 metal, 600 cloth and 500 hides are gathered
5 more ballista are ordered
and 400 mages as well as the current 5 ballista head out for Kyatt Glacier
RESOURCES | 8,000 + 1,100/1,100 + 0 - 1,000 = 8,100 | 13,800 + 1,000/1,000 + 0 - 0 = 14,800 | 14,800 + 900/900 + 0 - 500 = 15,200 | 11,500 + 600/600 + 0 - 0 = 12,100 | 15,100 + 500/500 + 0 - 0 = 15,600 | 0 + 0/0 + 0 - 0 = 0 | 7,500 + 4,000 + 0 - 0 = 11,500
FACTION
{KYT - Kyatt Glacier (wild)}Garrison: 536 rhynoc fighters | 90 spearmen | 300 archers | 530 wallaski | 200 swordsmen | 15 ballista Recruiting: None (can't recruit here) Buildings: Roads
{MAM - Mammoth Strip (Wild)}Garrison: None Recruiting: None (can't recruit here) Buildings: Roads
{FRL - Frozen Lake (Wild)}Garrison: None Recruiting: None (can't recruit here) Buildings: None
{Region template}((Region Code - Region Name)) Garrison: ((Troop 1)) | ((Troop 2)) Recruiting: ((Troop 1)) | ((Troop 2)) Buildings: ((Building 1)) | ((Building 2)) BATTLES & MOVEMENT None
NAVEL MOVEMENT/LOCATIONS (Scoutship) The Fleet Hoof H4
(Scoutship) The Peering Eye L5
PARAGONS Champion: Warlord Sigurd Swiftcharge (100% health) : idle at FBP
Champion: The Mega Wallasaki (100% health) : idle at FBP
Scholar: Jemini Stormcloud
ESPIONAGE None
SCIENCE Project Thick Skull (6 stages in)
DIPLOMACY Bladeburg [?]: 0 Treaties: None
Placeholder [NPC]: Placeholder RP number Treaties: None
Placeholder [Placeholder god] Treaties: None
EXPEDITIONS None
ARTIFACTS None
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Post by Siroki Adminson on Jan 20, 2015 22:02:32 GMT -5
[nospaces] Turn 20: Wintumber II[break]the Monthening[break]Year 101 [break] [attr="class","armadyl-container2"] [break] The Kingdom of Logres [break] [attr="class","armadyl"] After months of research, Project Big Bang (insert explosion pun here)![break][break][break]You hear back from JTZ, KHP, and EAA.
[newclass=.armadyl-container2]width:900px; border:1px solid #9a9a9a; background-color:#778899; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.armadyl]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","bandos-container2"] [break] Rhynoc Tribe of the Frozen North [break] [attr="class","bandos"] Your troops go marching around. Your scientists do as well, but they don't manage to accomplish anything interesting.[break][break]Otherwise, you hear back from the Bladeberg, which is fun.
[newclass=.bandos-container2]width:900px; border:1px solid #9a9a9a; background-color:#074d00; border-radius:10px; padding-bottom:20px; color:white;[/newclass] [newclass=.bandos]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px; color:black[/newclass] [break] [attr="class","despan-container2"] [break] East Gielinor Trading Company [break] [attr="class","despan"] Your two paragons in Nardah heal 15% this turn. Zahra says she will train one of her apprentices to start up a dojo of sorts for Hippo Riders in Kaledam once she recovers. Your scientists manage to get something done, and move on to the next stage![break][break]You hear back from Al Kharid, Pastelle, and your scouts in Jaldraocht and Ullek as well.
[newclass=.despan-container2]width:900px; border:1px solid #9a9a9a; background-color:#ff6600; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.despan]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","saradomin-container2"] [break] The Kingdom of Brantia [break] [attr="class","saradomin"] WHO!?[[break][break]Despite the greatest odds, the combined efforts between your scientists and Pastelle's, you manage to accomplish nothing with the Holy Arms project. Luckily, Pastelle manages to move on a stage!
[newclass=.saradomin-container2]width:900px; border:1px solid #9a9a9a; background-color:#0f68ed; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.saradomin]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","seren-container2"] [break] Children of the Lost Voice [break] [attr="class","seren"] You hear back from your various peoples, who include (and are limited to): The gnomes, The Glorious City (ENM), and your scouts in Scorpius and Castle Island.[break][break]Your project manages to not continue.
[newclass=.seren-container2]width:900px; border:1px solid #9a9a9a; background-color:#00bfff; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.seren]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","zamorak-container2"] [break] The Free People of Morytania [break] [attr="class","zamorak"] Your project CONTINUES! GAHHHHHH!!! And as it turns out, your scientists believe that the project can be ended now for partial completion. Do you wish to do this?[break][break]Also, I'm not sure how much longer you troops have until they reach Viggora's Folly. Be sure to let me know if it's this turn or next.
[newclass=.zamorak-container2]width:900px; border:1px solid #9a9a9a; background-color:#e80f0f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zamorak]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","zaros-container2"] [break] The Third Zarosian Empire [break] [attr="class","zaros"] Your scouts in West Ardougne put their painting skills to the test when they head into the region and check out the marvelous landscapes. After they left the decrepit museum, they began to sketch down the surrounding landscapes.[break][break]You scoutship takes a peek at Miscallania. Finally, your project manages to continue... AGAIN! CAN YOU BELIEVE IT!?
[newclass=.zaros-container2]width:900px; border:1px solid #9a9a9a; background-color:#4d007f; border-radius:10px; padding-bottom:20px; color:white[/newclass] [newclass=.zaros]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px; color:black[/newclass]
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Post by Urzanko on Jan 21, 2015 0:53:58 GMT -5
My army reaches Viggora's Folly next turn, al include it in my turn post
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Post by Urzanko on Jan 21, 2015 5:20:11 GMT -5
- The Free People of MoryTania -
Soon, forces shall arrive at Viggora's Folly to join with Emil D'Tromar and her men to slay the beasts that inhabit the area.
Construction around the controlled regions seem to finish up as more units are trained. 5 more cannons are added, but this
time at a reduce cost thanks to the Engineer House. They now cost 320 metal compared to there 400 metal cost, bringing
the overall total to 1,600 metal. The Barracks trains up 400 Riders for 4,000 gold, with a large amount of troops being redied
and forces appearing out of the wood works, it seems that more will be needed sooner then later. Taking the advice from the
research teams, a partial completion would be best, getting the most from it.As such, the New Advisor starts researching a
new project, Code Name The Legion Token. The Council then gathers 1,000 Wood, 1,200 Stone, 1,300 Metal, 500 Hide,
400 Cloth and 100 Ruins. The 1st Corpse Corps goes to Silvarea with a message to the foreign forces to make contact with
them. Mostly to gather information on them and see if they need help. The 2nd Corpse Corps goes to Meiyrdich to see what
the Myreque are up to.
RESOURCES:
|7,500 + 1,000 - 0 = 8,500 |9,500 + 1,200 - 0 = 10,700 |14,434 + 900 - 1,600 = 13,734 |9,567 + 500 - 0 = 10,067 |10,400 + 600 - 0 = 11,000 |1,000 + 100 - 0 = 1,100
|0 + 4,000 - 4,000 = 0
FACTION Regions:
-Capital - South Myre - Urban
Garrison: 500 Spearmen 970 Swordsmen 16 Archers 3 Mages 0 Riders 211 Knights 1,097 Zombies 5 Cannons
Recruitment: 5 cannons 1turn, 600 archers, 300 mages 1 turns. 400 riders 1Turn
Construction: Engineer House complete
Buildings: Palace, Barracks-Improved Billets, Research Center, SpyDen, Roads, Stone Walls,
and Siege Workshop-Engineer House
-North Myre- Wild
Garrison: None
+1,000 Gold Tax +500 Metal cap +100 Rune cap
Recruitment:
Construction: 2 Factories complete
Buildings: Roads, Factory 200 , and Factory 200
-Haunted Mines- Wild
Garrison: None
+1,000 Gold Tax +400 stone cap
Recruitment:
Construction: roads complete
Buildings: Roads, Quarry +200
-The Rott- Settled
Garrison: 50 10 190 123
+1,000 Gold Tax +200 Cloth cap
Recruitment:
Construction: Roads complete
Buildings: Roads
MOVEMENT:
Army to Viggora's Folly: Nosfu, 1,500 zombies, 360 Archers, 180 Mages, 200 Riders, and 200 Knights arrives
The 1st Corpse Corps - goes to Silvarea
The 2nd Corpse Corps - goes to Meiyrdich
PARAGONS:
The New Advisor (A.K.A Mumm'Rha) - Helping with Project
Prodigy - Kindra The Loveless
Prodigy - Valerian, formerly of the Myreque - 2 turns till Paragon
Nosfu - The Resurrected - Melee Paragon - strength, 100 troop worth
ESPIONAGE:
None
SCIENCE:
Currently working on 1st Project 8/14 doing partial completion
2nd Project, The Legion Token 0/6
DIPLOMACY:
None
EXPEDITIONS:
None
ARTIFACTS:
Drokar the Great's Helmet
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Post by Unguis on Jan 21, 2015 19:21:32 GMT -5
High Chronicles of the Third Kingdom of Camelot -- Rintra, 7A102
The people of Wolfchester industriously collect 2000 , 600 , 1200 , 600 , 400 , and 200 as well as paying 6400 in taxes. More troops are trained in CAM. The mask is to be kept in HMS. Lallwyrr Haefour's training continues. Construction on Main Street continues in CAM. A Bazaar is constructed in MGW. Three Culverins are constructed in SSL. Research on Project Death Spiral I has been started.
The northern Scoutship (R.L.S. Mosquito) is to scout WTB. The southern Scoutship (R.L.S. Grasshopper) is to bring a message of peace, to tell the Khazardians about the Kingdom of Logres and to meet with the Warlord Khazard if possible. They are also to learn whatever possible about the Khazardian kingdom. The force continues to WTB from HMS.A research agreement begins with the Zarosian Kingdom. The Trade Agreement with the Fremenniks is sadly, by necessity, reduced by 100 . A Trade Agreement giving the Zarosian empire 100 for 100 is proposed to begin next month.
RESOURCES | 1184 + 2000/2150 + 0 - 2000 = 1184 | 700 + 600/800 + 0 - 0 =1300 | 1046 + 1200/1200 + 0 - 1440 = 806 | 1132 + 600/800 + 200 - 500 = 1432 | 100 + 400/500 + 0 - 400 = 100 | 2400 + 200/200 + 0 - 0 = 2600
| 3540 + 6400 + 1200 - 7700 = 4440
FACTION CAM - Camelot Garrison: 94 | 408 | 387 | 89 | 63 | 332 | 183 | 118 | Frigate (R.L.S. Hawk) Recruiting: 50 | 100 | 50 | 50 | 150 | 50 | 50 | 1 Buildings (4/5): Palace [Slotless] | Barracks - Improved Billets [Slotless] | Research Center | Fabric Mill | Port - Drydock | Roads | Main Street [2 ]
GCB – Greater Catherby [300 ; 100 ] Garrison: 50 | 50 | 50 | 200 | Transport (R.L.S. Bear) | Frigate (R.L.S. Falcon) | Frigate (R.L.S. Gull) | Frigate (R.L.S. Osprey) | Dreadnaught (R.L.S. Vengeance) Recruiting: Buildings (3/3): Water Obelisk | Port - Drydock | Laboratory
HMS – Hemenster [200 ] Garrison: 156 | 21 | 363 | 11 | 337 | 38 | 117 | 132 | 9 Mobile Shields | 7 Cannons | Goneph Launcet :: 100% Recruiting: Buildings (1/4): Roads
SSL – Seers' Village [300 ; 100 ; 100 ] Garrison: 50 | 50 | 50 | 15 Cannons Recruiting: 3 Culverins | 1 Buildings (3/4): Roads | Siege Workshop - Engineer's House | Spy Den
MGW – McGrubor's Wood [450 ; 100 ] Garrison: 50 | 50 | 50 Recruiting: Buildings (3/3): Roads | Lumbermill | Market - Bazaar [1 ]
WMH – Wormhook [200 ] Garrison: 50 | 50 | 50 Recruiting: Buildings (0/3):
BATTLES & MOVEMENT Scoutship (R.L.S. Mosquito)| Scouting WTB | 1 Scoutship (R.L.S. Grasshopper) | KHP Transport (R.L.S. Fox) | Transport (R.L.S. Unicorn) | Dreadnaught (R.L.S. Enterprise) | 350 | 250 | 250 | 100 | 50 | 200 | H9->E7 | 3
PARAGONS Scholar Alfred Dwarfborn: Working on Project Death Spiral I General Goneph Launcet: Stationed at HMS Embassador Lallwyrr Haefour: In Training | 1
ESPIONAGE
SCIENCE Project Sawblade [COMPLETE]: Increases Region sources by 100 and Lumbermill bonuses by 50. Project Big Bang [COMPLETE]: Increases ship cannon count by 5 and allows the building of Culverins, more accurate but more expensive Cannons. Project Death Spiral I -- [0/3] Chance of Progress: 45%
DIPLOMACY Guardians of Armadyl: 10 Reputation Treaties:
Khazard Army: 10 Reputation Treaties:
U.U.S.R.: 10 Reputation Treaties:
Fremenniks: 25 Reputation Treaties: Trade Agreement [400 for 200 ]
Zarosian Kingdom Treaties: Research Agreement
EXPEDITIONS
ARTIFACTS Emir's Gilded Death Mask [INACTIVE] -- Can act as a defensive Spy Den for the entire empire when active.
((CHanged Project being Worked on.)
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Post by Lime on Jan 21, 2015 23:05:07 GMT -5
[nospaces] [attr="class","newspaper-container"] [attr="class","newspaper-flag"] [attr="class","newspaper-topcenter"] [break] The Kaledam Times [break] Rintra 18th - Year 102, Seventh Age [break] The Finest Source of all EGTC Events and News [attr="class","newspaper-topright"] [attr="class","newspaper-headline"] [break] ATTACK ON MONKEYS LOOMING [break] [attr="class","left-row-2"] KITAJI BEGIN ORGANIZATION TALKS In light of the announced unification of the desert, Kitaji from around the East Gielinor Trading Company have decided that the religion must also become organized in order to return the faith to the glory days of Sultana Senliten, King Tumeken, and Sultan Osmumten. As such, Kitaji are now sending messages to eachother by Kaledam Falcon (an obvious nod to Tumeken) to invite many of the higher-ranking Kitaji to come to Kaledam, in order to establish several Fundamental Truths about the religion, and span key rifts that have formed in the religion since the foundation of the EGTC. [attr="class","middle-row-2"] [break]This month, Bombardier-General Murad Demirayak, with advisement from Brigadier Diyarditi, takes the final steps before the assault against the Banditlands Monkey Colony, effectively wiping the Monkey Threat from the desert shores, according to released military intelligence. The Western Fleet has begun to sail towards the region at the same time, making a combined force of over 4,000, including 600 new Bombardiers and 200 seasoned ones, to assault the region in Moevyng.[break] The Board of Seven expects an overwhelming victory after the year-long buildup to take over said region. The Chronicle of Freedom will even arrive in Kaledam in time to expand the resource caches in the region as well, where it will be stored until Pentember. [attr="class","right-row-2"] [attr="class","right-row-2-top"] The Blue Philter[break] Jadi Alchemy to enhance your evening performance! Buy at the low price of 10 Apmeken Pieces! [attr="class","right-row-2-bottom"] HIPPODROME BEGINS CONSTRUCTION This month, the Epiteze Family (and the Builders’ Guild as a whole) have begun the construction of a Hippodrome outside of the reach of the Board of Seven, as the sport of Hippo-racing becomes a fad in the Southeastern Territories of the EGTC. The Grand Hippodrome of Kaledam is the first arena of its kind since the fall of the First Zarosian Empire. Alongside this new construction project, the Epitezes are stretched thin, as an Engineer’s House is commissioned for the Jinshu Siege Manufactory. [attr="class","left-row-3"] BOATWATCH With the upcoming assault against the Banditlands, the Thirteen Ships of the Western War Fleet appear to have been sent orders to attack the region alongside the army, bolstering the forces that are marching there by land and allowing an assault on two fronts. Additionally, All scoutships move another sector south, except for the sole EGS Sojourner which inspects the EKH region for the possibility of expeditions, although an expedition to Eastern Kharzai is controversial at the moment, as a Jaldraocht Expedition is already Pending. Finally, the Lazurine returns. [attr="class","right-row-3"] TEMPLE AT ULLEK UNDER ATTACK According to recent Scouting Reports, a Temple has been discovered at the Ullek region, devoted to the greatness of Tumeken and his four aspects. It seems that it has been under attack by Infernal Djinn for quite some time now, and Kitaji are proclaiming a Crusade against the Djinn in order to save the region. The Board of Seven, notoriously apathetic to Kitaji opinion, has decided to send all Nardan forces to rescue the remaining locals at Ullek – although, it is unknown if they intend to leave afterwards. [attr="class","left-row-4"] Jokes What does a religious ruler do to get away?[break] He ca-leaves[break][break]
Why is a Bombardier like a box of chocolates?[break] They’ll kill your dog.
[attr="class","left-middle-row-4"] [attr="class","left-middle-row-4-top"] Economy The economy sags a bit this month, as more soldiers are recruited in Kaledam, and 5 New Ballistae and 5 New Trebuchets are created in the Jinshu Siege Manufactory in Pollnivneach (which is being expanded by the government via Engineering House). The troops from the previous month have of course shipped out, and the Great Train of Soldiers continues as the first men travel down the new roads in Uzer to reach the Citharede Steppe. The construction of the Main Street continues under way, which promises to bolster the economy again by Pentember. [attr="class","left-middle-row-4-bottom"] MAN JUMPS OVER 20 CAMELS[break] He then gets viciously spit at by all of them, resulting in severe brain injury. [attr="class","right-middle-row-4"] THE JALDRAOCHT EXPEDITION [break] [break]The Adventure of a Lifetime! Register at the Kaledam Fortress to join the First Settlement at Jaldraocht! [attr="class","right-row-4"] BOMBARDIERS WANT YOU[break][break] [break][break] Enlist or Enlist your Sons Today and Share in the Wealth and Glory! [newclass=.newspaper-container]width:897px; height:1300px; background-image:url(http://www.blackbambu.com/wp-content/uploads/2011/02/texture-4.1.jpg); border:3px solid #000000;[/newclass] [newclass=.newspaper-flag]width:177px; height:137px; position:relative; left:0px; border-right:3px solid #000000; border-bottom:3px solid #000000;[/newclass] [newclass=.newspaper-topcenter]width:537px; height:137px; position:relative; left:180px; top:-140px; border-bottom:3px solid #000000; padding: 0px 3px; text-align:center;[/newclass] [newclass=.newspaper-topright]width:177px; height:137px; position:relative; left:717px; top:-280px; border-left:3px solid #000000; border-bottom:3px solid #000000;[/newclass] [newclass=.newspaper-headline]width:100%; position:relative; left:0px; top:-300px; border-bottom:3px solid #000000; text-align:center; padding: 5px 0px;[/newclass] [newclass=.left-row-2]width:211px; height:591px; position:relative; left:0px; top:-300px; border-bottom:3px solid #000000; padding: 3px 3px; border-right:3px solid #000000; text-align:left;[/newclass] [newclass=.middle-row-2]width:451px; height:591px; position:relative; left:220px; top:-900px; border-bottom:3px solid #000000; padding: 3px 3px; text-align:left;[/newclass] [newclass=.right-row-2]width:217px; height:597px; position:relative; left:677px; top:-1500px; border-left:3px solid #000000; border-bottom:3px solid #000000; text-align:center;[/newclass] [newclass=.right-row-2-top]width:211px; height:111px; border-bottom:3px solid #000000; padding: 3px 3px; text-align:center;[/newclass] [newclass=.right-row-2-bottom]width:211px; height:471px; padding: 3px 3px; text-align:left;[/newclass] [newclass=.left-row-3]width:439px; height:200px; position:relative; left:0px; top:-1500px; border-right:3px solid #000000; border-bottom:3px solid #000000; padding: 3px 3px; text-align:left;[/newclass] [newclass=.right-row-3]width:443px; height:200px; position:relative; left:448px; top:-1709px; border-bottom:3px solid #000000; padding: 3px 3px; text-align:left;[/newclass] [newclass=.left-row-4]width:191px; height:291px; position:relative; left:0px; top:-1709px; border-right:3px solid #000000; padding: 3px 3px; text-align:left;[/newclass] [newclass=.left-middle-row-4]width:427px; height:300px; position:relative; left:200px; top:-2006px; border-right:3px solid #000000; text-align:left;[/newclass] [newclass=.left-middle-row-4-top]width:421px; height:191px; border-bottom:3px solid #000000; padding: 3px 3px; text-align:center;[/newclass] [newclass=.left-middle-row-4-bottom]width:421px; height:91px; padding: 3px 3px; text-align:left;[/newclass] [newclass=.right-middle-row-4]width:111px; height: 291px; position:relative; left:630px; top:-2306px; border-right:3px solid #000000; padding: 3px 3px; text-align:left;[/newclass] [newclass=.right-row-4]width:141px; height:291px; position:relative; left:750px; top:-2603px; padding: 3px 3px; text-align:left;[/newclass] [break] [break] EGTC Official Asset & Resource Records:[break][break][PTabbedContent] [PTab=Resource Collections, Transactions & Taxes] || || Wood || 3,655 + 1,400/1,400 + 10,625 – 5,000 = 7,700[break] || || Stone || 300 + 900/900 + 0 – 500 = 700[break] || || Metal || 1,200 + 800/800 + 6,000 – 4,500 = 3,500[break] || || Cloth || 2,600 + 800/800 + 4,000 – 4,000 = 3,600[break] || || Hides || 600 + 500/500 + 0 – 100 = 1,000[break] || || Runes || 500 + 200/200 + 0 – 100 = 600[break][break] || || Lazules || 3,500 + [1,000 * 7 + 1,600] + 600 – 6,500 = 6,200[break][break]
[/PTab={background-color:#FFFFFF; tab-hover-background-color:#FF00FF; tab-selected-background-color:#FFFFFF;}] [PTab=Kaledam Combined Armed Forces & EGTC Assets] |||⍟||| Kaledam |||⍟||| - KPD - [165 , 300 , 100 – T0, 5 Ballistae][break] Ferit Kanolgu - Inventor – Attached to KISA (+15%)[break] Movement:[break] KPD ➤ 100 , 300 , 100 – T0, 5 Ballistae ➤ MOP (1 )[break][break] Training:[break] 100 – T0[break] 300 [break] 100 [break][break] |✪| Morrisane Pass |✪| - MOP - [100 , 300 , 100 – T0][break] 5 Ballistae[break] Movement:[break] MOP ➤ 100 , 300 , 100 – T0, 5 Ballistae, 5 Cannons ➤ UZR (1 )[break][break] |✪| Haga Highlands |✪| - HAH - [215 - T1, 600 – T0, 1,163 , 320 , 660 , 300 , 250 U ][break] 10 Cannons.[break] Bombardier-General Murad Demirayak – Bombardier Paragon[break] Movement:[break] HAH ➤ All Men. ➤ BDL (1 ) [break][break] |✪| Uzer |✪| - UZR - [252 , 600 , 200 – T0, 10 Ballistae][break] Movement:[break] UZR ➤ 200 , 600 , 200 – T0, 10 Ballistae ➤ CTH (1 ) [break][break] ||✪|| Pollnivneach ||✪|| - POL - [2 Battering Rams][break] Movement:[break] None.[break] Training:[break] 5 Ballistae[break] 5 Trebuchets[break][break] |✪| Citharede Steppes |✪| - CTH - [None.][break] Veteran-Commander Eli Morrisane – Ugthanki Rider Champion - 100%[break] Movement:[break] None. [break][break] |✪| Nardah Wetlands |✪| - NWL - [147 , 236 , 229 , 216 , 150 , 29 – T4, 30 U , 29 U , 236 U , 1,000 H ][break] Veteran-Colonel Jamir Morrisane – Ugthanki Knight Paragon – 90% (Healing)[break] Colonel Zahra – Hippo Rider Paragon – 85% (Healing)[break] Movement:[break] NWL ➤ All Men. ➤ ULK (2 ) [break][break]
[break] Fleet[break] EGS Sojourner – Scoutship – [Scouting] – J16[break] EGS Voyager – Scoutship – [Moving] – L17 ➤ L18 (1 )[break] EGS Aurora – Frigate – [25 , 25 ] – L14 ➤ L15 (1 ) [break] EGS Archangel – Frigate – [25 , 25 ] – L14 ➤ L15 (1 ) [break] EGS Leviathan – Frigate – [25 , 25 ] – L14 ➤ L15 (1 ) [break] EGS Wolf – Frigate – [25 , 25 ] – L14 ➤ L15 (1 ) [break] EGS Falcon – Frigate – [25 , 25 ] – L14 ➤ L15 (1 ) [break] EGS Dauntless – Frigate – [25 , 25 ] – L14 ➤ L15 (1 ) [break] EGS Radiance – Frigate – [25 , 25 ] – L14 ➤ L15 (1 ) [break] EGS Lazurine – Transport – [No men.] – L13 ➤ L14 (1 ) [break] EGS Void Heart – Frigate – [25 , 25 ] – L14 ➤ L15 (1 ) [break] EGS Dark Star – Frigate – [25 , 25 ] – L14 ➤ L15 (1 ) [break] EGS Beggarman – Frigate – [25 , 25 ] – L14 ➤ L15 (1 ) [break] EGS Raider – Frigate – [25 , 25 ] – L14 ➤ L15 (1 ) [break] EGS Iron King – Galleon – [50 , 50 ] – L14 ➤ L15 (1 ) [break] EGS Pioneer – Scoutship – [Moving] – L16 ➤ L17 (1 )[break] EGS Dawnlight – Scoutship – [Moving] – L16 ➤ L17 (1 ) [break][break] [/PTab={background-color:#FFFFFF; tab-hover-background-color:#7FFF00; tab-selected-background-color:#FFFFFF;}] [PTab=Territories, Claims, Buildings, & Construction] |||⍟||| Kaledam |||⍟||| - KPD - Urban - [5/5] - [+1,000 , +800 , +800 , +500 , +400 , +1,000 ][break] Palace - Kaledam Fortress - [Freebie][break] Barracks - Red Sands Barracks - Improved Billets - [Freebie][break] Research Centre - Kitajami Institute of Scabaritic Arts - No Upgrades - [Freebie][break] Market - Red Bazaar - Bazaar - [+500 ][break] Roads[break] Main Street – Governor’s Street – [UNDER CONSTRUCTION – 2 ][break] Port - Port of Kaledam – Drydock [break][break] |✪| Morrisane Pass |✪| - MOP - Wild - [2/3] - [+100 , +100 , +1,000 ] [break] Roads[break] Laboratory – Attached to KISA (+5%)[break][break] |✪| Haga Highlands |✪| - HAH - Wild - [3/3] - [+200 , +1,000 ][break] Fort – Kūmkale[break] Lumbermill – [+200 ][break] Roads – [CONSTRUCTION ABORTED – 1 ][break][break] |✪| Uzer |✪| - UZR - Wild - [2/3] - [+200 , +1,000 ][break] Possible Fort[break] Roads[break][break] ||✪|| Pollnivneach ||✪|| - POL - Settled - [3/4] - [+100 , +1,000 ][break] Market – The Bloody Square – Bazaar – [+500 ][break] Siege Workshop – Jinshu Siege Manufactory – Engineer House [UNDER CONSTRUCTION – 1 ] [break] Roads[break][break] |✪| Citharede Steppes |✪| - CTH - Wild - [2/3] - [+200 , +1,000 ][break] Port – Songharbor – [UNDER RENOVATION – 1 ][break] Fort – Songhold – [UNDER CONSTRUCTION – 2 ][break] [break] |✪| Nardah Wetlands |✪| - NWL - Wild - [0/3] - [+200 , +1,000 ][break] None. [break][break] [/PTab={background-color:#FFFFFF; tab-hover-background-color:#00FFFF; tab-selected-background-color:#FFFFFF;}] [PTab=Diplomacy, Sciences, Relics, Scouting & Other] Diplomatic Relations[break] Kingdom of Brantia[break] Trade Agreement (500 :: 500 || +200 ) – (Stalling)[break][break] Al-Kharid Caliphate (35.0 Reputation)[break] Continuing Dialogue[break] Trade Agreement ( 500 :: 1,000 , 500 :: 700 || +200 ) – (Stalling) [break][break] Wizards' Tower (45.0 Reputation)[break] Trade Agreement (125 :: 100 || +200 )[break] Joint Research Agreement[break] Loaning Castellan Erhan for Research ( – T3)[break][break] Lumbridge (-10.0 Reputation)[break] Continuing Dialogue[break][break] Ape Atoll Expedition (-100.0 Reputation)[break] War[break][break] Greater Draynor (-10.0 Reputation)[break] Castellan Iqbar, acting as Liaison ( – T3)[break][break] Pastelle (-10.0 Reputation)[break] Continuing Dialogue[break][break] The Temple at Ullek (-10.0 Reputation)[break] Opening Negotiations[break] Sending Aid[break] [break] Sciences[break] Completed Technologies:[break] Disco Tabs[break] Newspapers with the best jokes[break] Camel Riders – Camel-Mounted Knights and Riders with increased health and marsh-movement[break] Gotta Catch 'Em All - All Bombardiers now have the ability to throw Kalphite Bombs.[break][break] Current Research Projects:[break] Kitajami Institute of Scabaritic Arts (KPD) - Project 2: Can We Build It? Yes We Can! – (1/5)[break][break] Relics[break] Seal of Pastelle - [No Power] - [No Charge][break] The Chronicle of Freedom - [Increases Conquest Loot Caches] – [ACTIVATED! 1 Turns Remaining…] – Kaledam[break][break] Scouting[break] Scouting EKH from EGS Sojourner[break][break] [/PTab={background-color:#FFFFFF; tab-hover-background-color:#FFA500; tab-selected-background-color:#FFFFFF;}] [/PTabbedContent={color:#FF6600; background-color:#000000}]
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Post by Yuhkon on Jan 24, 2015 9:44:30 GMT -5
Serenite Realm - Turn 21 - Rintra, Y101
Time to expand our Realm farther yet, my elves! I want all troops in Naphtha, excepting the trebuchets, siege towers and battering rams, to head to Scorpius to deal with the pests inhabiting that land; they should arrive next month.
Meanwhile, we collect 1,400 , 1,100 , 1,000 , 600 , 700 , 200 and 5,200 . Since we have not had much luck with regards to our scientific endeavours, I think it would be good to build some extra facilities for our academics to work with. I would like construction to start on a laboratory in Lletya for 1,000 , 1,000 , 500 and 1,000 . That should take no more than two months.
Furthermore, I want recruitment to continue in Seren Song with an additional 50 men and women of every martial persuasion. This will cost the usual 5,500 . We’re also going to need more siege weapons – let’s build 3 siege towers, 5 ballistae, 8 mobile shields and 5 cannon in Naphtha for 3,040 , 2,000 and 3,300 . Finally, I would like to build two extra transport ships in Port Tyras for 1,200 and 1,200 . They will be named ‘The Direwolf’ and ‘The Pawya Alpha’ (regular Pawyas are too small to deserve to be named after).
On to diplomatic matters. Diplomats on East Nomad Island, I have a message for the leaders there – you shall receive it in private. To the gnomes: the Serenites wish to be allies and also accept some of your fighters into our growing army. In exchange, you may have free roam in all the elven lands – we recognise your people need food and shelter, and they shall have it. Gnomes already live in Seren Song, and we expect that they shall welcome you in their midst, too. Your peope are renowned for their ingenuity, and I think our alliance shall prove very fruitful to the both of us.
The scout ship Viper will sail on to E15 to scout the coast of the land there, the territory east of Castle Island that is. They should arrive within three months.
I also wish to establish contact with those who rule Castle Island. They seem friendly, so I’d like to extend my wish to open talks with them. Should they accept, I would like to know what their goals are and if they need help with anything. I think that is all, my children. Venture forth and carry out my imperatives!
*Note: previous turn, I bought my siege weapons too cheaply. I thought it was 50% off with the Engineer House instead of 20%. I have deducted the remainder from my resources this turn, namely 510 , 750 and 150 .
RESOURCES | 9,550 + 1,400/1,400 + 0 – 5,750 = 5,200 | 1,300 + 1,100/1,100 + 0 – 1,000 = 1,400 | 6,550 + 1,000/1,000 + 0 –3,250 = 4,300 | 2,500 + 600/700 + 0 – 1,200 = 1,900 | 3,600 + 700/700 + 0 –150 = 850 | 1,150 + 200/200 + 0 – 1,000 = 350
| 9,900 + 5,200 + 0 – 5,500 = 9,600
FACTION NIS - North Isafdar - Urban - 5/5 Garrison: 200 | 200 | 175 | 200 | 175 | 175 | 200 | 200 | 225 | 205 (de) Recruiting: 50 , 50 , 50 , 50 , 50 , 50 , 50 , 50 , 50 , 50 (de) Buildings: Buildings: Palace* | Barracks (+Improved Billets)* | Research centre | Roads | Factory | Tannery | Main Street [2 ] Yield counts: 1,000 , 800 , 1,000 , 400 , 700 , 1,000 Population: ~31,500 Capital: Seren Song
TYR - Port Tyras - Wild - 3/3 Garrison: Navy: 2 transports (The Grenwall, The Mother Bear), 3 frigates (The Siren, Venomprow and Marshrender), 1 galleon (The Reclaimer), 1 dreadnought (Arandar) Recruiting: Shipbuilding: 2 transports (The Direwolf, The Pawya Alpha) Buildings: Drydocks | Roads | Market Yield counts: 100 , 100 , 1,200 Population: ~13,500 Capital: Port Tyras
TRC - The Reclamation - Wild - 2/3 Garrison: 5 trebuchets | 3 siege towers | 5 battering rams Navy: Recruiting: 3 siege towers, 8 mobile shields, 5 ballistae, 5 cannon Shipbuilding: Buildings: Roads | Siege workshop (+Engineer house) Yield counts: 200 , 1,000 Population: ~7,000 Capital: Naphtha
ESI - East Isafdar - Wild - 3/3 Garrison: Recruiting: Buildings: Roads | Quarry | Lumber mill Yield counts: 300 , 300 , 1,000 Population: ~3,200 Capital: Direwood
LLY - Lletya - Settled - 1/4 Garrison: 173 | 196 | 82 | 80 | 65 | 143 | 119 Recruiting: Buildings: Roads | Spy den [1 ] | Laboratory [2 ] Yield counts: 200 , 1,000 Population: ~2,800 Capital: Lletya
* means building does not take up a building slot
BATTLES and MOVEMENT 209 , 137 , 209 (a, 125 , 222 , 125 , 190 , 125 , 204 , 50 (de), 10 cannon: TRC -> SCP | 1 Viper (scout ship): B15 - > E16 | 3
PARAGONS Warchief Marwyn Gerillar (champion): garrisoned in LLY Vix and Trix Tippwix (inventor): improving Poison Siege project High Apothecary Venviall Puthrr: not yet developed in NIS
ESPIONAGE n/a
SCIENCE PCC 20%, TLL 4
Poison Labs (TL2): Completed! | Halves Green Viper cost to 10 Poison Siege (TL2): Component 1 [1/3] | + 15% PCC from Tippwix Twins
DIPLOMACY Southern Gnomes: +25 Treaties: Alliance
The Third Zarosian Empire Relation: Friendly, embassy established
SCOUTING and EXPEDITIONS PRF: expedition | base camp established
ARTIFACTS The Warped Crystal: ranged/magic troops +1 range, melee/mounted troops +1 range | CHARGED
BATTLE RECORD Battle for Port Tyras - Serenites vs. Dark Elves - Victory Battle for The Reclamation - Serenites and Southern Gnomes vs. Goblinoids - Victory Battle for East Isafdar - Serenites vs. Clever But Stinky Wolves - Victory Battle for Lleta – Serenites vs. Frog Dragoons – Victory
edit: formatting edit 2: troops were headed to SCP, not CTI!
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Post by Thorlah on Jan 24, 2015 20:26:33 GMT -5
[attr="class","zaros-container2"] [attr="class","zaros"] The Third Zarosian Empire Turn 21: Rintra , Year 102
Happy New Year everyone!
RESOURCES
| 2500 + 1100/1100 + 0 - 400 = 3200 | 2650 + 900/900 + 0 - 0 = 3550 | 8,900 + 900/900 + 0 - 2200 = 7,600 | 6000 + 600/600 + 0 - 0 = 6600 | 3750 + 500/500 + 0 - 0 = 4250 | 950 + 100/100 + 0 - 0 = 1050
| 5500 + 4700 + 0 - 5000 = 5200
FACTION
WOG - The World Gate - Urban (5/5) Garrison: None Recruiting: 100 | 100 | 100 | 150 | 50 | 100 Resources: 1000 | 800 | 800 | 400 | 500 | 1500 Buildings: Palace | Barracks (Improved Billets (▲1)) | Research Center | Bazaar | Roads | Stone Walls | Main Street : 1 Remaining
NOK - Northern Kandarin - Wild (3/3) Garrison: 300 | 203 | 428 | 300 | 250 | 394 | 675 | Resources: 200 | 1000 Buildings: Walls | Spy Den | Roads
EGP - Eagle's Peak - Wild (1/3) Garrison: 150 | 172 | 293 | 283 | 102 | 150 | 100 Resources: 100 | 100 | 1000 Buildings: *Port
BAX - Baxtoria - Wild (1/3) Garrison: 192 | 205 | 166 | 47 | 112 | 83 | 80 | 5 Cannons Recruiting: 2 Ballistae: 400 200 , 5 Cannons: 2000 Resources: 100 | 100 | 1000 Buildings: Siege Workshop
BATTLES & MOVEMENT
WOG: 100 | 100 | 100 | 150 | 50 | 100 -> NOK: 1 Remaining. BAX: 2 Ballistae , 5 Cannons -> NOK 1 Remaining.
NAVY
The Spearhead: Depart from F8, and go home to D10. 4 Remaining Z.I.S. Arbiter (Scoutship): Remain at F7. Z.I.F. Wings of Nex: Move from H2 to K2. 4 remaining. Z.I.F. Cinders of Char: D10 -> C12. 1 to C12. Z.I.S. Furor of Akthanakos: Depart for M14, 58 remaining. Z.I.F. First Frost of Azzanadra: Leave F6 to scout H9. 4 Remaining . If we are not cleared to enter the Armadylian waters, enact full stop at F9. Z.I.S. Elen Brenhiniol: Prifddinas Remain in C12. Z.I.S. Epoch of Guthix: D10 -> D7 (Neitiznot). 2 remaining.
PARAGONS Councilium Dux - Neil Allenby (Champion Paragon): Aboard the Spearhead, 4 Remaining until arrival. Diplomat - Andreus Agatho: Back at WOG, returning to active duty, with focus on Rellekka.
ESPIONAGE None...?
SCIENCE Project Muspah Dawn: 6/8 steps complete (The scholars weep with joy, and pay tribute to a statue of an Eastern Strategist with reverence and glee.)
DIPLOMACY Rellekka [Chief Heimdall]: 25 Treaties: Alliance
The Serenite Realm [Lady Cyrista Royse]: Player Alliance Treaties: Trade Agreement (200 ), Troop Reinforcement
The Kingdom of Logres Treaties: Trade Agreement [1000 , 400 , & 250 for 1000 & 1000 ] Completed
Etcetaria [King]: 25 Treaties: Alliance
Carnilliean Lands [Lord Carnilliean]: 0 Treaties: None
West Ardougne [Edgar Muntz]: 20 Treaties: Trade Agreement
EXPEDITIONS None
ARTIFACTS None
[newclass=.zaros-container2]width:900px; border:1px solid #9a9a9a; background-color:#4d007f; border-radius:10px; padding-bottom:20px; color:white[/newclass] [newclass=.zaros]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px; color:black[/newclass]
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Post by 2stanton on Jan 24, 2015 23:07:11 GMT -5
The Rhynoc tribe of the Frozen North
1,100 wood, 1,000 stone, 900 metal, 600 cloth and 500 hides are gathered
5 cannons are ordered
two transport ships are also ordered as well as a project to add dry docks to the port here at frostbite point
and 500 crossbowmen are recruited for a cost of 5,000 gold
RESOURCES | 8,100 + 1,100/1,100 + 0 - 3,200 = 6,000 | 14,800 + 1,000/1,000 + 0 - 500 = 15,300 | 15,200 + 900/900 + 0 - 2,500 = 13,600 | 12,100 + 600/600 + 0 - 1,300 = 11,400 | 15,600 + 500/500 + 0 - 0 = 16,100 | 0 + 0/0 + 0 - 0 = 0 | 11,500 + 4,000 + 0 - 5,000 = 10,500
FACTION
{KYT - Kyatt Glacier (wild)}Garrison: 536 rhynoc fighters | 90 spearmen | 400 mages | 300 archers | 530 wallaski | 200 swordsmen | 20 ballista Recruiting: None (can't recruit here) Buildings: Roads
{MAM - Mammoth Strip (Wild)}Garrison: None Recruiting: None (can't recruit here) Buildings: Roads
{FRL - Frozen Lake (Wild)}Garrison: None Recruiting: None (can't recruit here) Buildings: None
{Region template}((Region Code - Region Name)) Garrison: ((Troop 1)) | ((Troop 2)) Recruiting: ((Troop 1)) | ((Troop 2)) Buildings: ((Building 1)) | ((Building 2)) BATTLES & MOVEMENT None
NAVEL MOVEMENT/LOCATIONS (Scoutship) The Fleet Hoof H4
(Scoutship) The Peering Eye L5
PARAGONS Champion: Warlord Sigurd Swiftcharge (100% health) : idle at FBP
Champion: The Mega Wallasaki (100% health) : idle at FBP
Scholar: Jemini Stormcloud
ESPIONAGE None
SCIENCE Project Thick Skull (6 stages in)
DIPLOMACY Bladeburg [?]: 0 Treaties: None
Placeholder [NPC]: Placeholder RP number Treaties: None
Placeholder [Placeholder god] Treaties: None
EXPEDITIONS None
ARTIFACTS None
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Post by Siroki Adminson on Jan 25, 2015 1:35:27 GMT -5
[nospaces] Turn 21: Rintra, Year 102 [break] [attr="class","armadyl-container2"] [break] The Kingdom of Logres [break] [attr="class","armadyl"] Your project does not continue a turn... Oh, but something has come up with the Gorajo, who travelling through your lands, trying to pick up the evil of Daemonheim around the world. They tell you what they've found privately.[break][break]Your embassador finishes training, and you hear back from KHP.
[newclass=.armadyl-container2]width:900px; border:1px solid #9a9a9a; background-color:#778899; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.armadyl]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","bandos-container2"] [break] Rhynoc Tribe of the Frozen North [break] [attr="class","bandos"] Your project continues a step this turn!
[newclass=.bandos-container2]width:900px; border:1px solid #9a9a9a; background-color:#074d00; border-radius:10px; padding-bottom:20px; color:white;[/newclass] [newclass=.bandos]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px; color:black[/newclass] [break] [attr="class","despan-container2"] [break] East Gielinor Trading Company [break] [attr="class","despan"] Your troops bust in on the Bandit Lands! Refer to the battle thread.[break][break]Your project continues a phase, and the Wizards tower finally sends word that they're only two steps away from completion of their own project! Zahra and Jamir both make a full recovery, meaning you'll be able to recruit hippo riders on your own starting next turn.[break][break]You hear back from Pastelle, Ullek, and your scouts in the Kharzai jungle. A transport arrives in Haga Highlands, hosting a spymaster named Aaron Savon.
[newclass=.despan-container2]width:900px; border:1px solid #9a9a9a; background-color:#ff6600; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.despan]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","saradomin-container2"] [break] The Kingdom of Brantia [break] [attr="class","saradomin"] I have been unable to sense the leadership of Siegrand for a few months now. The people are growing restless, and the kingdom could fall at any minute.
[newclass=.saradomin-container2]width:900px; border:1px solid #9a9a9a; background-color:#0f68ed; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.saradomin]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","seren-container2"] [break] Children of the Lost Voice [break] [attr="class","seren"] Your troops arrive in Scorpius! One can only imagine what unique and not-scorpion related monsters could inhabit this region! Refer to the battle thread.[break][break]Your project does not continue on a phase. You hear back from Castle Island and East Nomad Isle.
[newclass=.seren-container2]width:900px; border:1px solid #9a9a9a; background-color:#00bfff; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.seren]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","zamorak-container2"] [break] The Free People of Morytania [break] [attr="class","zamorak"] Your first project is finally done![break][break][break]And you arrive in Viggora's Folly! Refer to the battle section. You hear back from Meiyrditch and Silvarea, and your project continues a phase!
[newclass=.zamorak-container2]width:900px; border:1px solid #9a9a9a; background-color:#e80f0f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zamorak]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","zaros-container2"] [break] The Third Zarosian Empire [break] [attr="class","zaros"] Your scientists do not move on a stage this next turn. One could blame the idol worship of the eastern strategist, but because nerds are the most superstitious of the professions (after actor), they decide not to chuck it into the river and continue praying.
[newclass=.zaros-container2]width:900px; border:1px solid #9a9a9a; background-color:#4d007f; border-radius:10px; padding-bottom:20px; color:white[/newclass] [newclass=.zaros]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px; color:black[/newclass]
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Post by Thorlah on Jan 25, 2015 19:43:04 GMT -5
[attr="class","zaros-container2"] [attr="class","zaros"] The Third Zarosian Empire Turn 22: Moevyng , Year 102
RESOURCES
| 3200 + 1100/1100 + 0 - 400 = 3900 | 3550 + 900/900 + 0 - 0 = 4450 | 7600 + 900/900 + 0 - 2200 = 6300 | 6600 + 600/600 + 100 - 0 = 7300 | 4250 + 500/500 + 0 - 100 = 4650 | 1050 + 100/100 + 0 - 0 = 1150
| 5200 + 4900 + 0 - 5000 = 5100
FACTION
WOG - The World Gate - Urban (5/5) Garrison: None Recruiting: 100 | 100 | 100 | 150 | 50 | 100 Resources: 1000 | 800 | 800 | 400 | 500 | 1500 Buildings: Palace | Barracks (Improved Billets (▲1)) | Research Center | Bazaar | Roads | Stone Walls | Main Street
NOK - Northern Kandarin - Wild (3/3) Garrison: 300 | 303 | 528 | 450 | 250 | 494 | 675 |100 |50 | 4 Ballistae , 10 Cannons Resources: 200 | 1000 Buildings: Walls | Spy Den | Roads
EGP - Eagle's Peak - Wild (1/3) Garrison: 150 | 172 | 293 | 283 | 102 | 150 | 100 Resources: 100 | 100 | 1000 Buildings: *Port
BAX - Baxtoria - Wild (1/3) Garrison: 192 | 205 | 166 | 47 | 112 | 83 | 80 | 5 Cannons Recruiting: 2 Ballistae: 400 200 , 5 Cannons: 2000 Resources: 100 | 100 | 1000 Buildings: Siege Workshop
BATTLES & MOVEMENT
WOG: 100 | 100 | 100 | 150 | 50 | 100 -> NOK: 1 Remaining. BAX: 2 Ballistae , 5 Cannons -> NOK 1 Remaining. NOK: 300 | 303 | 528 | 450 | 250 | 494 | 675 |100 |50 | 4 Ballistae , 10 Cannons -> : Moving to position for Operation Kaggath. NAVY
The Spearhead: Depart from F8, and go home to D10. 3 Remaining Z.I.S. Arbiter (Scoutship): Remain at F7. Z.I.F. Wings of Nex: Move from H2 to K2. 3 remaining. Z.I.F. Cinders of Char: Arrive at C12, and offload troops. 100 | 100 | 100 | 50 | 65 have arrived. Z.I.S. Furor of Akthanakos: Depart for M14, 57 remaining. Z.I.F. First Frost of Azzanadra: Leave F6 to scout H9. 3 Remaining. Z.I.S. Elen Brenhiniol: Prifddinas Remain in C12. Z.I.S. Epoch of Guthix: D10 -> D7 (Neitiznot). 1 remaining.
PARAGONS Councilium Dux - Neil Allenby (Champion Paragon): Aboard the Spearhead, 3 Remaining until arrival. Diplomat - Andreus Agatho: Back at WOG, returning to active duty, with focus on Rellekka.
ESPIONAGE None...?
SCIENCE Project Muspah Dawn: 6/8 steps complete (The scholars pay tribute to a statue of an Eastern Strategist with reverence and and sorrow at their abject short-comings.)
DIPLOMACY Rellekka [Chief Heimdall]: 25 Treaties: Alliance
The Serenite Realm [Lady Cyrista Royse]: Player Alliance Treaties: Trade Agreement (200 ), Troop Reinforcement
The Kingdom of Logres Treaties: Trade Agreement [1000 , 400 , & 250 for 1000 & 1000 ] Completed Second Trade Agreement: 100 for 100 and 200 -Trade Bonus-
Etcetaria [King]: 25 Treaties: Alliance
Carnilliean Lands [Lord Carnilliean]: 0 Treaties: None
West Ardougne [Edgar Muntz]: 20 Treaties: Trade Agreement
EXPEDITIONS None
ARTIFACTS None
[newclass=.zaros-container2]width:900px; border:1px solid #9a9a9a; background-color:#4d007f; border-radius:10px; padding-bottom:20px; color:white[/newclass] [newclass=.zaros]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px; color:black[/newclass]
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Post by Unguis on Jan 27, 2015 13:13:20 GMT -5
High Chronicles of the Third Kingdom of Camelot -- Moevying, 7A102
The people of Wolfchester industriously collect 2000 , 600 , 1200 , 700 , 300 , and 200 as well as paying 6900 in taxes. More troops are trained in CAM. The mask is to be kept in HMS. Lallwyrr Haefour's training has concluded. Construction on Main Street nears completion in CAM. A Market is constructed in SSL. Four Culverins are constructed in SSL. Research on Project Death Spiral I continues.
The northern Scoutship (R.L.S. Mosquito) is to scout MSC. The southern Scoutship (R.L.S. Grasshopper) is to scout YAN, to find out if this is the region of which the gorajo speak. The force continues to WTB from HMS. The main body of the Logrean army has been mobilized from CAM to SSL. Scouts are sent back to WCH to take an in-depth report.The research agreement continues with the Zarosian Kingdom. The Trade Agreement with the Fremenniks is sadly, by necessity, reduced to 100 for 100 . A Trade Agreement giving the Zarosian empire 100 for 100 has begun. Embassador Haefour is to focus his diplomatic efforts on boosting relations with the U.U.S.R.
The gorajo are told that their message brings Yanille to mind, although if they wish to wait a month the location can be confirmed by a Scoutships.
RESOURCES | 1184 + 2000/2150 + 0 - 1500 = 1684 | 1300 + 600/800 + 0 - 0 =1900 | 806 + 1200/1200 + 0 - 1920 = 86 | 1432 + 700/800 + 100 - 600 = 1632 | 100 + 300/500 + 100 - 100 = 400 | 2600 + 200/200 + 0 - 0 = 2800
| 4440 + 6900 + 300 - 6600 = 5040
FACTION CAM - Camelot Garrison: 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | Frigate (R.L.S. Hawk) Recruiting: 50 | 50 | 100 | 50 | 50 | 100 | 50 | 50 | 1 Buildings (5/5): Palace [Slotless] | Barracks - Improved Billets [Slotless] | Research Center | Fabric Mill | Port - Drydock | Roads | Main Street [1 ]
GCB – Greater Catherby [300 ; 100 ] Garrison: 50 | 50 | 50 | 200 | Transport (R.L.S. Bear) | Frigate (R.L.S. Falcon) | Frigate (R.L.S. Gull) | Frigate (R.L.S. Osprey) | Dreadnaught (R.L.S. Vengeance) Recruiting: Buildings (3/3): Water Obelisk | Port - Drydock | Laboratory
HMS – Hemenster [200 ] Garrison: 156 | 21 | 363 | 11 | 337 | 38 | 117 | 132 | 9 Mobile Shields | 7 Cannons | Goneph Launcet :: 100% Recruiting: Buildings (1/4): Roads
SSL – Seers' Village [300 ; 100 ; 100 ] Garrison: 50 | 50 | 50 | 15 Cannons | 3 Culverins Recruiting: 4 Culverins | 1 Buildings (4/4): Roads | Siege Workshop - Engineer's House | Spy Den | Market [1 ]
MGW – McGrubor's Wood [450 ; 100 ] Garrison: 50 | 50 | 50 Recruiting: Buildings (3/3): Roads | Lumbermill | Market - Bazaar
WMH – Wormhook [200 ] Garrison: 50 | 50 | 50 Recruiting: Buildings (0/3):
BATTLES & MOVEMENT Scouting WCH | ?? Scoutship (R.L.S. Mosquito)| Scouting MSC | 1 Scoutship (R.L.S. Grasshopper) | Scouting YAN | 1 Transport (R.L.S. Fox) | Transport (R.L.S. Unicorn) | Dreadnaught (R.L.S. Enterprise) | 350 | 250 | 250 | 100 | 50 | 200 | H9->E7 | 2 94 | 358 | 437 | 89 | 63 | 432 | 183 | 68 | CAM->SSL | 1 50 | CAM->GCB
PARAGONS Scholar Alfred Dwarfborn: Working on Project Death Spiral I General Goneph Launcet: Stationed at HMS Embassador Lallwyrr Haefour: Working with U.U.S.R.
ESPIONAGE
SCIENCE Project Sawblade [COMPLETE]: Increases Region sources by 100 and Lumbermill bonuses by 50. Project Big Bang [COMPLETE]: Increases ship cannon count by 5 and allows the building of Culverins, more accurate but more expensive Cannons. Project Death Spiral I -- [0/3] Chance of Progress: 45%
DIPLOMACY Guardians of Armadyl: 10 Reputation Treaties:
Khazard Army: 10 Reputation Treaties:
U.U.S.R.: 10 Reputation Treaties:
Fremenniks: 25 Reputation Treaties: Trade Agreement [100 & 300 for 100 ]
Zarosian Kingdom Treaties: Research Agreement Trade Agreement [100 for 100 ]
EXPEDITIONS
ARTIFACTS Emir's Gilded Death Mask [INACTIVE] -- Can act as a defensive Spy Den for the entire empire when active.
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Post by Lime on Jan 28, 2015 20:00:16 GMT -5
[nospaces] [attr="class","report_wrapper"] [attr="class","report_container"] [attr="class","report_1"] [break] Strength [attr="class","report_2"] [attr="class","report_2"] [break] Moevyng, Year 102 [attr="class","report_3"] [break] Faith [attr="class","report_4_wrapper"] [attr="class","report_4"] SIR![break][break]
A group of goblin conspirators wanted to rise up and start a civil war, sir! Got all the people riled up about the King’s Absense in his sickness! We’ve installed Martial Law and instated a curfew, as per the Captain-General’s high order, SIR![break][break]
We’re forced by law to let down the Martial Law after 5 Months, or until the King gets better. For now, though, the commonfolk are returning to their duties, sir! Maximum resources collected this turn, but in the whole instatement of the Military Law, we don’t have time to recruit any personel or requisition any ships, sir! All trade deals have been backed up too![break][break]
Paladin-Marshall Ithams out, SIR! [attr="class,"report_5_row"] [attr="class","report_5_wrapper"] [attr="class","report_5_header"] RESOURCES [attr="class","report_5"] | 13,500 + [1,400/1,400] + (0) + 0 - 0 = 14,900[break] | 3,700 + [1,000/1,000] + (0) + 0 - 0 = 4,700[break] | 3,500 + [1,000/1,000] + (0) + 0 - 0 = 4,500[break] | 600 + [700/700] + (0) + 0 - 0 = 1,300[break] | 7,200 + [600/600] + (0) + 0 - 0 = 7,800[break] | 1,800 + [200/200] + (0) + 0 - 0 = 2,000[break][break] | 5,300 + [7,150] + (0) + 0 - 0 = 12,450 [attr="class","report_6_wrapper"] [attr="class","report_6_header"] ARTIFACTS [attr="class","report_6"] None. [attr="class","report_12_row"] [attr="class","report_12_wrapper"] [attr="class","report_12_header"] EXPEDITIONS [attr="class","report_12"] None. [attr="class","report_7_row"] [attr="class","report_7_wrapper"] [attr="class","report_7_header"] BATTLES, MOVEMENT, DEPLOYED SHIPS [Scouting: TAV, BRT] [attr="class","report_7"] No movements. [break][break] The Illuminator | L-18 → L-14 [2 ] [attr="class","report_8_row"] [attr="class","report_8_wrapper"] [attr="class","report_8_header"] PARAGONS & PRODIGIES [attr="class","report_8"] Gregor Reinholt (Champion): Idle | NWA [break] Richard Reed (Inventor): Working on Holy Arms[break] Madrilonna (Ambassador): Working with the Nation of Pastelle [attr="class","report_9_row"] [attr="class","report_9_wrapper"] [attr="class","report_9_header"] FACTION [attr="class","report_9"] SOA - South Asgarnia (Siegrand) [Urban][break] G: 391 | 300 | 300 | 200 | 200 | 200 | 200 | 345 [break] R: 9 | 355 [break] B: Palace (Free Slot) | Barracks (Free Slot) ► Improved Billets | Research Center | Bazaar | Roads | Port ► Drydock | Main Street [1/3 ] [break][break] MZL - Melzar's Land (Blutig Forest) [Wild - 100 | 100 ][break] G: 4 Frigates (G.S.S. Hammer, G.S.S. Anvil, G.S.S. Swift, G.S.S. Herald)[break] R: None[break] B: Roads | Port ► Drydock | Siege Workshop [break][break] DRW - Draynor Woods [Wild - 300 | 300 ][break] G: 10 | 20 | 20 [break] R: None[break] B: Lumber Mill | Roads | Fabric Mill [break][break] THW - Thornwood (Client State) [Wild - 200 ][break] G: None[break] R: N/A[break] B: N/A [break][break] MSI - Mudskipper Isthmus [Wild - 100 | 100 ][break] G: None[break] R: None[break] B: Roads [break][break] NWA - Northwest Asgarnia [Wild - 100 | 100 ][break] G: 50 | 150 | 100 | 150 [break] R: None[break] B: Roads [1/2 ] [attr="class","report_10_row"] [attr="class","report_10_wrapper"] [attr="class","report_10_header"] SCIENCE [PCC: 40%] [attr="class","report_10"] Holy Arms:[break] Component 1 (C2) [100%] | Component 2 (C3) [33%] [attr="class","report_10a_wrapper"] [attr="class","report_10a_header"] TECHNOLOGY [attr="class","report_10a"] Tithes: Increases tax income from regions by 10%, including Gold-modifying buildings and Random Events. [attr="class","report_11_row"] [attr="class","report_11_wrapper"] [attr="class","report_11_header"] DIPLOMACY [attr="class","report_11"] East Gielinor Trading Company[break] God: Desert Pantheon[break] Treaties: Trade Agreement [ Stalled][break] (Buy: 500 | Sell: 500 ) [break] Savon Clan [ 10 Relations][break] Known Regions: GDR[break] Treaties: Trade Agreement[break] (Buy: 500 @ 3 | Sell: 300 @ 3 ) [break] The Nation of Pastelle [ 35 Relations][break] Known Regions: TNF, TSF[break] Treaties: Trade Agreement[break] (Buy: 500 @ 3 | Sell: 500 @ 3 )[break] Research Agreement [break] The Kinshra [ 10 Relations][break] Known Regions: KSP[break] Treaties: None [break] Chickens of Thornwood [ 0 Relations][break] Known Regions: THW[break] Treaties: Client State [newclass=.report_wrapper]width: 900px; height: 1600px; overflow: hidden;[/newclass] [newclass=.report_container]width: 920px; height: 1720px; color: #068efd; font-family: Roboto; background-image:url(http://puu.sh/bCOgH/a24b2b2ffb.png); background-repeat: none; position: relative;[/newclass] [newclass=.report_1]width: 214px; height: 189px; border-right: 1px solid #9a9a9a; border-bottom: 1px solid #9a9a9a; padding: 5px 5px; color: #000000; font-family: PT Serif[/newclass] [newclass=.report_2]width: 440px; height: 189px; border-bottom: 1px solid #9a9a9a; padding: 5px 5px; color: #000000; font-family: PT Serif; position: absolute; left: 225px; top: 0px;[/newclass] [newclass=.report_3]width: 214px; height: 189px; border-left: 1px solid #9a9a9a; border-bottom: 1px solid #9a9a9a; padding: 5px 5px; color: #000000; font-family: PT Serif; position: absolute; left: 675px; top: 0px;[/newclass] [newclass=.report_4_wrapper]width: 900px; height: 300px; overflow: hidden; position: absolute; top: 200px;[/newclass] [newclass=.report_4]width: 900px; height: 290px; padding: 5px 20px 5px 0px; overflow-y: scroll;[/newclass] [newclass=.report_5_row]width: 900px; height: 199px; border-top: 1px solid #9a9a9a; position: absolute; top: 500px;[/newclass] [newclass=.report_5_wrapper]width: 450px; height: 200px; overflow: hidden;[/newclass] [newclass=.report_5_header]width: 450px; height: 14px; border-bottom: 1px solid #9a9a9a; padding: 0px 0 5px 0;[/newclass] [newclass=.report_5]width: 450px; height: 170px; padding: 5px 20px 5px 0px; overflow-y: scroll;[/newclass] [newclass=.report_6_wrapper]width: 449px; height: 200px; border-left: 1px solid #9a9a9a; overflow: hidden; position: absolute; left: 450px; top: 0px;[/newclass] [newclass=.report_6_header]width: 450px; height: 14px; border-bottom: 1px solid #9a9a9a; padding: 0px 0 5px 0;[/newclass] [newclass=.report_6]width: 445px; height: 170px; padding: 5px 20px 5px 5px; overflow-y: scroll;[/newclass] [newclass=.report_7_row]width: 900px; height: 99px; border-top: 1px solid #9a9a9a; position: absolute; top: 800px;[/newclass] [newclass=.report_7_wrapper]width: 900px; height: 100px; overflow: hidden;[/newclass] [newclass=.report_7_header]width: 900px; height: 14px; border-bottom: 1px solid #9a9a9a; padding: 0px 0 5px 0;[/newclass] [newclass=.report_7]width: 900px; height: 70px; padding: 5px 20px 5px 0px; overflow-y: scroll;[/newclass] [newclass=.report_8_row]width: 900px; height: 99px; border-top: 1px solid #9a9a9a; position: absolute; top: 900px;[/newclass] [newclass=.report_8_wrapper]width: 900px; height: 100px; overflow: hidden;[/newclass] [newclass=.report_8_header]width: 900px; height: 14px; border-bottom: 1px solid #9a9a9a; padding: 0px 0 5px 0;[/newclass] [newclass=.report_8]width: 900px; height: 70px; padding: 5px 20px 5px 0px; overflow-y: scroll;[/newclass] [newclass=.report_9_row]width: 900px; height: 299px; border-top: 1px solid #9a9a9a; position: absolute; top: 1000px;[/newclass] [newclass=.report_9_wrapper]width: 900px; height: 300px; overflow: hidden;[/newclass] [newclass=.report_9_header]width: 900px; height: 14px; border-bottom: 1px solid #9a9a9a; padding: 0px 0 5px 0;[/newclass] [newclass=.report_9]width: 900px; height: 270px; padding: 5px 20px 5px 0px; overflow-y: scroll;[/newclass] [newclass=.report_10_row]width: 900px; height: 99px; border-top: 1px solid #9a9a9a; position: absolute; top: 1300px;[/newclass] [newclass=.report_10_wrapper]width: 450px; height: 100px; overflow: hidden;[/newclass] [newclass=.report_10_header]width: 450px; height: 14px; border-bottom: 1px solid #9a9a9a; padding: 0px 0 5px 0;[/newclass] [newclass=.report_10]width: 450px; height: 70px; padding: 5px 20px 5px 0px; overflow-y: scroll;[/newclass] [newclass=.report_10a_wrapper]width: 449px; height: 100px; border-left: 1px solid #9a9a9a; overflow: hidden; position: absolute; left: 450px; top: 0px;[/newclass] [newclass=.report_10a_header]width: 450px; height: 14px; border-bottom: 1px solid #9a9a9a; padding: 0px 0 5px 0;[/newclass] [newclass=.report_10a]width: 445px; height: 70px; padding: 5px 20px 5px 5px; overflow-y: scroll;[/newclass] [newclass=.report_11_row]width: 900px; height: 299px; border-top: 1px solid #9a9a9a; position: absolute; top: 1400px;[/newclass] [newclass=.report_11_wrapper]width: 900px; height: 300px; overflow: hidden;[/newclass] [newclass=.report_11_header]width: 900px; height: 14px; border-bottom: 1px solid #9a9a9a; padding: 0px 0 5px 0;[/newclass] [newclass=.report_11]width: 900px; height: 270px; padding: 5px 20px 5px 0px; overflow-y: scroll;[/newclass] [newclass=.report_12_row]width: 900px; height: 99px; border-top: 1px solid #9a9a9a; position: absolute; top: 700px;[/newclass] [newclass=.report_12_wrapper]width: 900px; height: 100px; overflow: hidden;[/newclass] [newclass=.report_12_header]width: 900px; height: 14px; border-bottom: 1px solid #9a9a9a; padding: 0px 0 5px 0;[/newclass] [newclass=.report_12]width: 900px; height: 70px; padding: 5px 20px 5px 0px; overflow-y: scroll;[/newclass] [break][break]
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Post by Jasband on Jan 30, 2015 10:18:39 GMT -5
It's like Asgarnia all over again!
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Post by Lime on Jan 30, 2015 13:04:49 GMT -5
It is Asgarnia all over again, sir!
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Post by Urzanko on Jan 30, 2015 14:30:38 GMT -5
- The Free People of MoryTania -
With the fight raging on and its outcome unknown, plans continue to build up forces at the base to prepare for another
campaign regardless of the outcome. 2 Battering rams, 3 Trebuchets and 5 more cannons are added to the expanded
construction list the overall total to 880 wood 2,240 metal. The Barracks trains up 400 Riders for 4,000 gold, the New
Advisor continues researching The Legion Token. The Council then gathers 1,000 Wood, 1,200 Stone, 1,300 Metal,
500 Hide, 400 Cloth and 100 Ruins. The 1st Corpse Corps goes to Silvarea with a message to the foreign forces to
make contact with them. Mostly to gather information on them and see if they need help. The 2nd Corpse Corps goes
to Meiyrdich to see what the Myreque are up to.
RESOURCES:
|8,500 + 1,000 - 880 = 8,620 |10,700 + 1,200 - 0 = 11,900 |13,734 + 900 - 1,600 = 12,394 |10,067 + 500 - 0 = 10,567 |11,000 + 600 - 0 = 11,600 |1,100 + 100 - 0 = 1,200
|0 + 4,000 - 4,000 = 0
FACTION Regions:
-Capital - South Myre - Urban
Garrison: 500 Spearmen 970 Swordsmen 616 Archers 303 Mages 400 Riders 211 Knights 1,097 Zombies
10Cannons
Recruitment: 5 cannons 1turn,
Construction:
Buildings: Palace, Barracks-Improved Billets, Research Center, SpyDen, Roads, Stone Walls,
and Siege Workshop-Engineer House
-North Myre- Wild
Garrison: None
+1,000 Gold Tax +500 Metal cap +100 Rune cap
Recruitment:
Construction:
Buildings: Roads, Factory 200 , and Factory 200
-Haunted Mines- Wild
Garrison: None
+1,000 Gold Tax +400 stone cap
Recruitment:
Construction:
Buildings: Roads, Quarry +200
-The Rott- Settled
Garrison: 50 10 190 123
+1,000 Gold Tax +200 Cloth cap
Recruitment:
Construction: Roads complete
Buildings: Roads
MOVEMENT:
Army to Viggora's Folly: Nosfu, 1,500 zombies, 360 Archers, 180 Mages, 200 Riders, and 200 Knights arrives
The 1st Corpse Corps - goes to Silvarea
The 2nd Corpse Corps - goes to Meiyrdich
PARAGONS:
The New Advisor (A.K.A Mumm'Rha) - Helping with Project
Prodigy - Kindra The Loveless
Prodigy - Valerian, formerly of the Myreque - 1 turns till Paragon
Nosfu - The Resurrected - Melee Paragon - strength, 100 troop worth
ESPIONAGE:
None
SCIENCE:
2nd Project, The Legion Token 0/6
DIPLOMACY:
None
EXPEDITIONS:
None
ARTIFACTS:
Drokar the Great's Helmet
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Post by Lime on Jan 30, 2015 18:26:20 GMT -5
[nospaces] [attr="class","newspaper-container"] [attr="class","newspaper-flag"] [attr="class","newspaper-topcenter"] [break] The Kaledam Times [break] Moevyng 37th - Year 102, Seventh Age [break] The Finest Source of all EGTC Events and News [attr="class","newspaper-topright"] [attr="class","newspaper-headline"] [break] THE SIMIAN BROUHAHA [break] [attr="class","left-row-2"] MENAPHOS: CONTACT! This month, the First Diplomat of Kaledam, Kara Guilders announced that recontact is going to be made with Menaphos: the most populous city in the southern part of the Kharidian desert. Through Brantian shared intelligence (alliance pending as soon as the status quo is restored), the nation already knows that the Menaphos is ruled over by Merchant Kings, but who this Merchant King is is unknown. First Diplomat Guilders made the following statement: “I hope the Merchant King is friendly to the EGTC.” It is unknown if the Merchant King accepts the Caliph of Al-Kharid as the true leader of the Menaphite Faith. [attr="class","middle-row-2"] [break]Last month, in a stunning shaming of the Kaledam Intelligence Conglomerate, it was discovered that war hadn’t actually been initiated by the Ape Atoll Kingdom, and that no war actually took place in between the EGTC and the Monkeys, despite the battle of Haga. It is unknown what war actually took place, and whose forces continue to fight Desert Men in the Banditlands, and who had the fleet that loomed outside of Kaledam. The Kaledam Intelligence Conglomerate is initiating a full investigation (but declined to comment on the size of it), but the people of Kaledam now believe the KIC to be too incompetent to be capable of such a task. [attr="class","right-row-2"] [attr="class","right-row-2-top"] The Blue Philter[break] Jadi Alchemy to enhance your evening performance! Buy at the low price of 10 Apmeken Pieces! [attr="class","right-row-2-bottom"] BATTLES IN ULLEK AND BANDITLANDS The Battle continues in Banditlands as Monkey soldiers under orders from an unknown overlord clash with the men of the Kaledam Combined Armed Forces. At the same time, a force lead by Veteran-Colonel Morrisane and Colonel Zahra prepare to liberate the Djinn-plagued region of Ullek. The EGTC continues to step up its massive recruiting, in light of unspecified circumstances in the Banditlands region, citing the possibility of high casualties. The Kitaji to say the Board of Seven is being punished for greed. [attr="class","left-row-3"] BOATWATCH The majority of the fleet being tied up in the Banditlands, the Kaledam Combined Armed Forces expands the navy through the construction of two new transports in Songharbor. Located at the root of the north most tributary of the Uzer Island Chain, the Rahals in Songharbor have commissioned two transports: The EGS Dawn Trader, and the EGS Dusk Rider. The EGTC has not yet announced how many more ships are being made in the Harbor. [attr="class","right-row-3"] MARTIAL LAW IN BRANTIA Reports have come in from the Kingdom of Brantia that martial law has been declared in the nation, after an attempted revolution by goblin conspirators! It is unclear how far the revolution got, but from inside sources, these warriors were out in the streets until the Paladins of Asgarnia put down the revolt with a brutal, bloody fist. It is unknown if the king continues to ail, or what his ailment is, but some say that he truned shades of green with blotches of pink! [attr="class","left-row-4"] Jokes What do you call something that can’t see what’s two meters in front of them?[break] The Kaledam Intelligence Conglomerate![break][break]
How many licks does it take to get to the centre of a choc ice?[break] The World May Never Know! [attr="class","left-middle-row-4"] [attr="class","left-middle-row-4-top"] Economy Another 300 Knights, 100 Bombardiers, and 100 Spearmen are recruited in Kaledam as 5 Ballistae and 5 trebuchets are constructed in Pollnivneach. The Previous batch all leave their respective locations for the Citharede, and it’s nearly-complete fortress Songhold. The Roads of Haga are resuming construction, and the projects for Tumeken’s Day are coming up on completion. [attr="class","left-middle-row-4-bottom"] Stagehand accused of being seen![break] Defense states that he would melt if exposed to light, before melting due to light! [attr="class","right-middle-row-4"] THE JALDRAOCHT EXPEDITION [break] [break]The Adventure of a Lifetime! Register at the Kaledam Fortress to join the First Settlement at Jaldraocht! [attr="class","right-row-4"] BOMBARDIERS WANT YOU[break][break] [break][break] Enlist or Enlist your Sons Today and Share in the Wealth and Glory! [newclass=.newspaper-container]width:897px; height:1300px; background-image:url(http://www.blackbambu.com/wp-content/uploads/2011/02/texture-4.1.jpg); border:3px solid #000000;[/newclass] [newclass=.newspaper-flag]width:177px; height:137px; position:relative; left:0px; border-right:3px solid #000000; border-bottom:3px solid #000000;[/newclass] [newclass=.newspaper-topcenter]width:537px; height:137px; position:relative; left:180px; top:-140px; border-bottom:3px solid #000000; padding: 0px 3px; text-align:center;[/newclass] [newclass=.newspaper-topright]width:177px; height:137px; position:relative; left:717px; top:-280px; border-left:3px solid #000000; border-bottom:3px solid #000000;[/newclass] [newclass=.newspaper-headline]width:100%; position:relative; left:0px; top:-300px; border-bottom:3px solid #000000; text-align:center; padding: 5px 0px;[/newclass] [newclass=.left-row-2]width:211px; height:591px; position:relative; left:0px; top:-300px; border-bottom:3px solid #000000; padding: 3px 3px; border-right:3px solid #000000; text-align:left;[/newclass] [newclass=.middle-row-2]width:451px; height:591px; position:relative; left:220px; top:-900px; border-bottom:3px solid #000000; padding: 3px 3px; text-align:left;[/newclass] [newclass=.right-row-2]width:217px; height:597px; position:relative; left:677px; top:-1500px; border-left:3px solid #000000; border-bottom:3px solid #000000; text-align:center;[/newclass] [newclass=.right-row-2-top]width:211px; height:111px; border-bottom:3px solid #000000; padding: 3px 3px; text-align:center;[/newclass] [newclass=.right-row-2-bottom]width:211px; height:471px; padding: 3px 3px; text-align:left;[/newclass] [newclass=.left-row-3]width:439px; height:200px; position:relative; left:0px; top:-1500px; border-right:3px solid #000000; border-bottom:3px solid #000000; padding: 3px 3px; text-align:left;[/newclass] [newclass=.right-row-3]width:443px; height:200px; position:relative; left:448px; top:-1709px; border-bottom:3px solid #000000; padding: 3px 3px; text-align:left;[/newclass] [newclass=.left-row-4]width:191px; height:291px; position:relative; left:0px; top:-1709px; border-right:3px solid #000000; padding: 3px 3px; text-align:left;[/newclass] [newclass=.left-middle-row-4]width:427px; height:300px; position:relative; left:200px; top:-2006px; border-right:3px solid #000000; text-align:left;[/newclass] [newclass=.left-middle-row-4-top]width:421px; height:191px; border-bottom:3px solid #000000; padding: 3px 3px; text-align:center;[/newclass] [newclass=.left-middle-row-4-bottom]width:421px; height:91px; padding: 3px 3px; text-align:left;[/newclass] [newclass=.right-middle-row-4]width:111px; height: 291px; position:relative; left:630px; top:-2306px; border-right:3px solid #000000; padding: 3px 3px; text-align:left;[/newclass] [newclass=.right-row-4]width:141px; height:291px; position:relative; left:750px; top:-2603px; padding: 3px 3px; text-align:left;[/newclass] [break] [break] EGTC Official Asset & Resource Records:[break][break][PTabbedContent] [PTab=Resource Collections, Transactions & Taxes] || || Wood || 7,700 + 1,400/1,400 + 125 – 3,700 = 5,525[break] || || Stone || 700 + 900/900 + 0 – 1,500 = 100[break] || || Metal || 3,500 + 800/800 + 0 – 1,500 = 2,800[break] || || Cloth || 3,600 + 1,000/1,000 + 0 – 1,200 = 3,400[break] || || Hides || 1,000 + 500/500 + 0 – 100 = 1,500[break] || || Runes || 600 + 200/200 + 0 – 100 = 700[break][break] || || Lazules || 6,200 + [1,000 * 7 + 1,600] + 600 – 6,500 = 8,900[break][break]
[/PTab={background-color:#FFFFFF; tab-hover-background-color:#FF00FF; tab-selected-background-color:#FFFFFF;}] [PTab=Kaledam Combined Armed Forces & EGTC Assets] |||⍟||| Kaledam |||⍟||| - KPD - [165 , 300 , 100 – T0][break] Ferit Kanolgu - Inventor – Attached to KISA (+15%)[break] Movement:[break] KPD ➤ 100 , 300 , 100 – T0, 5 Ballistae ➤ MOP (1 )[break][break] Training:[break] 100 – T0[break] 300 [break] 100 [break][break] |✪| Morrisane Pass |✪| - MOP - [100 , 300 , 100 – T0, 5 Ballistae][break] Movement:[break] MOP ➤ 100 , 300 , 100 – T0, 5 Ballistae ➤ UZR (1 )[break][break] |✪| Haga Highlands |✪| - HAH - [None.][break] Movement:[break] None.[break][break] |✪| Uzer |✪| - UZR - [152 , 300 , 100 – T0, 5 Ballistae, 5 Cannons][break] Movement:[break] UZR ➤ 100 , 300 , 100 – T0, 5 Ballistae, 5 Cannons ➤ CTH (1 ) [break][break] ||✪|| Pollnivneach ||✪|| - POL - [2 Battering Rams, 5 Ballistae, 5 Trebuchets][break] Movement:[break] POL ➤ 5 Ballistae, 5 Trebuchets ➤ UZR (1 )[break] Training:[break] 5 Ballistae[break] 5 Trebuchets[break][break] |✪| Citharede Steppes |✪| - CTH - [200 , 600 , 200 ][break] Veteran-Commander Eli Morrisane – Ugthanki Rider Champion - 100%[break] Movement:[break] None. [break][break] |✪| Nardah Wetlands |✪| - NWL - [147 , 236 , 229 , 216 , 150 , 29 – T4, 30 U , 29 U , 236 U , 1,000 H ][break] Veteran-Colonel Jamir Morrisane – Ugthanki Knight Paragon[break] Colonel Zahra – Hippo Rider Paragon[break] Movement:[break] NWL ➤ All Men. ➤ ULK (1 ) [break][break]
[break] Fleet[break] EGS Sojourner – Scoutship – [Scouting] – J16[break] EGS Voyager – Scoutship – [Contacting Menaphos.] – L18[break] EGS Aurora – Frigate – [No Men.] – L15[break] EGS Archangel – Frigate – [No Men.] – L15[break] EGS Leviathan – Frigate – [No Men.] – L15[break] EGS Wolf – Frigate – [No Men.] – L15[break] EGS Falcon – Frigate – [No Men.] – L15[break] EGS Dauntless – Frigate – [No Men.] – L15[break] EGS Radiance – Frigate – [No Men.] – L15[break] EGS Lazurine – Transport – [No Men.] – L14 ➤ M14 (1 ) [break] EGS Void Heart – Frigate – [No Men.] – L15[break] EGS Dark Star – Frigate – [No Men.] – L15[break] EGS Beggarman – Frigate – [No Men.] – L15[break] EGS Raider – Frigate – [No Men.] – L15[break] EGS Iron King – Galleon – [No Men.] – L15[break] EGS Pioneer – Scoutship – [Moving] – L17 ➤ L18 (1 )[break] EGS Dawnlight – Scoutship – [Moving] – L17 ➤ L18 (1 )[break] EGS Dawn Trader – Transport – [Under Construction] – O14[break] EGS Dusk Rider – Transport – [Under Construction] – O14 [break][break] [/PTab={background-color:#FFFFFF; tab-hover-background-color:#7FFF00; tab-selected-background-color:#FFFFFF;}] [PTab=Territories, Claims, Buildings, & Construction] |||⍟||| Kaledam |||⍟||| - KPD - Urban - [5/5] - [+1,000 , +800 , +800 , +500 , +400 , +1,000 ][break] Palace - Kaledam Fortress - [Freebie][break] Barracks - Red Sands Barracks - Improved Billets - [Freebie][break] Research Centre - Kitajami Institute of Scabaritic Arts - No Upgrades - [Freebie][break] Market - Red Bazaar - Bazaar - [+500 ][break] Roads[break] Main Street – Governor’s Street – [UNDER CONSTRUCTION – 1 ][break] Port - Port of Kaledam – Drydock [break][break] |✪| Morrisane Pass |✪| - MOP - Wild - [2/3] - [+100 , +100 , +1,000 ] [break] Roads[break] Laboratory – Attached to KISA (+5%)[break][break] |✪| Haga Highlands |✪| - HAH - Wild - [3/3] - [+200 , +1,000 ][break] Fort – Kūmkale[break] Lumbermill – [+200 ][break] Roads – [CONSTRUCTION CONTINUING – 1 ][break][break] |✪| Uzer |✪| - UZR - Wild - [2/3] - [+200 , +1,000 ][break] Possible Fort[break] Roads[break][break] ||✪|| Pollnivneach ||✪|| - POL - Settled - [3/4] - [+100 , +1,000 ][break] Market – The Bloody Square – Bazaar – [+500 ][break] Siege Workshop – Jinshu Siege Manufactory – Engineer House[break] Roads[break][break] |✪| Citharede Steppes |✪| - CTH - Wild - [2/3] - [+200 , +1,000 ][break] Port – Songharbor[break] Fort – Songhold – [UNDER CONSTRUCTION – 1 ][break] [break] |✪| Nardah Wetlands |✪| - NWL - Wild - [0/3] - [+200 , +1,000 ][break] None. [break][break] [/PTab={background-color:#FFFFFF; tab-hover-background-color:#00FFFF; tab-selected-background-color:#FFFFFF;}] [PTab=Diplomacy, Sciences, Relics, Scouting & Other] Diplomatic Relations[break] Kingdom of Brantia[break] Trade Agreement (500 :: 500 || +200 ) – (Stalling)[break][break] Al-Kharid Caliphate (35.0 Reputation)[break] Continuing Dialogue[break] Trade Agreement ( 500 :: 1,000 , 500 :: 700 || +200 ) – (Stalling) [break][break] Wizards' Tower (50.0 Reputation)[break] Trade Agreement (125 :: 100 || +200 )[break] Joint Research Agreement[break] Loaning Castellan Erhan for Research ( – T3)[break][break] Lumbridge (-10.0 Reputation)[break] Continuing Dialogue[break][break] Ape Atoll Expedition (-100.0 Reputation)[break] War[break][break] Greater Draynor (-10.0 Reputation)[break] Castellan Iqbar, acting as Liaison ( – T3)[break][break] Pastelle (-10.0 Reputation)[break] Continuing Dialogue[break][break] The Temple at Ullek (-10.0 Reputation)[break] Opening Negotiations[break] Sending Aid[break] [break] Menaphos (-10.0 Reputation)[break] Opening Contact[break] [break] Sciences[break] Completed Technologies:[break] Disco Tabs[break] Newspapers with the best jokes[break] Camel Riders – Camel-Mounted Knights and Riders with increased health and marsh-movement[break] Gotta Catch 'Em All - All Bombardiers now have the ability to throw Kalphite Bombs.[break][break] Current Research Projects:[break] Kitajami Institute of Scabaritic Arts (KPD) - Project 2: Can We Build It? Yes We Can! – (2/5)[break][break] Relics[break] Seal of Pastelle - [No Power] - [No Charge][break] The Chronicle of Freedom - [Increases Conquest Loot Caches] – [No Charges] – Kaledam[break][break] Scouting[break] None.[break][break] [/PTab={background-color:#FFFFFF; tab-hover-background-color:#FFA500; tab-selected-background-color:#FFFFFF;}] [/PTabbedContent={color:#FF6600; background-color:#000000}]
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Post by Yuhkon on Feb 1, 2015 13:37:07 GMT -5
Serenite Realm - Turn 22 - Moevyng, Y101
While the Warchief is driving the scorpions out of Scorpius, we will attend to domestic matters. We gather 1,400 , 1,100 , 1,000 , 600 , 700 , 200 and 5,200 . We'll stockpile all of this, but I wish to recruit 50 of each troop, like always, for 5,500 .
Actually, that's it!
Oh, wait - why haven't the Glorious City and Castle Island responded to our communications yet?
RESOURCES | 5,200 + 1,400/1,400 + 0 – 0 = 6,600 | 1,400 + 1,100/1,100 + 0 – 0 = 2,500 | 4,300 + 1,000/1,000 + 0 – 0 = 5,300 | 1,900 + 600/700 + 0 – 0 = 2,500 | 850 + 700/700 + 0 – 0 = 1,550 | 350 + 200/200 + 0 – 0 = 550
| 9,600 + 5,200 + 200 – 5,500 = 9,500
FACTION NIS - North Isafdar - Urban - 5/5 Garrison: 250 | 250 | 225 | 250 | 225 | 225 | 250 | 250 | 275 | 255 (de) Recruiting: 50 , 50 , 50 , 50 , 50 , 50 , 50 , 50 , 50 , 50 (de) Buildings: Buildings: Palace* | Barracks (+Improved Billets)* | Research centre | Roads | Factory | Tannery | Main Street [1 ] Yield counts: 1,000 , 800 , 1,000 , 400 , 700 , 1,000 Population: ~34,000 Capital: Seren Song
TYR - Port Tyras - Wild - 3/3 Garrison: Navy: 2 transports (The Grenwall, The Mother Bear), 3 frigates (The Siren, Venomprow and Marshrender), 1 galleon (The Reclaimer), 1 dreadnought (Arandar) Recruiting: Shipbuilding: 2 transports (The Direwolf, The Pawya Alpha) Buildings: Drydocks | Roads | Market Yield counts: 100 , 100 , 1,200 Population: ~14,500 Capital: Port Tyras
TRC - The Reclamation - Wild - 2/3 Garrison: 5 trebuchets | 3 siege towers | 5 battering rams Navy: Recruiting: 3 siege towers, 8 mobile shields, 5 ballistae, 5 cannon Shipbuilding: Buildings: Roads | Siege workshop (+Engineer house) Yield counts: 200 , 1,000 Population: ~8,000 Capital: Naphtha
ESI - East Isafdar - Wild - 3/3 Garrison: Recruiting: Buildings: Roads | Quarry | Lumber mill Yield counts: 300 , 300 , 1,000 Population: ~4,000 Capital: Direwood
LLY - Lletya - Settled - 2/4 Garrison: 173 | 196 | 82 | 80 | 65 | 143 | 119 Recruiting: Buildings: Roads | Spy den | Laboratory [1 ] Yield counts: 200 , 1,000 Population: ~3,700 Capital: Lletya
* means building does not take up a building slot
BATTLES and MOVEMENT 209 , 137 , 209 (a, 125 , 222 , 125 , 190 , 125 , 204 , 50 (de), 10 cannon: battle in SCP
Viper (scout ship): B15 - > E16 | 2
PARAGONS Warchief Marwyn Gerillar (champion): battle in SCP Vix and Trix Tippwix (inventor): improving Poison Siege project High Apothecary Venviall Puthrr: not yet developed in NIS
ESPIONAGE n/a
SCIENCE PCC 20%, TLL 4
Poison Labs (TL2): Completed! | Halves Green Viper cost to 10 Poison Siege (TL2): Component 1 [1/3] | + 15% PCC from Tippwix Twins
DIPLOMACY The Third Zarosian Empire Relation: Player alliance, Trade agreement [200 ]
Southern Gnomes: +25 Treaties: Alliance
The Glorious City: ??? Treaties ???
SCOUTING and EXPEDITIONS PRF: expedition | base camp established
ARTIFACTS The Warped Crystal: ranged/magic troops +1 range, melee/mounted troops +1 range | CHARGED in LLY
BATTLE RECORD Battle for Port Tyras - Serenites vs. Dark Elves - Victory Battle for The Reclamation - Serenites and Southern Gnomes vs. Goblinoids - Victory Battle for East Isafdar - Serenites vs. Clever But Stinky Wolves - Victory Battle for Lleta – Serenites vs. Frog Dragoons – Victory
edit: typos and such edit 2: artefact location added, plus fluff line about missing NPC replies (not actually fluff, where are they!?)
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Post by Lime on Feb 21, 2015 19:46:23 GMT -5
[nospaces] Warlords.[break][break] In the absence of my brother Cyrus and Lady Gamemaster, I've taken up the mantle to keep the game moving. This will continue until their illustrious return, where monthly reports will have two weeks between. As an apology, I'll allow each warlord 5,000 gold as compensation. While I cannot give Diplomacy, we can take care of battling.[break] Turn 21: Rintra[break]Year 101 [break] [attr="class","armadyl-container2"] [break] The Kingdom of Logres [break] [attr="class","armadyl"] Your new project continues! Yay![break][break] Also, it appears that you weren't attacked by the Zarosians. Yet.
[newclass=.armadyl-container2]width:900px; border:1px solid #9a9a9a; background-color:#778899; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.armadyl]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","bandos-container2"] [break] Rhynoc Tribe of the Frozen North [break] [attr="class","bandos"] In absense of our glorious leader, I will overlook the absence of YOUR glorious leader. Huzzah.
[newclass=.bandos-container2]width:900px; border:1px solid #9a9a9a; background-color:#074d00; border-radius:10px; padding-bottom:20px; color:white;[/newclass] [newclass=.bandos]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px; color:black[/newclass] [break] [attr="class","despan-container2"] [break] East Gielinor Trading Company [break] [attr="class","despan"] It appears the messenger falcon with the instructions as to how to work a hippo rider got lost. No matter! Your battle begins in Ullek, while your OTHER battle in Banditlands continues! Your project... does not continue. Typical.
[newclass=.despan-container2]width:900px; border:1px solid #9a9a9a; background-color:#ff6600; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.despan]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","saradomin-container2"] [break] The Kingdom of Brantia [break] [attr="class","saradomin"] Your project, under the great and heroic leadership of Paladin-Marshall Ithams, has continued! Yay! You should give him a vacation.
[newclass=.saradomin-container2]width:900px; border:1px solid #9a9a9a; background-color:#0f68ed; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.saradomin]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","seren-container2"] [break] Children of the Lost Voice [break] [attr="class","seren"] Your Project... doesn't continue. Womp womp womp![break][break] Now go kill some more scorpions . [newclass=.seren-container2]width:900px; border:1px solid #9a9a9a; background-color:#00bfff; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.seren]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","zamorak-container2"] [break] The Free People of Morytania [break] [attr="class","zamorak"] Your project does not continue... BUT YOUR BATTLE DOES~!
[newclass=.zamorak-container2]width:900px; border:1px solid #9a9a9a; background-color:#e80f0f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zamorak]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [break] [attr="class","zaros-container2"] [break] The Third Zarosian Empire [break] [attr="class","zaros"] Your project does not continue either, I'm afraid. The good news is: Stage one of Operation: Kaggath has been successfully completed! Eadgar Muntz was COMPLETELY unaware that you've attacked West Ardougne! Head over to the Battle thread to begin this momentous battle!
[newclass=.zaros-container2]width:900px; border:1px solid #9a9a9a; background-color:#4d007f; border-radius:10px; padding-bottom:20px; color:white[/newclass] [newclass=.zaros]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px; color:black[/newclass]
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Post by Thorlah on Mar 2, 2015 0:16:36 GMT -5
[attr="class","zaros-container2"] [attr="class","zaros"] The Third Zarosian Empire Turn 23: Bennath , Year 102
RESOURCES
| 3900 + 1100/1100 + 2000 - 400 = 6600 | 4450 + 900/900 + 3000 - 0 = 8350 | 6300 + 1100/1100 + 3000 - 2200 = 8200 | 7300 + 600/600 + 1000 - 0 = 8900 | 4650 + 500/500 + 0 - 100 = 5050 | 1150 + 100/100 + 1000 - 0 = 2250
| 5100 + 5900 + 4000 - 5000 = 10,000
FACTION
WOG - The World Gate - Urban (5/5) Garrison: None Recruiting: 100 | 100 | 100 | 150 | 50 | 100 Resources: 1000 | 800 | 800 | 400 | 500 | 1500 Buildings: Palace | Barracks (Improved Billets (▲1)) | Research Center | Bazaar | Roads | Stone Walls | Main Street
WEA - West Ardougne - Settled (2/4) Garrison: 295 | 292 | 388 | 429 | 221 | 316 | 258 | 5 |34 | 4 Ballistae , 5 Cannons Resources: 200 | 1000 Buildings: Walls* <Damaged: 1 till repaired) | Fort |
NOK - Northern Kandarin - Wild (3/3) Garrison: 100 | 100 | 100 | 150 | 50 | 100 , 2 Ballistae, 10 Cannons Resources: 200 | 1000 Buildings: Walls | Spy Den | Roads
EGP - Eagle's Peak - Wild (1/3) Garrison: 150 | 172 | 293 | 283 | 102 | 150 | 100 Resources: 100 | 100 | 1000 Buildings: Port
BAX - Baxtoria - Wild (1/3) Garrison: 192 | 205 | 166 | 47 | 112 | 83 | 80 | 5 Cannons Recruiting: 2 Ballistae: 400 200 , 5 Cannons: 2000 Resources: 100 | 100 | 1000 Buildings: Siege Workshop
BATTLES & MOVEMENT
WOG: 100 | 100 | 100 | 150 | 50 | 100 -> NOK: 1 Remaining. WEA: 153 | 200 | 282 | 147 | 250 | 194 | 150 | 5 Cannons -> OUR: 1 Remaining NAVY
The Spearhead: Depart from F8, and go home to D10. 2 Remaining Z.I.S. Arbiter (Scoutship): Leave F7, and scout B6. 5 Remaining Z.I.F. Wings of Nex: Move from H2 to K2. 2 remaining. Z.I.F. Cinders of Char: Disembark at C12, and offload troops. 100 | 100 | 100 | 50 | 65 have arrived. Z.I.S. Furor of Akthanakos: Depart for M14, 56 remaining. Z.I.F. First Frost of Azzanadra: Leave F6 to scout H9. 2 Remaining. Z.I.S. Elen Brenhiniol: Prifddinas Remain in C12. Z.I.S. Epoch of Guthix: D10 -> D7 (Neitiznot). Scout region, make contact.
PARAGONS Councilium Dux - Neil Allenby (Champion Paragon): Aboard the Spearhead, 3 Remaining until arrival. Diplomat - Andreus Agatho: Back at WOG, returning to active duty, with focus on Rellekka.
ESPIONAGE None...?
SCIENCE Project Muspah Dawn: 6/8 steps complete (The scholars pay tribute to a statue of an Eastern Strategist with reverence and and sorrow at their abject short-comings.)
DIPLOMACY Rellekka [Chief Heimdall]: 25 Treaties: Alliance
The Serenite Realm [Lady Cyrista Royse]: Player Alliance Treaties: Trade Agreement (200 ), Troop Reinforcement
The Kingdom of Logres Treaties: Trade Agreement [1000 , 400 , & 250 for 1000 & 1000 ] Completed Second Trade Agreement: 100 for 100 and 200 -Trade Bonus-
Etcetaria [King]: 25 Treaties: Alliance
Carnilliean Lands [Lord Carnilliean]: 0 Treaties: None
West Ardougne [Edgar Muntz]: N/A Treaties: Trade Agreement
EXPEDITIONS None
ARTIFACTS None
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Post by Yuhkon on Mar 4, 2015 9:06:46 GMT -5
Serenite Realm - Turn 23 - Bennath, Y101 Scorpius is ours, my children. We have a stepping stone to the outside world! Mark this day well, for it is the first day of our reckoning. Our troops have taken to calling their garrison Carapace Keep, after the scorpion corpses littered about, and I think this is only fitting. Let us also invest 3,000 to fit it with roads.
I want scouts to venture into the lands north and east of Scorpius (OUR and SOK) immediately. Report back to me as soon as possible.
I also want 50 of each troop type to be recruited in Seren Song, as has become standard, for 5,500 . In Port Tyras, we shall build a second scout ship for 600 and 600 to complement our exploratory forces. It shall be named the Scorpion.
Tell Lord Iorwerth that we would be delighted to attend the Third Empire's Alliance Festival, whenever it may be held. It is good to see an elf among the Zarosians' ranks. Oh, and tell them that I will return their beloved Gram to them, too, though he may take some persuading... Suffice it to say he has taken a liken to what he has seen. You will not regret inviting us elves, Zarosians. We know how to celebrate, you can be sure of that!
In Seren Song, the Trader's Terraces have been completed. It is my hope that it will attract traders from far and wide to our lands, especially now that we are opened up to the lands beyond the mountain. However, it would also be good to have a centre for learning. I propose we expand the Terraces with a Guild Row to make them more appealing for scholars to take residence in.
I want both the siege weapons we built in Naphtha and all troops in Lletya (including the Warchief) to move to Carapace Keep. That should take 1 and 2 , respectively.
The Viper should also arrive at FDJ next turn. I am curious what they will encounter!
Finally, about that scorpion tail.. Have it sent to the Poison Labs in Seren Song. I am sure the High Apothecary will be able to extract some vile poison from it! Perhaps it may even aid our current research project, which is taking its sweet time.
RESOURCES | 6,600 + 1,400/1,400 + 600 – 0 = 7,400 | 2,500 + 1,100/1,100 + 3,000 – 0 = 600 | 5,300 + 1,000/1,100 + 5,000 – 0 = 11,300 | 2,500 + 600/800 + 3,000 – 600 = 2,500 | 1,550 + 700/700 + 1,000 – 0 = 3,250 | 550 + 200/200 + 0 – 0 = 750
| 9,500 + 6,200 + 200 – 5,500 = 10,400
FACTION NIS - North Isafdar - Urban - 5/5 Garrison: 300 | 300 | 275 | 300 | 275 | 275 | 300 | 300 | 325 | 305 (de) Recruiting: 50 , 50 , 50 , 50 , 50 , 50 , 50 , 50 , 50 , 50 (de) Buildings: Buildings: Palace* | Barracks (+Improved Billets)* | Research centre | Roads | Factory | Tannery | Main Street (Trader's Terraces) [+Guild Row, 1 ] Yield counts: 1,000 , 800 , 1,000 , 400 , 700 , 1,000 Population: ~37,000 Capital: Seren Song
TYR - Port Tyras - Wild - 3/3 Garrison: Navy: 4 transports (Grenwall, Mother Bear, Direwolf, Pawya Alpha), 3 frigates (The Siren, Venomprow and Marshrender), 1 galleon (The Reclaimer), 1 dreadnought (Arandar) Recruiting: Shipbuilding: 1 scoutship (Scorpion Buildings: Drydocks | Roads | Market Yield counts: 100 , 100 , 1,200 Population: ~16,800 Capital: Port Tyras
TRC - The Reclamation - Wild - 2/3 Garrison: 5 trebuchets | 3 siege towers | 5 battering rams Navy: Recruiting: 3 siege towers, 8 mobile shields, 5 ballistae, 5 cannon Shipbuilding: Buildings: Roads | Siege workshop (+Engineer house) Yield counts: 200 , 1,000 Population: ~10,000 Capital: Naphtha
ESI - East Isafdar - Wild - 3/3 Garrison: Recruiting: Buildings: Roads | Quarry | Lumber mill Yield counts: 300 , 300 , 1,000 Population: ~4,800 Capital: Direwood
LLY - Lletya - Settled - 2/4 Garrison: Recruiting: Buildings: Roads | Spy den | Laboratory Yield counts: 200 , 1,000 Population: ~5,200 Capital: Lletya
SCP - Scorpius - Wild - 0/3 Garrison: 78 | 62 | 209 | 125 | 222 | 84 (so | 83 | 125 | 204 | 31 (de) | 10 cannons Recruiting: Buildings: Roads [2 ] Yield counts: 100 , 100 , 1,000 Population: ~500 Capital: Carapace Keep
* means building does not take up a building slot
BATTLES and MOVEMENT 173 , 196 , 82 , 80 , 65 , 143 , 119 , Warchief Gerillar: LLY -> SCP | 2
5 trebuchets, 3 siege towers, 5 batterings rams: TRC -> SCP | 1
Viper (scout ship): B15 - > E16 | 1
PARAGONS Warchief Marwyn Gerillar (champion): en route to SCP Vix and Trix Tippwix (inventor): improving Poison Siege project High Apothecary Venviall Puthrr: not yet developed in NIS
ESPIONAGE n/a
SCIENCE PCC 20%, TLL 4, +5% from 1 laboratory
Poison Labs (TL2): Completed! | Halves Green Viper cost to 10 Poison Siege (TL2): Component 1 [1/3] | + 15% PCC from Tippwix Twins, +5% from laboratory
DIPLOMACY The Third Zarosian Empire Relation: Player alliance, Trade agreement [200 ]
Southern Gnomes: +25 Treaties: Alliance
The Glorious City: ??? Treaties: Alliance
SCOUTING and EXPEDITIONS PRF: expedition | base camp established
ARTIFACTS The Warped Crystal: ranged/magic troops +1 range, melee/mounted troops +1 range | CHARGED in LLY
BATTLE RECORD Battle for Port Tyras - Serenites vs. Dark Elves - Victory Battle for The Reclamation - Serenites and Southern Gnomes vs. Goblinoids - Victory Battle for East Isafdar - Serenites vs. Clever But Stinky Wolves - Victory Battle for Lletya – Serenites vs. Frog Dragoons – Victory Battle for Scorpius - Serenites vs. Giant Scorpions - Victory
edit 1: fixed font colours
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Post by Urzanko on Mar 10, 2015 14:59:21 GMT -5
- The Free People of MoryTania -
With Viggora's Folly under control, it is now time to make contact with the people in Silvarea. A Force of 600
Swordsmen, 300 Archers, 300 Mages, 200 Riders, 200 Knights, and 15 cannons lead by Valerian, head over to
help the foreign army to help clear the path. They will meet The Captain there to help them.... hopefully. Construction
commence at Viggora's Folly for 3 Metal Factories and a Laboratory in The Haunted Mines region. 2 Battering rams,
3 Trebuchets and 5 more cannons are added to the expanded construction list the overall total to 880 wood
2,240 metal. The Barracks trains up 200 swordsmen, 200 spearmen, 600 mages, 200 Knights for 12,000 gold.
The New Advisor continues researching The Legion Token. The Council then gathers 1,000 Wood, 1,200 Stone,
1,200 Metal, 500 Hide, 600 Cloth and100 Ruins. The 1st Corpse Corps goes to Viggora's Folly for corpse recovery.
The 2nd Corpse Corps goes to Haunted Woods for recon.
RESOURCES:
|8,620 + 1,000 - 1,880 = 7,720 |11,900 + 1,200 + 2,500 - 1,000 = 14,600 |12,394 + 1,200 + 2,000 - 5,740 = 9,854 |10,567 + 500 - 0 = 11,067 |11,600 + 600 - 0 = 12,200 |1,200 + 100 +1000 - 1,000 = 1,200
|0 + 5,000 + 5000 +2000 - 12,000= 0
FACTION Regions:
-Capital - South Myre - Urban
Garrison: 500 Spearmen 970 Swordsmen 616 Archers 303 Mages 400 Riders 211 Knights 1,097 Zombies 15 Cannons 2 Battering rams 3 Trebuchets Recruitment: 5 cannons 1 Turn, 2 Battering rams 1 Turn, 3 Trebuchets 1 Turn, 200 swordsmen, 200 spearmen
600 mages, and 200 Knights 3 turns
Construction:
Buildings: Palace, Barracks-Improved Billets, Research Center, SpyDen, Roads, Stone Walls,
and Siege Workshop-Engineer House
-North Myre- Wild
Garrison: None
+1,000 Gold Tax +500 Metal cap +100 Rune cap
Recruitment:
Construction:
Buildings: Roads, Factory 200 , and Factory 200
-Haunted Mines- Wild
Garrison: None
+1,000 Gold Tax +400 stone cap
Recruitment:
Construction: Laboratory 2 turns
Buildings: Roads, Quarry +200
-The Rott- Settled
Garrison: 50 10 190 123
+1,000 Gold Tax +200 Cloth cap
Recruitment:
Construction:
Buildings: Roads
-Viggora's Folly- Wild +1,000 Gold Tax +200 Metal cap
Recruitment:
Construction: 3 Factory 1 Turn each
Buildings:
MOVEMENT:
Army from Viggora's Folly: Nosfu, 449 zombies, 360 Archers, 140 Mages, 200 Riders, and 200 Knights
return home 2 turns
Army 2 : Valerian 600 Swordsmen, 300 Archers, 300 Mages, 200 Riders, 200 Knights, and 15 cannons
goes to Silvarea 2 Turns The 1st Corpse Corps - goes to Viggora's Folly to recover bodies
The 2nd Corpse Corps - goes to Haunted Woods for recon
PARAGONS:
The New Advisor (A.K.A Mumm'Rha) -Scholars- Helping with Project
Prodigy - Kindra The Loveless
Prodigy - Valerian, formerly of the Myreque - Melee warrior, Sword & Board
Nosfu - The Resurrected - Melee Paragon - strength, 100 troop worth
King ZomStomp - Giant Melee Animal Paragon -
ESPIONAGE:
None
SCIENCE:
2nd Project, The Legion Token 0/6
DIPLOMACY:
None
EXPEDITIONS:
None
ARTIFACTS:
Drokar the Great's Helmet
TREASURE:
King Stomp's "Crown"
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Post by Unguis on Mar 11, 2015 22:22:01 GMT -5
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