Flipper Agents: Myth, Legend, or All of the Above???
Oct 2, 2014 0:09:25 GMT -5
Post by Thorlah on Oct 2, 2014 0:09:25 GMT -5
-This examination into the legacy of the northern creatures is being shared by the office of Andreus Agatho, in his legacy.
The following was written in the year 97 of the Seventh Age.-
I gotta admit, this was always an intriguing study in school.
Flipper. Agents.
What's their real names?
Tuxedo Spies?
Brazen Beak Breakers?
Eyes in the Seas?
So many names for these cunning creatures from the north, and very little actual information...well, very little gathered in all one place.
What we know for sure, is their part in the Ghorrock Catastrophe of Year 33 of the Sixth Age, and how it turned the tide of the Northern War against our favour, and coincidentally, turned the Central Plains theater in to our favour.
A curious inversion of their bold actions, and one that drew our Lord's eyes upon them.
What we know for sure:
The rest, I'm afraid, is myth, as far as can be discerned, but in matters involving these nefarious beings, I use the term 'myth' loosely. In their case, myth can become reality, provided enough work is done.
Which leads me to my conclusion that upon gaining a sturdy naval fleet, we should send a ship to the northern edge of our maps, to see if we can possibly work with these Flipper Agents, and if we're truly, truly lucky, gain their technology and use it for our benefit.
I hope they will not read this, lest they laugh at our ignorance.
-Andreus Agatho, Pontifex of the Second District
The following was written in the year 97 of the Seventh Age.-
I gotta admit, this was always an intriguing study in school.
Flipper. Agents.
What's their real names?
Tuxedo Spies?
Brazen Beak Breakers?
Eyes in the Seas?
So many names for these cunning creatures from the north, and very little actual information...well, very little gathered in all one place.
What we know for sure, is their part in the Ghorrock Catastrophe of Year 33 of the Sixth Age, and how it turned the tide of the Northern War against our favour, and coincidentally, turned the Central Plains theater in to our favour.
A curious inversion of their bold actions, and one that drew our Lord's eyes upon them.
What we know for sure:
- They are from a northern landmass directly north of Ghorrock and/or Rellekka. Nautical placement is hazy at best.
- The Flipper Agents are masters of naval usage, and even created submersible craft in the old days!!
- Their last known leader was called Pescaling Pax, or at least, he was a prominent part of their culture. The name was used heavily in intercepted communications.
- The Flipper Agents are masters of disguise.
- Flipper Agents can get into the fabled 'Shadow Realm', a feat currently assumed to be impossible.
- They eat fish.
- An excavation of one submersible resulted in nothing useful, aside from a pile of sea-themed hats that smelled of rotting fish.
- Flipper Agents have their own particular dialect, and call their home 'the Motherland'
- They are averse to peanut butter.
- The last known encounter involved citrus fruits, and resulted in a tactical victory for our forces. No word on just how that worked.
The rest, I'm afraid, is myth, as far as can be discerned, but in matters involving these nefarious beings, I use the term 'myth' loosely. In their case, myth can become reality, provided enough work is done.
Which leads me to my conclusion that upon gaining a sturdy naval fleet, we should send a ship to the northern edge of our maps, to see if we can possibly work with these Flipper Agents, and if we're truly, truly lucky, gain their technology and use it for our benefit.
I hope they will not read this, lest they laugh at our ignorance.
-Andreus Agatho, Pontifex of the Second District