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Post by Siroki Adminson on Sept 17, 2014 9:19:06 GMT -5
[attr="class","despan-container2"] Battle for Uzer - Turn 3 Resolution - [attr="class","despan"] Your mages high-tail it out of there as your distance troops march on in. The hellhounds back of slightly to keep distance, then proceed to rush forward at the loud noises that were your bombardiers. Luckily you manage to kill over 90 hounds in the process. You bring down the walls! As you do, more hounds run out of the mansion to guard the grounds. So far no sign of Alfonse or Kali. EGTC Army:70 Spearmen 282 Mages 277 Archers 165 Riders 89 T1 Bombardiers 5 Cannons 2 Battering Rams Bombardier-General Demirayak - 100% Eli Morrisane - 100% 75% Morale Kali's Forces300 Hellhounds More troops somewhere... [newclass=.despan-container2]width: 900px; border:1px solid #9a9a9a; background-color:#ff6600; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.despan]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Lime on Sept 17, 2014 9:28:12 GMT -5
The Battle of Uzer - (4/5)
Excellent, but we're still too slow. First, those Battering rams need to get out of the way. Pull back to G11 and G12.
Secondly, I and the Bombardiers will finish off the Helldogs at I18. The Spearmen and Archers are to proceed to M12 and N11 respectively. Mages are to move to N8, while the Riders and Eli are to make the charge to M15, making as much noise along the way. When the dogs run for them, the spearmen and the Archers are going to take them out.
Finally, the Cannons are to move to L11. They're to begin shooting the manor.
Troops: Bombardier-General Demirayak - 100% (H16) Eli Morrisane - 100% (I9 ➤ M15, Making Noise)
277 - (J14 ➤ N11) 252 - (J11 ➤ N8) 165 - (I9 ➤ M15, Making Noise) 95 - (J16 ➤ N12) 94 T1 - (H16)
5 Cannons - (I13 ➤ L11, Shooting the Manor) Battering Ram - (K11 ➤ G11) Battering Ram - (K12 ➤ G12)
75% Morale
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Post by Siroki Adminson on Sept 17, 2014 9:52:27 GMT -5
[attr="class","despan-container2"] Battle for Uzer - Turn 4 Resolution - [attr="class","despan"] Your troops begin to flood into the compound as your bombardiers take out the hellhounds outside. Eli and the riders head South, making a racket to attract the hellhounds to them. The hellhounds crowd up and release their attacks from a distance. Eli then notices a larger, white hellhound in the distance. He identifies it as the alpha hellhound, yet is somewhat mystified at its demeanor. In this trance, he doesn't notice the powerful arrow flying at him until it finally lands in his arm. Your troops look around, trying to find the origin of this attack, but the sniper has seemingly disappeared. EGTC Army:52 Spearmen 252 Mages 271 Archers 151 Riders 84 T1 Bombardiers 5 Cannons 2 Battering Rams Bombardier-General Demirayak - 100% Eli Morrisane - 33% 50% Morale Kali's Forces200 Hellhounds White Wolf - 100% More troops somewhere... [newclass=.despan-container2]width: 900px; border:1px solid #9a9a9a; background-color:#ff6600; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.despan]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Lime on Sept 17, 2014 11:10:19 GMT -5
The Battle of Uzer - (5/5)
We would like to request a Duel between Eli Morrisane and whoever is in charge of the region.
Troops: Bombardier-General Demirayak - 100% (H16) Eli Morrisane - 100% (M15, Making Noise)
277 - (N11) 252 - (N8) 165 - (M15, Making Noise) 95 - (N12) 94 T1 - (H16)
5 Cannons - (L11, Shooting the Manor) Battering Ram - (G11) Battering Ram - (G12)
50% Morale
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Post by Siroki Adminson on Sept 17, 2014 11:33:59 GMT -5
Lady Kali steps out of her garden in response to your proposal. Despite what little your troops could actually see, her beauty almost radiated from her. She places her hand on the white wolf, petting it as it gives you its mystical stare. She reaches into her cloak and pulls out a scroll.
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Post by Lime on Sept 17, 2014 11:37:03 GMT -5
Agreed.
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Post by Siroki Adminson on Sept 17, 2014 12:23:27 GMT -5
[attr="class","despan-container2"] Battle for Uzer - Turn 5 Resolution - [attr="class","despan"] The contract begins to rise into the air, then catches alight and burns away as Kali throws off her cloak. Eli, despite his injuries, dismounts his horse and bravely walks to the area in front of the middle bridge. He draws his scimitar and prepares himself, holding his off-hand forearm, covered in a gauntlet, ahead of him. The enchantress conjures up a ball of magic from her clawed fingers, and the two wait for the first move. Kali begins the battle by throwing the magical ball forward, Instinctivly, Eli blocks it with his gauntlet-arm. When the ball hits, it explodes in a puff of magic and smoke, knocking Eli backwards slightly. Because of the somke, he didn't see Kali rushing towards him; ready to strike. Over the course of a minute or so, Eli barely dodges and blocks the relentless slashes of Kali. Eventually she resorts to grabbing both of his arms with a supernatural grip whilst tackling him to the ground. Helpless at her strength, and in horrible pain from the arrow, Eli struggles to release himself. She slowly lowers her face closer to his, making sure he keeps his eyes on her. He sees her face warp as she lets out a demonic hiss. Not knowing what else to do, and adrenaline pumping, he headbutts her - hitting her square in the nose. This causes the enchantress to double back, as she looks up, she sees Eli has recovered and is coming at her with his gauntlet leading the way. He succesfully knocks her down, and she lands at the edge of the nearby river. Weakly, she rolls over and begins to sit up - only to meet the blade of his scimitar in her face. She turns to the white wolf. The enchantress screams her protests as the white wolf howls to the sky. A cone of sound waves is released from his mouth and lands onto Kali, who has disappeared when the howling stops. The white wolf and the hellhounds all fade away before your very eyes, leaving the mansion grounds completely empty. ... Soooo Congratulations! You have claimed Uzer due to contractual obligations! Woohoo! I do wonder where that Kali went... Hm. Well, anyway - You have gained 3,000 Wood, 2,000 Cloth, 3,000 Hide, and 5,500 Gold! On top of this, your have gained a rune source, giving you +200 runes every turn. Also - the Mansion could very well be retrofitted into a fort for half the usual cost. Oh, and free stone walls, I guess? EGTC Army:52 Spearmen 252 Mages 271 Archers 151 Riders 84 T1 Bombardiers 5 Cannons 2 Battering Rams Bombardier-General Demirayak - 100% Eli Morrisane - 33% 100% Morale Kali's ForcesNone! [newclass=.despan-container2]width: 900px; border:1px solid #9a9a9a; background-color:#ff6600; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.despan]background-color:#ffffff; border-top:1px solid #9a9a9a; border-bottom:1px solid #9a9a9a; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Urzanko on Sept 17, 2014 15:34:53 GMT -5
Well, here is the ritual sight, nothing really out of place here but what was being done? All right men, we need to take a closer look, but be carful, these woods are thick and can hide all manners of beasts. Here are your movement orders. Riders stand guard. 100 mages, break off from the group and investigate the ritual site and torches. The remaining 200 mages back them up if something goes wrong. Spearmen and Swordsmen tack up defensive positions on the investigation mages but be sure to give them space. Archers, I need you to move up to the center of everyone to support whoever needs it if things go wrong.
Army movement
200 Spearmen J24 - K20 200 Swordsmen H24 - G20 200 Archers G24 - I22 200 Mages K24 - H21 100 Mages K24 - I20 150 Riders I23 on Guard
Attack
None
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Post by Siroki Adminson on Sept 18, 2014 2:05:38 GMT -5
[attr="class","zamorak-container2"] Battle for North Myre - Turn 1 Resolution - [attr="class","zamorak"] Your mages split into two groups, as everybody in your army keeps a wary eye on their surroundings. The woods are dark and somewhat foggy... There's no telling what sort of creatures could live within. Your mages take some time to look over the site. Indeed a bonfire was recently lit here, and the torches surrounding still burn away. On top of this, there appears to be a lot of hair all about the ground around the bonfire. ... You hear the sound of wild beasts in the distance. Your troops steel themselves, and tensely wait for an attack. Something's watching you from the impassible woods... But what? Zamorakian Force:200 Spearmen 200 Swordsmen 300 Mages 200 Archers 150 Riders 50% Morale Enemies:More enemies somewhere...! [newclass=.zamorak-container2]width: 900px; border:1px solid #000000; background-color:#e80f0f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zamorak]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Urzanko on Sept 18, 2014 4:14:25 GMT -5
Seems like they are almost upon us. Soldiers!! Tighten formations!! Close up the ranks!!! Mage group fall back with the others and the archers. Archers move up in between the mages, Spearmen and Swordsmen to there side! I need 75 Riders to take up position in front of the formation!
Army movement
200 Spearmen K21 Bracing themselves 200 Swordsmen G20 - G21 200 Archers I22 - I21 200 Mages H21 Bracing themselves 100 Mages I20 - J21 75 Riders I23 - I22 75 Riders I23 - I20
Attack None
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Post by Siroki Adminson on Sept 18, 2014 6:19:34 GMT -5
[attr="class","zamorak-container2"] Battle for North Myre - Turn 2 Resolution - [attr="class","zamorak"] Your troops wait... watching the forest for any signs of movement for what feels like forever. Suddenly hundreds of beasts pour out of the densely packed trees and head straight for your troops. For a good few minutes weapons and projectiles flew every which way as the creatures attacked voraciously. The bonfire area was completely wrecked as the turn came to a close. Zamorakian Force:179 Spearmen 139 Swordsmen 300 Mages 200 Archers 92 Riders 50% Morale Enemies:606 Beasts [newclass=.zamorak-container2]width: 900px; border:1px solid #000000; background-color:#e80f0f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zamorak]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Urzanko on Sept 18, 2014 16:33:49 GMT -5
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Post by Siroki Adminson on Sept 18, 2014 17:28:31 GMT -5
[attr="class","zamorak-container2"] Battle for North Myre - Turn 3 Resolution - [attr="class","zamorak"] Battle continues! Your troops hack and slash away at the beasts, who only go so far as to fight back. Eventually, your troops realize that the creatures are retreating straight into the forest, knocking over everything in their way. You troops can kind of see a bright light in the middle of the beasts - It could potentially lead you further into the forest to the beasts den, one sergeant recommends. I suppose it's up to you. Do you wish to follow this mysterious light? Zamorakian Force:140 Spearmen 139 Swordsmen 175 Mages 200 Archers 44 Riders 60% Morale Enemies:398 Beasts [newclass=.zamorak-container2]width: 900px; border:1px solid #000000; background-color:#e80f0f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zamorak]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Urzanko on Sept 18, 2014 23:14:24 GMT -5
Hmm, Come men, pick up the pace! We have them on the run but be carful. Follow that light and group up!
Army movement
179 Spearmen K21 - K16 139 Swordsmen G21 - G16 200 Archers I22 - I16 300 Mages H22 - H16 92Riders H21 - J16
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Post by Siroki Adminson on Sept 19, 2014 2:22:46 GMT -5
[attr="class","zamorak-container2"] Battle for North Myre - Turn 4 Resolution - [attr="class","zamorak"] ERRR...! YES! IT APPEARS THIS HAS TAKEN A TURN FOR THE WORST. SO... Uh... Well, y'see... What happened was... When your troops were fighting around the bonfire, many of the beasts got hit by various weapons and ammunition, one of them being the wooden arrows of your archers. The arrows would stab into a non-vital part of a beast, who got caught up in the retreat. Well uh... As the beasts were retreating, they knocked down many of the torches and - would you believe this - the arrows sticking out of the beasts caught fire as they kept on running. Well,the fire on the arrows spread onto the VERY dry and densely packed trees. Congratulations! You've just seen the beginnings of a massive forest fire! The way forward is still passable, but every turn you spend in this region more troops will die by either the flames or the smoke - and who knows how long until the whole forest is ablaze! The beasts are scattering wildly, so it appears they're no longer leading you to their den. Zamorakian Force:170 Spearmen 135 Swordsmen 270 Mages 195 Archers 40 Riders 20% Morale Enemies:305 Beasts [newclass=.zamorak-container2]width: 900px; border:1px solid #000000; background-color:#e80f0f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zamorak]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Urzanko on Sept 19, 2014 5:20:04 GMT -5
Pull back men! Let them see what there actions have caused. Victory is only delayed, make a break for it on the double
Army movement
179 Spearmen K16 - K20 139 Swordsmen G16 - G20 200 Archers I16 - I20 300 Mages H16 - H20 92Riders J16 - J20
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Post by Siroki Adminson on Sept 19, 2014 15:07:18 GMT -5
[attr="class","zamorak-container2"] Battle for North Myre - Turn 5 Resolution - [attr="class","zamorak"] Yes, yes, Sir Smokeylot, come along now. The bear takes a swig of rum and breaks down cryingThere, there, Sir Smokeylot, you'll warn them next time. ANYWAY. Your troops escape the forest as the inferno tears through it. A bulk of your men died in some way or another, and your morale has hit an all time low. Your troops will be evacuated from the region, so assume they've returned to South Myre. Unfortunately you'll have to return another day to claim this region. Zamorakian Force:170 Spearmen 135 Swordsmen 270 Mages 195 Archers 40 Riders 0% Morale Enemies:More enemies somewhere... [newclass=.zamorak-container2]width: 900px; border:1px solid #000000; background-color:#e80f0f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zamorak]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Siroki Adminson on Sept 20, 2014 10:25:19 GMT -5
[attr="class","armadyl-container2"] Battle in Mcgroubors Woods - Prelude - [attr="class","armadyl"] Your troops arrive in the shanty town of the Guardians. As you sent word ahead of time, they lead you to the entrance to the cavern. It appears most of them are going to stay topside to shoot at it, in case it escapes. The mages to the south explain they will help out by sending pulses of magic through the ruins. If you lead the monster underneath the pillars, then let the mages know so they can send the pulse. Be warned though - The magic pulse can only be used a few times, and will damage your troops should they be caught in the blast. Logrean Army:250 Spearmen | Idle 250 Archers | Idle 250 Mages | Idle 250 Riders | Idle Morale 50% Guardians of Armadyl250 Archers 200 Crossbowmen 10 Knights 400 Mages Thaddeus Mitre - 75% Morale 40% Beasts: More Enemies Somewhere...! [newclass=.armadyl-container2]width: 900px; border:1px solid #000000; background-color:#778899; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.armadyl]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [attr="class","bandos-container2"] Battle for Frozen Lake - Prelude - [attr="class","bandos"] Your troops arrive at the Frozen Lake. The trees surrounding the lake almost appear to be made of ice, and also appear to be massive. Within the area of the lake stands a bunch of Wallasaki's sitting around holes in the water they dug up. Before you ask - the ice is still very thick - your troops will not cause the ice to collapse in any way. Rhynoc Army:149 Spearmen | Idle 200 Swordsmen | Idle 200 Mages | Idle 100 Archers | Idle 100 Rhynoc Fighters | Idle Sigurd Swiftcharge - 100% 60% Morale Beasts75 Wallasaki's More enemies somewhere...! [newclass=.bandos-container2]width: width: 900px; border:1px solid #000000; background-color:#074d00; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.bandos]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [attr="class","zaros-container2"] Battle for North Kandarin Again - Prelude - [attr="class","zaros"] Your troops begin this battle at the entrance to the forest path. it appears to wrap around into the former fortress. Zarosian Army:151 Spearmen | Idle 94 Mages | Idle 150 Archers | Idle 44 Riders | Idle 8 Silent Riders | Idle 50% Morale Beasts10 Giants More enemies somewhere...! [newclass=.zaros-container2]width: width: 900px; border:1px solid #000000; background-color:#4d007f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zaros]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Unguis on Sept 20, 2014 11:12:20 GMT -5
Battle of McGrubor's Wood, First Hour
All troops enter the cavern while remaining in current formation. They move only far enough in so that they all can fit. The Guardians' Knights are asked to join my troops (in the rear if they wish) in the cavern.
Army: 150 S5->Cavern 100 T5->Cavern 150 S6->Cavern 100 T6->Cavern 100 U4->Cavern 150 U5->Cavern 100 U6->Cavern 150 U7->Cavern
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Post by Siroki Adminson on Sept 20, 2014 12:06:01 GMT -5
[attr="class","armadyl-container2"] Battle for McGrubor's Woods - Turn 1 Resolution - [attr="class","armadyl"] They enter the caverns - it was narrower then anticipated, so some of the mages had to break formation in order to fit. The monster is aware of your presence, and you can hear it shuffling over. Logrean Army:250 Spearmen | Idle 250 Archers | Idle 250 Mages | Idle 250 Riders | Idle Morale 50% Guardians of Armadyl250 Archers 200 Crossbowmen 10 Knights 400 Mages Thaddeus Mitre - 75% Morale 40% Beasts: More Enemies Somewhere...! [newclass=.armadyl-container2]width: 900px; border:1px solid #000000; background-color:#778899; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.armadyl]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Thorlah on Sept 20, 2014 13:47:20 GMT -5
[attr="class","zaros-container2"] Battle for North Kandarin Again - Turn One - [attr="class","zaros"] Seems the path leads around the wall! Blessed day! We have hope! Our losses are not in vain! Zarosian Army:151 | -> J4 94 | -> I4 150 | -> L3 44 | -> M2 8 | -> M3
Edit: Figured out why my battles took forever. xD [newclass=.zaros-container2]width: width: 900px; border:1px solid #000000; background-color:#4d007f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zaros]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Unguis on Sept 20, 2014 13:54:41 GMT -5
Battle of McGrubor's Wood, Second Hour
Troops move into formation with in front, followed by and , with in reserve in the rear. Troops will attack if the enemy comes in range. Army: 150 M5->K8 100 N5->L8 150 S6->L6 100 T6->N6 100 U4->L7 150 U5->K7 100 U6->K6 150 U7->M7
((Also, for clarification, what qualifies as "underneath the pillars" for the purposes of the magic blast? -- This is the edit))
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Post by Siroki Adminson on Sept 20, 2014 14:55:04 GMT -5
[attr="class","armadyl-container2"] Battle for McGrubor's Woods - Turn 2 Resolution - [attr="class","armadyl"] Your troops get into position. The mages above mark the area of effect for the pillars. Soon the beast can be seen in the darkness - It resembles a giant, orange serpent with stubs for legs. It has glowing markings all over its body, and has a pair of long tentacles coming out of its sides. Your troops steel themselves for attack expecting it to come in range; but suddenly, from a great distance, it spits an attack onto your mages, killing 41 of them in the process! Logrean Army:250 Spearmen | Idle 250 Archers | Idle 209 Mages | Idle 250 Riders | Idle Morale 40% Guardians of Armadyl250 Archers 200 Crossbowmen 10 Knights 400 Mages Thaddeus Mitre - 75% Morale 40% Beasts: The Gulega - 100% [newclass=.armadyl-container2]width: 900px; border:1px solid #000000; background-color:#778899; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.armadyl]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Unguis on Sept 20, 2014 15:08:24 GMT -5
Battle of McGrubor's Wood, Third Hour
Troops charge in to attack the monster, and hand-to-hand and the others from a distance. All try to force it to move into the spaces I11-13. Troops will maintain formation as they push it back, moving with it. Army: 150 K8->K11 100 L8->L12 150 L6->L11 100 N6->L13 100 L7->L10 109 K7->K10 100 K6->K9 150 M7->M11
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Post by Siroki Adminson on Sept 20, 2014 15:33:18 GMT -5
[attr="class","zaros-container2"] Battle for North Kandarin Again - Turn 1 Resolution - [attr="class","zaros"] Marching, marching, marching... Zarosian Army:151 Spearmen 94 Mages 150 Archers 44 Riders 8 Silent Riders Morale - 50% Beasts: More Enemies Somewhere...! [newclass=.zaros-container2]width: width: 900px; border:1px solid #000000; background-color:#4d007f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zaros]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [attr="class","armadyl-container2"] Battle for McGrubor's Woods - Turn 2 Resolution - [attr="class","armadyl"] And your troops go in to attack! Everybody hacks, slashes, blasts, and shoots at the beast, bringing it down to 77%. Unfortunately, for every attack, the beast spits back, causing you to lose a bulk of your troops. But the plan worked thus far! The Gulega feels claustrophobic and backs away from the large group. As it does, it slams its tentacles into the ground; causing them to pop up and kill off some more troops in the meantime. Logrean Army:180 Spearmen 119 Mages 189 Archers 179 Riders Morale 40% Guardians of Armadyl250 Archers 200 Crossbowmen 10 Knights 400 Mages Thaddeus Mitre - 75% Morale 40% Beasts: The Gulega - 77% [newclass=.armadyl-container2]width: 900px; border:1px solid #000000; background-color:#778899; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.armadyl]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Thorlah on Sept 20, 2014 17:53:56 GMT -5
[attr="class","zaros-container2"] Battle for North Kandarin Again - Turn Two - [attr="class","zaros"] Continue forth! Zarosian Army:151 | -> O4 94 | -> N4 150 | -> P3 44 | -> Q3 8 | -> R3 [newclass=.zaros-container2]width: width: 900px; border:1px solid #000000; background-color:#4d007f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zaros]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Siroki Adminson on Sept 21, 2014 11:08:31 GMT -5
[attr="class","zaros-container2"] Battle for North Kandarin Again - Turn 2 Resolution - [attr="class","zaros"] Marching, marching, marching, marching... Zarosian Army:151 Spearmen 94 Mages 150 Archers 44 Riders 8 Silent Riders Morale - 50% Beasts: 50 Giants [newclass=.zaros-container2]width: width: 900px; border:1px solid #000000; background-color:#4d007f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zaros]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Thorlah on Sept 21, 2014 12:32:41 GMT -5
[attr="class","zaros-container2"] Battle for North Kandarin Again - Turn Three - [attr="class","zaros"] Silent Riders, here is your trial. We can hear giants up ahead, and I think we need to be prepared for whatever can happen. Zarosian Army:151 | -> T4 94 | -> S4 150 | -> U4 (attack Giants) 44 | -> V3 8 | -> W3 (draw Giants attention) [newclass=.zaros-container2]width: width: 900px; border:1px solid #000000; background-color:#4d007f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zaros]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Unguis on Sept 21, 2014 14:36:24 GMT -5
Battle of McGrubor's Wood, Third Hour
The Logrean and keep the monster inside the pillar's radius (while staying outside of it themselves), while the Guardians are to let loose the magic bolt. All ranged troops are to continue firing on the enemy. If necessary, three of the from L11 will be dispatched to tell the Guardians on the surface to let loose the bolt. If this is necessary they and the on the surface or to form a chain for quick relay of the command. Army: 108 K11->J12 72 L12->J13 111 L11->J11 68 L13->J14 56 L10->K13 63 K10->K11 64 K6->K9 125 L12->K15
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Post by Siroki Adminson on Sept 21, 2014 17:43:11 GMT -5
[attr="class","zaros-container2"] Battle for North Kandarin Again - Turn 3 Resolution - [attr="class","zaros"] Marching, marchi- OH WAIT! STUFF HAPPENED. The giants fell for the taunt and began crowding around your silent riders. They kill off half of them as your archers tried plucking them down. Zarosian Army:151 Spearmen 94 Mages 142 Archers 44 Riders 4 Silent Riders Morale - 50% Beasts: 41 Giants [newclass=.zaros-container2]width: width: 900px; border:1px solid #000000; background-color:#4d007f; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.zaros]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [attr="class","armadyl-container2"] Battle for McGrubor's Woods - Turn 4 Resolution - [attr="class","armadyl"] Your troops create a blockade for the Gulega, as your troops attack it. With it grounded in the perfect position, your archers relay the message to strike. Your distance troops exchange blows with the beast as the mages move into position. The devices spring into action and zap the monster for a hefty sum, bringing it down to 49%. Logrean Army:180 Spearmen | Idle 147 Archers | Idle 77 Mages | Idle 179 Riders | Idle Morale 40% Guardians of Armadyl250 Archers 200 Crossbowmen 10 Knights 250 Mages Thaddeus Mitre - 75% Morale 40% Beasts: The Gulega - 49% [newclass=.armadyl-container2]width: 900px; border:1px solid #000000; background-color:#778899; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.armadyl]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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