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Post by Siroki Adminson on Sept 29, 2014 19:26:28 GMT -5
[attr="class","sara-container2"] Battle for Thornwood - Turn 6 Resolution - [attr="class","sara"] Your troops go in further in order to take out the remaining rats. While they aren't able to take out all of them, the time if nigh to use the C.S.R. You wheel it in and begin charging it. In the meantime; your crossbowmen and mages begin shooting at Pengtinka. She does not retaliate to this, though, merely watching the C.S.R. with interest. The C.S.R. finishes its charge. When Gregor activates the machine a thin beam of red energy shoots forward out of the doodad on the front. While Gregor tried to aim it at Cockscomb, it should have missed horribly - instead the beam seemingly curves and hits Cockscomb right in the center of his breast. Then suddenly a demonic sigil appears beneath Cockscomb which erupts in a cyclone of fire. Pengtinka just barely jumps back to avoid it, watching patiently as the inferno burns for what seems like an extraneous amount of time. Soon a little over thirty balls of light are launched out of the basket-like thingamajig and enter the tornado. For the next minute or so the whole area smells like a combination of cinnamon and salt. Finally, the C.S.R. makes a quick "ding" sound and the inferno suddenly dissipates; All that is left is a bundle of... what looks like... lightly toasted giant chicken parts? Whatever it is, it smells exotically delicious. ... Eventually you look for Pengtinka, who appears to be running off to a boat... Wait! They had another boat!? Pengtrushka and Penglet appear to have loaded it with large sacks of something and appear to be ready to head out. Brantian Army:238 Spearmen 75 Swordsmen 214 Mages 84 Crossbowmen 97 Riders 80 Crown Infantry Gregor Reinholt - 100% Morale - 100% Allied Forces:86 Evil Chickens Cornflake - 100% The C.S.R. - 20% Morale - 100% Cockscombs Forces:24 Experiment No. 2's Cockscomb Chickenscratch - 0% (Dead!) Penglet - 82% Pengtinka - 74% Pengtrushka - 69% 1 Frigate [newclass=.sara-container2]width: width: 900px; border:1px solid #000000; background-color:#0f68ed; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.sara]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Lime on Sept 29, 2014 19:55:24 GMT -5
The Battle of Pollnivneach - (1/7)
Men, we march. Riders, you head down the path with the Harlequins towards Ali Morrisane. The rest of us, men, shall proceed with the Pollnivneans towards the Bazaar building towards Jamir Morrisane's force. Each group shall take a battering ram, just in case. While the liberation of Pollnivneach is of the utmost priority, a secondary objective is to take Jamir Morrisane alive. We must know how to make Ugthanki Swordsmen and Archers.
May Icthlarin forgive us for our sins in battle, and may he shepherd the fallen who are worthy to paradise.
Troops:
Bombardier-General Murad Demirayak - (U4 ➤ V8)
271 Archers - (T3 ➤ W8) 252 Mages - (U3 ➤ U8) 151 Riders - (V4 ➤ R12) 500 Spearmen - (T4 ➤ V9) 84 T2 Bombardiers - (V3 ➤ V8)
5 Cannons - (V2 ➤ V6) 1 Battering Ram - (T2 ➤ R7) 1 Battering Ram - (T2 ➤ V5)
60% Morale
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Post by Siroki Adminson on Sept 29, 2014 20:13:55 GMT -5
[attr="class","egtc-container2"] Battle for Pollnivneach - Turn 1 Resolution - [attr="class","egtc"] Your troops split, with the bulk heading to the bazaar. Your riders follow the Harlequins through the town. Eventually a group of them make a sudden sharp turn and run right into the houses. As your riders continue forward, the harlequins ahead tell them to stand back. Up ahead you watch as hundreds of camel riders begin flooding into the bazaar. As the last of them head in, the Harlequins say the coast is clear. EGTC Army:500 Spearmen 252 Mages 271 Archers 151 Riders 84 T2 Bombardiers 5 Cannons 2 Battering Rams Bombardier-General Murad Demirayak Morale: 60% Allied Forces:500 Tough Guys 150 Harlequins Alice Morrisane - 100% Morale: 80% Morrisane ArmyMore Enemies Somewhere... [newclass=.egtc-container2]width: width: 900px; border:1px solid #000000; background-color:#ff6600; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.egtc]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Lime on Sept 29, 2014 20:29:29 GMT -5
The Battle of Pollnivneach - (2/7)
We continue our march. The Spearmen will split up into two groups of 250, to keep the Ugthanki Cavalry in a bottleneck. Meanwhile, I, the Mages, the Bombardiers, and the Archers will hang behind them, with the artillery farther behind us. Riders, proceed with the harlequins farther. Investigate that nicer residential area, but via the alleyway to the north of it, I15.
May Het make our blood flow swiftly and our muscles even swiftlier, as we destroy the infidels who oppose him.
Troops:
Bombardier-General Murad Demirayak - (V8 ➤ V13)
271 Archers - (W8 ➤ V12) 252 Mages - (U8 ➤ U13) 151 Riders - (Q12 ➤ I15) 250 Spearmen - (V9 ➤ U14) 250 Spearmen - (V9 ➤ V14) 84 T2 Bombardiers - (V8 ➤ V13)
5 Cannons - (V6 ➤ U10) 1 Battering Ram - (R7 ➤ Q12) 1 Battering Ram - (V5 ➤ V10)
60% Morale
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Post by Unguis on Sept 29, 2014 20:42:25 GMT -5
Not to complain, but I have posted my turn a while back.
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Post by Siroki Adminson on Sept 29, 2014 20:49:50 GMT -5
[attr="class","egtc-container2"] Battle for Pollnivneach - Turn 2 Resolution - [attr="class","egtc"] Your troops take position in the bazaar. Your troops also get front row seats to the defeat of 200 of the supposed tough guys. Your riders also make their way further into town. EGTC Army:500 Spearmen 252 Mages 271 Archers 151 Riders 84 T2 Bombardiers 5 Cannons 2 Battering Rams Bombardier-General Murad Demirayak Morale: 60% Allied Forces:300 Tough Guys 150 Harlequins Alice Morrisane - 100% Morale: 70% Morrisane Army420 Ugthanki Riders 390 Ugthanki Mages 450 Ugthanki Archers Jamir Morrisane - 100% Morale: 70% More Enemies Somewhere... [newclass=.egtc-container2]width: width: 900px; border:1px solid #000000; background-color:#ff6600; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.egtc]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Siroki Adminson on Sept 29, 2014 21:04:55 GMT -5
[attr="class","arma-container2"] Battle for Wormhook - Turn 4 Resolution - [attr="class","arma"] Suddenly your troops hear a loud crashing sound from the nearby trees. A beautiful young lady holding an ornate metal harp runs out of the woods. Various wolves dash out of the woods, high-tailing out of the area. She tuns around and plays a quick tune on her harp, causing a magical ball to form in front of her that she shoots into the trees. Logrean Army:100 Swordsmen 100 Sorcerers 100 Crossbowmen 100 Knights 50 Windcallers R.L.S. Fox (Tran) R.L.S. Hawk (Frig) Morale: 60% The FremennikThe Spearhead (Dread) Chieftan Heimdall - 100% Kara - 100% Emjor - 100% Ivar - 100% Ijona - 65% Morale: 90% ???More Enemies Somewhere... [newclass=.arma-container2]width: width: 900px; border:1px solid #000000; background-color:#778899; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.arma]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Lime on Sept 29, 2014 21:06:04 GMT -5
The Battle of Pollnivneach - (3/7)
And now, they are found. And now, they shall perish.
Spearmen, push forward to T17 and U18. I want to occupy that bottleneck. You'll be attacking the Ugthanki Mages at R17 and the Ugthanki Archers at U19, respectively. Mages, you'll be moving up to U16, and blasting away that the enemy mages at S17. Meanwhile, I and the bombardiers will move forward to U17, and we'll bomb down the enemies at S18. Archers will proceed to V16, and will shoot out the Mages at T18. Finally, Riders move east until they find something to report, while Cannons move to U14 and bombard T19, and the Battering ram at Q12 moves to L15.
May we earn the honor that our forefathers had, and achieve glory in the name of Tumeken.
Troops:
Bombardier-General Murad Demirayak - (V13 ➤ U17)
271 Archers - (V12 ➤ V16) 252 Mages - (U13 ➤ U16) 151 Riders - (I15 ➤ east) 250 Spearmen - (U14 ➤ T17) 250 Spearmen - (V14 ➤ U18) 84 T2 Bombardiers - (V13 ➤ U17)
5 Cannons - (U10 ➤ U14) 1 Battering Ram - (Q12 ➤ L15) 1 Battering Ram - (V10)
60% Morale
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Post by Unguis on Sept 29, 2014 21:38:47 GMT -5
Troops are to hurry toward the newcomer to aid her in her struggle with whatever is in those trees. All should be ready for the worst and will engage the enemy on sight of what is harassing the Fremennik woman.
Logrean Forces: 100 I15->H20 100 I16->H18 100 J15->I20 92 I14->H19 50 J17->I18 R.L.S. Fox (Tran) R.L.S. Hawk (Frig) Morale: 60%
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Post by Siroki Adminson on Sept 29, 2014 21:45:53 GMT -5
[attr="class","egtc-container2"] Battle for Pollnivneach - Turn 3 Resolution - [attr="class","egtc"] All out battle begins in the town square! There are weapons and ammunition flying everywhere as the two armies scrap. Jamir rides around the corner to battle it out with Alice, who appears to have the upper hand. In the commotion, your Bombardiers gain the ability to move up a tier. Your riders move around, still trying to remain low key so to not be discovered. The harlequins who had joined them thus far are now running to the large walled area in the West. Finally, the harlequins who were running through the buildings have found their way to the roofs overlooking the bazaar. From here they begin doing an exotic dance. EGTC Army:291 Spearmen 216 Mages 271 Archers 151 Riders 31 T2 Bombardiers 5 Cannons 2 Battering Rams Bombardier-General Murad Demirayak - 100% Morale: 80% Allied Forces:216 Tough Guys 150 Harlequins Alice Morrisane - 83% Morale: 70% Morrisane Army237 Ugthanki Riders 233 Ugthanki Mages 164 Ugthanki Archers Jamir Morrisane - 67% Morale: 40% More Enemies Somewhere... [newclass=.egtc-container2]width: width: 900px; border:1px solid #000000; background-color:#ff6600; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.egtc]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Siroki Adminson on Sept 29, 2014 22:01:41 GMT -5
[attr="class","arma-container2"] Battle for Wormhook - Turn 5 Resolution - [attr="class","arma"] Heimdall agrees and everybody rushes to the maiden. Before she can answer, some knights ride out of the woods. This is turning into a real 'battle', this one. Logrean Army:100 Swordsmen 100 Sorcerers 100 Crossbowmen 100 Knights 50 Windcallers R.L.S. Fox (Tran) R.L.S. Hawk (Frig) Morale: 60% The FremennikThe Spearhead (Dread) Chieftan Heimdall - 100% Kara - 100% Emjor - 100% Ivar - 100% Ijona - 65% Morale: 90% Guardians of Armadyl10 Knights [newclass=.arma-container2]width: width: 900px; border:1px solid #000000; background-color:#778899; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.arma]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Lime on Sept 29, 2014 22:06:28 GMT -5
The Battle of Pollnivneach - (4/7)
The battle goes well. Let's not squander our momentum.
Firstly, I do not appreciate slacking. Bombardiers, you and I will pull out of the scrap, we've lost enough in our ranks today. Let us instead help Alice beat down Jamir, until he submits and can be taken prisoner. Meanwhile, the hole in the formation should allow for some tough guys, who I see to have been not so tough and, might I say, outright pathetic, and getting uninvolved in the melee. Enough watching your commander fight another, now actually do some fighting.
All other troops, continue your warfare... Except for the riders. Riders, proceed to E19. Ali Morrisane is a coward, and our gods and our ancestors do not appreciate cowardice.
May our gods give us the strength to accomplish this battle, in their names and the names of those many who have fallen. Let us and them be blessed, honored, and celebrated.
Troops:
Bombardier-General Murad Demirayak - 100% - (U17 ➤ V15)
271 Archers - (V16) 252 Mages - (U16) 151 Riders - (M19 ➤ E19) 128 Spearmen - (T17) 163 Spearmen - (U18) 31 T2 Bombardiers - (U17 ➤ V15)
5 Cannons - (U14) 1 Battering Ram - (L15) 1 Battering Ram - (V10)
80% Morale
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Post by Jasband on Sept 29, 2014 22:07:33 GMT -5
Battle for ThornwoodRound 7: Tonight, We Dine in Thornwood The terrorist is dead; the criminal has paid for his crimes. Yet the death of one enemy creates a space which 3 others have filled. These penguin sisters will come to rue the day they stood against us. But, for now, we cannot reach them. Let them flee. All soldiers are welcome to dine on Cockscomb's remains. Cinnamon is my favorite seasoning. Merry Christmas. Brantian Army (100% Morale): 238 Spearmen 75 Swordsmen 214 Mages 84 Crossbowmen 97 Riders 80 Crown Infantry Gregor Reinholt - 100%Allied Force (100% Morale):86 Evil Chickens Cornflake - 100% The C.S.R. - 20% Cockscomb's Force:24 Experiment No. 2's Cockscomb Chickenscratch - 0% (Dead!) Penglet - 82% Pengtinka - 74% Pengtrushka - 69% 1 Frigate
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Post by Unguis on Sept 29, 2014 22:53:08 GMT -5
The troops remain in formation but will not fight unless attacked.
Logrean Forces: 100 H20 100 H18 100 I20 92 H19 50 I18 R.L.S. Fox (Tran) R.L.S. Hawk (Frig) Morale: 60%
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Post by Siroki Adminson on Sept 30, 2014 15:58:31 GMT -5
[attr="class","egtc-container2"] Battle for Pollnivneach - Turn 4 Resolution - [attr="class","egtc"] The Harlequins and the riders enter the courtyard... It's empty. Where in the world is Ali? In the Bazaar your troops fight on! It appears to be a clear win for your army thus far. The scuffle between Jamir and Alice also seems to be drawing to a close - especially with the added attacks from the bombardiers. This goes on for a bit. As the battle rages on, eventually some bombardier manages to throw an attack with such precision that Jamir ends up falling off of his horse. The moment to capture him was now! But before you could, the Harlequins dancing on the rooftops jump down and dash over to the weakened Jamir. Despite the urgency, some of them slow down as they go past the bombardiers, flirting and cheek-kissing them while on the move. When they walk up to the knight, they promptly bind him whilst searching for any effects. One harlequin finds an odd looking book and tosses it over to the Bombardier-General. She then giggles a bit and says "What a wonderful Wintumber for you! Three gifts on one day!" EGTC Army:247 Spearmen 216 Mages 266 Archers 151 Riders 31 T2 Bombardiers 5 Cannons 2 Battering Rams Bombardier-General Murad Demirayak - 100% Morale: 90% Allied Forces:163 Tough Guys 150 Harlequins Alice Morrisane - 56% Morale: 80% Morrisane Army186 Ugthanki Riders 118 Ugthanki Mages 94 Ugthanki Archers Jamir Morrisane - 12% Morale: 0% [newclass=.egtc-container2]width: width: 900px; border:1px solid #000000; background-color:#ff6600; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.egtc]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [attr="class","arma-container2"] "Battle" for Wormhook - Turn 6 Resolution - [attr="class","arma"] The Guardian of Armadyl sighs heavily Logrean Army:100 Swordsmen 100 Sorcerers 100 Crossbowmen 100 Knights 50 Windcallers R.L.S. Fox (Tran) R.L.S. Hawk (Frig) Morale: 60% The FremennikThe Spearhead (Dread) Chieftan Heimdall - 100% Kara - 100% Emjor - 100% Ivar - 100% Ijona - 65% Morale: 90% Guardians of Armadyl10 Knights [newclass=.arma-container2]width: width: 900px; border:1px solid #000000; background-color:#778899; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.arma]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [attr="class","sara-container2"] Battle for Thornwood - Turn 7 Resolution - [attr="class","sara"] Your troops begin to leave the area as the mages collect the remains of Cockscomb. They distribute it throughout the army, but they offer the biggest piece for Gregor. The rats in the area seem to have calmed down without the presence of Cockscomb looming over them, so your troops leave them alone. As they approach the tower the doors open once more and Cornflake struts out. Your spearmen wheel the C.S.R. over. Cornflake suddenly looks somewhat solemn Brantian Army:238 Spearmen 75 Swordsmen 214 Mages 84 Crossbowmen 97 Riders 80 Crown Infantry Gregor Reinholt - 100% Morale - 100% Allied Forces:86 Evil Chickens Cornflake - 100% The C.S.R. - 20% Morale - 100% Beasts24 Experiment No. 2's [newclass=.sara-container2]width: width: 900px; border:1px solid #000000; background-color:#0f68ed; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.sara]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Unguis on Sept 30, 2014 16:58:07 GMT -5
The troops remain in formation but will not fight unless attacked.
Logrean Forces: 100 H20 100 H18 100 I20 92 H19 50 I18 R.L.S. Fox (Tran) R.L.S. Hawk (Frig) Morale: 60%
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Post by Lime on Sept 30, 2014 20:03:15 GMT -5
The East Gielinor Trading Company will not kick beaten dogs on this day. The day is won, we shall take Jamir Morrisane and his book, and you shall rule Pollnivneach as a Client State to Kaledam, as per our agreement. You may hunt down Mr. Morrisane if you please, or kill off these Ugthanki. However, we will make camp in Pollnivneach on this day.
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Post by Siroki Adminson on Sept 30, 2014 20:49:56 GMT -5
[attr="class","arma-container2"] Battle for Wormhook - Turn 7 Resolution - [attr="class","arma"] Not knowing any other option, the Guardians agree to your terms. Congratulations! Somehow this epic battle has turned into a tea party! Maybe next time I'll add volcanos and lighting to up the ant- er, ANYWAY: You have gained 5,000 Wood, 3,000 Stone, and 4,000 Gold. On top of this, you have gained a yield of +200 metal. The Guardians of Armadyl remain an independent faction living in the Wormhook. Reputation increased by +10 (Now 25) Logrean Army:100 Swordsmen 100 Sorcerers 100 Crossbowmen 100 Knights 50 Windcallers R.L.S. Fox (Tran) R.L.S. Hawk (Frig) Morale: 60% The FremennikThe Spearhead (Dread) Chieftan Heimdall - 100% Kara - 100% Emjor - 100% Ivar - 100% Ijona - 65% Morale: 90% Guardians of Armadyl10 Knights [newclass=.arma-container2]width: width: 900px; border:1px solid #000000; background-color:#778899; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.arma]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [attr="class","egtc-container2"] Battle for Pollnivneach - Turn 5 Resolution - [attr="class","egtc"] With a smile she turns to direct her men. Well, since it doesn't look like there's any more competition... Congratulations! Pollnivneach is yours! This is a pretty good Wintumber for EGTC in terms of gifts, so let's break it down: Resources: 1,500 Wood, 1,000 Stone, 500 Metal, 8,000 Gold. Yield: +100 Cloth Troops: Remaining Ugthanki warriors. You will learn the recruitment method in a few months time. Paragons: Jamir Morrisane - Knight Champion. (Alice has stepped down as a warrior) The Book: The Harlequins never explained to you what was so great about it. Whatever it is, it's pretty fancy. The Harlequins appear to be waiting on a boat that will take them back to Pastelle next month. EGTC Army:247 Spearmen 216 Mages 266 Archers 151 Riders 31 T2 Bombardiers 5 Cannons 2 Battering Rams Bombardier-General Murad Demirayak - 100% Morale: 90% Allied Forces:163 Tough Guys 150 Harlequins Alice Morrisane - 56% Morale: 80% Morrisane Army186 Ugthanki Riders 118 Ugthanki Mages 94 Ugthanki Archers Jamir Morrisane - 12% Morale: 0% [newclass=.egtc-container2]width: width: 900px; border:1px solid #000000; background-color:#ff6600; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.egtc]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Yuhkon on Oct 1, 2014 3:04:37 GMT -5
The Battle for the Reclamation - 1/7
Do you smell that stench, men? That's goblin armpit and goblin butt. We can't let these green vermin stink up our land, now can we? CAN WE!?
Archers, move to J9 and take up position on the edge of the cliff. I will take up position at B8. I want spearmen at C9, riders at B10, Vipers at D9 and swordsmen at D8. Mages, take up position at H9 next to the archers.
And now the fun part: archers, stick that goblin butt full of arrows! They won't know what's coming to them, because WE CANNOT BE SMELLED FROM 10 MILES AWAY!
Forces: 155 Spearmen | G8 -> C9 50 Swordsmen | I8 -> D8 281 Mages | I7 -> H9 200 Archers | H7 -> J9 65 Riders | H8 -> B10 75 Green Vipers | G7 -> D9 Warchief Marwyn Gerillar - 100% | F8 -> B8 Morale: 60%
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Post by Siroki Adminson on Oct 1, 2014 4:32:56 GMT -5
[attr="class","seren-container2"] Battle for The Reclamation - Turn 1 Resolution - [attr="class","seren"] Your archers snipe down almost half of the weird goblins. When they drop, the remaining begin jumping from foot to foot yelling "Key-lek" or something similar in a supposedly intimidating fashion. It didn't work. The noise they're making seems to have attracted some other goblins around the corner, who are also chanting and dancing. Seren Army:155 Spearmen 50 Swordsmen 281 Mages 200 Archers 65 Riders 75 Green Vipers Warchief Marwyn Gerillar - 100% Morale: 60% Goblins(?):203 Goblin spearmen(?) 75 Goblin archers More Enemies Somewhere... Morale: 70% [newclass=.seren-container2]width: width: 900px; border:1px solid #000000; background-color:#00bfff; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.seren]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Yuhkon on Oct 1, 2014 4:48:01 GMT -5
The Battle for the Reclamation - 2/7
Heh heh, very good. Send them running! I want Vipers and swordsmen to E13 and E12, respectively. Riders, move into charging position at C11. I'll take up command position at C12. Archers, mages and spearmen will stay put.
Now here's the strategy, men: if the goblins approach, Vipers will throw their cocktails and retreat backwards, like they've been trained for. Archers and mages will stick 'em if they're close enough. The rest of you stay on guard for now. Let's see what they do.
Forces: 155 Spearmen | C9 50 Swordsmen | D8 -> E12 281 Mages | H9 200 Archers | J9 65 Riders | B10 -> C11 75 Green Vipers | D9 -> E13 Warchief Marwyn Gerillar - 100% | B8 -> C12 Morale: 70%
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Post by Siroki Adminson on Oct 1, 2014 5:34:05 GMT -5
[attr="class","seren-container2"] Battle for The Reclamation - Turn 2 Resolution - [attr="class","seren"] Marwyn watches as the plan unfolds flawlessly. The goblins shuffle forward, spears in tow, and your green vipers throw the poisoned bombs. Unfortunately, the goblins seemingly don't react as they continue to shuffle through the poisoned smog. Of course, this doesn't mean they aren't taken out by the combined efforts of the swordsmen and toxin. But the goblin spearmen and archers get some kills in - they kill a surprising amount of your troops, far more then what their numbers would suggest. Again, that is until your own troops take them out. Seren Army:155 Spearmen 33 Swordsmen 281 Mages 155 Archers 65 Riders 75 Green Vipers - CD: 3 Warchief Marwyn Gerillar - 100% Morale: 60% Goblins(?):53 Goblin spearmen More Enemies Somewhere... Morale: 75% [newclass=.seren-container2]width: width: 900px; border:1px solid #000000; background-color:#00bfff; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.seren]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Jasband on Oct 1, 2014 8:54:16 GMT -5
Battle for ThornwoodRound ?!?: Gallus Gallus Amicus Cornflake, I don't know if I appeared to be hateful towards all chickens, but if so, that was not my intent. My hate is now condensed into this deliciously-seasoned drumstick-and-breast combo I hold in my hands. I just wanted Cockscomb to die, and dead he is. Now, I cannot deny your contribution, nor can I guarantee that we would've won without your invention. Serve Brantia as our Client State. You can keep the land and all that it offers, but you'll serve us with a tribute and, if necessary, troops. If you refuse, then I'm afraid we'll have to force you out, as the glory of Brantia must come before all things if this world is to be saved. I hope you'll make the right choice.
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Post by Yuhkon on Oct 1, 2014 9:51:41 GMT -5
The Battle for the Reclamation - 3/7
Those fuckers actually got some of our men. I want them to know what the price of killing elves is. I BET THEY CAN'T AFFORD IT WITH THEIR PRIMITIVE MUD-HUT STICKS-'N-STONES ECONOMY AND MONEY MADE OF BIRD SHIT!
Vipers, move to F13. Swordsmen, stay put. Mages to G9 and archers to H9. Once everybody is in position, I want my riders to speed to H11, utter some obscenities at the goblins or otherwise draw their ire, and then rush back to E11. The plan is to draw those numbskulls closer to us. Swordsmen and vipers will then strike at them, pushing them closer to the ridge so our mages and archers can pick them off.
FOR LADY ROYSE!
Forces: 155 Spearmen | C9 33 Swordsmen | E12 281 Mages | H9 -> G9 155 Archers | J9 -> H9 65 Riders | C11 75 Green Vipers | A13 -> F13 Warchief Marwyn Gerillar - 100% | C12 Morale: 60%
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Post by Siroki Adminson on Oct 1, 2014 19:27:15 GMT -5
[attr="class","sara-container2"] Battle for Thornwood - Turn 8 Resolution - [attr="class","sara"] He looks over at the chickens And with that... Congratulations! You have gained Thornwood for your kingdom! Cornflake; where did you hide the cache? NOT THAT CACHE YOU DOLT. ... Huh. There's a lot less here then I remember. Oh well! You have gained: 1,000 Wood, 1,000 Metal, 500 Hide, 1,000 Gold and a yield of 200 runes. Brantian Army:238 Spearmen 75 Swordsmen 214 Mages 84 Crossbowmen 97 Riders 80 Crown Infantry Gregor Reinholt - 100% Morale - 100% Allied Forces:86 Evil Chickens Cornflake - 100% The C.S.R. - 20% Morale - 100% Beasts24 Experiment No. 2's [newclass=.sara-container2]width: width: 900px; border:1px solid #000000; background-color:#0f68ed; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.sara]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass] [attr="class","seren-container2"] Battle for The Reclamation - Turn 3 Resolution - [attr="class","seren"] The combined efforts of your troops take out the lured spearmen. But then even more types of troops appear from across the river, chanting and dancing as they shuffle their way over. Seren Army:155 Spearmen 33 Swordsmen 281 Mages 155 Archers 65 Riders 75 Green Vipers - CD: 2 Warchief Marwyn Gerillar - 100% Morale: 60% Goblins(?):100 Goblin Sorcerers 200 Goblin Archers 100 Goblin Crossbowmen More Enemies Somewhere... Morale: 70% [newclass=.seren-container2]width: width: 900px; border:1px solid #000000; background-color:#00bfff; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.seren]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Yuhkon on Oct 3, 2014 1:33:47 GMT -5
The Battle for the Reclamation - 4/7
Oh, what now? MORE OF THESE THINGS!?
Sigh... okay, listen up men. There's quite a lot of goblins heading our way, so let's use the terrain to our advantage. I want Vipers to D10, swordsmen to C10, spearmen to B10, riders to A12, mages to F9 and archers to G9. I will myself head to B9.
With most of us around the corner, we'll just wait until the goblins come our way. Once they're close enough, archers and mages will pelt them, giving the signal for swordsmen and spearmen to come around the corner and strike. Riders, stay where you are, but if you see the goblins drift too far south, circle around to the south and intercept them to drive them back north.
Let's play some goblin peek-a-boo!
Forces: 155 Spearmen | C9 -> B10 33 Swordsmen | E12 -> C10 281 Mages | G9 -> F9 155 Archers | H9 -> G9 65 Riders | C11 -> A12 75 Green Vipers | F13 -> D10 Warchief Marwyn Gerillar - 100% | C12 -> B9 Morale: 60%
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Post by Siroki Adminson on Oct 3, 2014 8:31:02 GMT -5
[attr="class","seren-container2"] Battle for The Reclamation - Turn 4 Resolution - [attr="class","seren"] And the fight continues! The gnomes mentioned earlier rush in from the North and take position to fight. They assist your distance archers and your plan works ourt pretty well; you end up taking out all but 50 of them. Their war chants seem to be secluded to just these guys here, so I guess that'll be it. Seren Army:134 Spearmen 12 Swordsmen 197 Mages 134 Archers 65 Riders 54 Green Vipers - CD: 1 Warchief Marwyn Gerillar - 100% Morale: 70% Allied Forces:117 Gnome Mages 179 Gnome Archers Goblins(?):50 Goblin Crossbowmen Morale: 80% [newclass=.seren-container2]width: width: 900px; border:1px solid #000000; background-color:#00bfff; border-radius:10px; padding-bottom:20px;[/newclass] [newclass=.seren]background-color:#ffffff; border-top:1px solid #000000; border-bottom:1px solid #000000; padding-top:5px; padding-left:5px; padding-right:5px; padding-bottom:5px;[/newclass]
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Post by Yuhkon on Oct 4, 2014 3:41:02 GMT -5
The Battle for the Reclamation - 5/7
Let's finish this. Riders, join the swordsmen and spearmen in the fight against the remaining crossbowmen. They should be easily crushed. Vipers, move into a support position at D8 for the clifftop fight. Archers and mages, move east and pelt the remaining goblins!
Forces: 134 Spearmen | G12 12 Swordsmen | G11 197 Mages | G9 -> I9 134 Archers | H9 -> J9 65 Riders | A12 -> H13 54 Green Vipers | F11 -> D8 Warchief Marwyn Gerillar - 100% | B9 -> E8 Morale: 60%
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Post by Siroki Adminson on Oct 4, 2014 3:55:50 GMT -5
OOOPS. sorry, lemme make a correction to the battle turn real quick.
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Post by Yuhkon on Oct 4, 2014 10:56:29 GMT -5
Edited my battle turn!
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